1. Across the Obelisk
  2. News

Across the Obelisk News

New DLC Released & New Publisher Announcement!

Good day, Adventurers!

A couple of pieces of big news to share with you today, but we'll start with the Sands of Ulminin DLC—which is available NOW!
[h2]DLC Information[/h2]
The Sands of Ulminin is our first major expansion for the game.

You can watch the story trailer right here:
[previewyoutube][/previewyoutube]
Having the expansion will give you access to the following exclusive content:
  • Two new dual-class heroines that can use cards from two classes at the same time. Laia, the Paladin, is Healer-Warrior and Navalea, the Fallen, is Warrior-Mage.
  • A completely new zone map that can be played as Act 2 or 3. This zone also has a little secret twist that makes it very special—but we’ll leave it for you to discover!
  • A new sub-zone, the ancient pyramid of Ulminin.
  • Three new pets to unlock.
  • More than 20 new items that can only be obtained in Ulminin.
  • More than 20 new enemies and 3 new bosses.
  • Two new boons and one new injury.
  • A new type of mini-card game.
  • One new cardback.
  • New achievements.

As you may expect, all players in a party must own the new DLC in order to access the new desert zone. Don’t fret, though: this requirement doesn’t carry over to using the new heroes and pets; you’ll be able to use them while playing with anyone, whether they own the DLC or not!

https://store.steampowered.com/app/2511580
[h2]Publishing Information[/h2]
Apologies for the clickbait title, but along with the release of the DLC we would also like to announce that Across the Obelisk has been acquired by the main oragnization of Paradox Interactive

Since launching into 1.0 on August 16th, 2022, we have become one of the top 5 deckbuilding games on Steam with more than 350,000 copies sold and demand for more content. This success means that the title will be moved from Paradox Arc to Paradox Interactive and join the portfolio of games like Cities: Skylines and Stellaris.

This is obviously huge news and is a testament to the success of Across the Obelisk. That success was made possible by all of you who supported us and believed in our game. The journey does not stop here, though, because we have more on the horizon and will continue to develop and support the game going forward!

Thank you again for a fantastic first year of full release, and here's to many more!

Much love,
- ATO Team

1-Year Anniversary & DLC Release Date

Fantastic news, Adventurers!

We've been very busy, hard at work trying to get everything lined up and hoping that we'll have everything for the DLC ready for the anniversary of our game going into full release. And we HAVE! That's right, the DLC will be released TOMORROW on our anniversary!

With that comes some activities that we'll discuss in just a minute, but for now you want to know all the details for tomorrow, right?

So, the details are as follows. On 16th August at approximately 17:00 CEST / 08:00 PST, we will be releasing our next DLC, Sands of Ulminin. If you've not already taken the time to read through the dev diaries about what's been cooking behind the scenes, you can find them both here:

  • Dev Diary #1 - which goes over some of the enemies and one new mechanic you'll see in the DLC.
  • Dev Diary #2 - which talks a little bit about our new heroes and their special class types!

We will also post a full set of patch notes tomorrow so you can dig into all the details of that, too.

Along with all of this, we've got a few activities that you can get involved with over on our Discord server.

First, we have a giveaway running. The rules of this are simple, drop a suggestion on what you'd like to see in a future cosmetic pack and we'll select the best and they will win a copy of our DLCs! The big caveat here is that, of course, we cannot promise these will make it into a future cosmetic pack, but we're going to do what we can!

Secondly, if you've got any burning questions for the developers, we will be hosting a Q&A/AMA with them in the very near future. You can ask them in the "Questions For Devs" channel that has been created specifically for this reason. We will announce the date for the AMA/Q&A once everything is organized!

Now, you didn't think we'd leave you without a little sneak peek at a little something coming in the next DLC, did you? Of course not. Here's the cardback that will be available with Sands of Ulminin!



Until tomorrow, have a fantastic day and we'll see you back here with the launch!

Much love,
- ATO Team

Sands of Ulminin: Dev Diary #2

Hello again, Adventurers, and welcome back to the second Developer Diary for our upcoming DLC: Sands of Ulminin.

[h2]The Desert of Ulminin[/h2]
In the desert of Ulminin, we can find many new enemies (more than twenty!), among them two new intelligent enemy races, the herons and the felines.



