Dev Diary: Sands of Ulminin
Greetings, Adventurers!
It's been some time since we last checked in with all of you! We're doing well, and still working on improving the game for everyone!
Right now, the three of us are focusing on our next DLC: The Sands of Ulminin. As you can imagine from the name, it's a new desert-themed area!
Currently, Jjincolart is hard at work on our new combat backgrounds, Hans is adding the new enemies and working on their animations, and Rhin is focusing on the design of the new boss mechanics and adding new cards!
A new portal opens! Travel to the Ulminin desert on your quest to find Lord Hanshek and rescue the princess. New allies and challenges await you in this new adventure. Delve into the desert canyon, unravel the mysteries of the ancient pyramid and discover what lurks beneath the Sands of Ulminin.
As you cross the desert sands, you'll encounter a number of new enemy types—including beetles and Fennec foxes, as you can see below!

One of the new features coming with the desert region are Scarabs! These brightly-colored beetles can appear at random during combat, and will give bonuses to your party if you manage to complete their unique challenges. For example, if you can defeat the golden scarab before it flees, your party will earn extra gold, or earn extra shards if you can avoid killing the fragile crystal scarab!

While we’d like to leave the full details for later dev diaries closer to release, here are a few other things for you to look forward to with the DLC:
Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that we’re adding and hope that you are, too.
-ATO Team
It's been some time since we last checked in with all of you! We're doing well, and still working on improving the game for everyone!
Right now, the three of us are focusing on our next DLC: The Sands of Ulminin. As you can imagine from the name, it's a new desert-themed area!
Currently, Jjincolart is hard at work on our new combat backgrounds, Hans is adding the new enemies and working on their animations, and Rhin is focusing on the design of the new boss mechanics and adding new cards!
A new portal opens! Travel to the Ulminin desert on your quest to find Lord Hanshek and rescue the princess. New allies and challenges await you in this new adventure. Delve into the desert canyon, unravel the mysteries of the ancient pyramid and discover what lurks beneath the Sands of Ulminin.
As you cross the desert sands, you'll encounter a number of new enemy types—including beetles and Fennec foxes, as you can see below!

One of the new features coming with the desert region are Scarabs! These brightly-colored beetles can appear at random during combat, and will give bonuses to your party if you manage to complete their unique challenges. For example, if you can defeat the golden scarab before it flees, your party will earn extra gold, or earn extra shards if you can avoid killing the fragile crystal scarab!

While we’d like to leave the full details for later dev diaries closer to release, here are a few other things for you to look forward to with the DLC:
- A completely new zone that can be played as Act 2 or 3. The zone includes its own dungeon (sub-zone).
- Two new Aura and Curse mechanics—Scourge and Zeal
- Three new pets!!!
- More than twenty new enemies, and three new bosses
- More than twenty new items for your party to discover and equip
- New heroes—PLURAL—that have a twist that we’ll reveal next time!
Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that we’re adding and hope that you are, too.
-ATO Team