The desert map is divided into three parts. In the northern part of the map, we can find the herons. They were once the predominant race in the desert long ago, until they had to abandon the lands of the south. Now they can be found taking care of the pyramids in the north.

Along the center of the map is a large canyon where the fennecs, beetles and scolopendras live—we showed them in the previous dev diary!

And last, in the southern areas, there is a large oasis and the Great Pyramid of Ulminin—this is where the felines live!

Speaking of the Great Pyramid—it is the Sub-Zone for this map, so you will be able to enter it and explore!

The great pyramid suddenly appeared one day in the sands of the desert and nobody really knows its purpose. Eventually, the pyramid opened and that is when the omniscient Basthet made herself known. The felines of Ulminin worship Basthet as a goddess and every so often make a special offering to obtain her blessing.



[h2]Two new heroes![/h2]
In this expansion DLC, we introduce two new heroes with a special new mechanic, and that is that these new heroes are multi-classes! Each hero has two classes, being able to craft and use cards of both classes at the same time. In addition, these new heroes always get four cards in each Combat Reward or Divination, two of each type from their classes.

The new heroines are; Laia the Paladin (PAW-ladin?) who is a Healer-Warrior multi-class, and Navalea the Fallen, a Warrior-Mage multi-class.

[h2]Laia the Paladin[/h2]
For generations, the felines of Ulminin, in order to maintain Basthet's blessing, have the ritualistic custom of offering her a young girl when her paladin dies. Laia was chosen to be the next paladin and was raised and trained by Basthet.

Basthet promised her that one day she would be released from her duties and prophesied that she would find a group of adventurers who would prove worthy of her.

Laia is a healer who is proficient in the way of the warrior and she specializes in a new aura, Zeal.



[h2]Navalea the Fallen[/h2]
Navalea, the first paladin of Basthet, broke her oath when she joined her people in the war against the Archons. When she returned from the war, Basthet cursed her and had her locked away forever.

Believing she was wrongfully imprisoned, her hatred grew for centuries, corrupting her body and soul until one day her imprisonment ended, and a group of adventurers helped her.

Navalea is a warrior who is proficient in the way of the mage and she specializes in a new curse, Scourge.



[h2]Two new Auras/Curses[/h2]
With this new DLC, we are adding 2 new status effects: Zeal and Scourge.

Zeal is an aura that greatly increases your resistances, and gives a bonus to healing yourself with Sanctify. Zeal also increases the amount of damage you deal if you have Burn charges on yourself!

Scourge is a curse that increases the damage the target receives from Dark explosions. It also deals damage based on the number of Chill charges on a target, and will spread the target’s Dark charges to any enemies beside it.

Although it is true that the two new heroines are the ones who have easier access to these new auras/curses, the other classes also have new cards to use. But beware! Many of the foes you’ll encounter in Ulminin will also be able to use these abilities!



We hope that with the introduction of these two new heroines and Scourge and Zeal, the possibilities of making themed adventuring groups will grow exponentially!

[h2]And much more![/h2]
In addition to adding more than 20 new cards for heroes, we’ve also made changes and introduced new mechanics (such as damage based on Speed) to many of the existing cards!

More than 30 new items have been added for you to collect and equip your parties with!

New features such as being able to spend supplies to rank up heroes that are already rank 10 or higher when you have the town upgrades fully unlocked!

Or quality-of-life things like a random hero selection button, to test your might with a random group of heroes!

That’s all, folks! We’re getting close to completing the DLC. Right now we’re working on the final polish and will be getting everything wrapped up. No date to confirm just yet, but you know that as soon as we have a date set we will let you know!

For now, we hope you enjoy this look at what’s to come. As always, if you have any comments, feedback, or want to hang out with our community and find folks to adventure with in Across the Obelisk, join our Discord!

Much love,
- The ATO Team

Dev Diary: Sands of Ulminin

Greetings, Adventurers!

It's been some time since we last checked in with all of you! We're doing well, and still working on improving the game for everyone!

Right now, the three of us are focusing on our next DLC: The Sands of Ulminin. As you can imagine from the name, it's a new desert-themed area!

Currently, Jjincolart is hard at work on our new combat backgrounds, Hans is adding the new enemies and working on their animations, and Rhin is focusing on the design of the new boss mechanics and adding new cards!

A new portal opens! Travel to the Ulminin desert on your quest to find Lord Hanshek and rescue the princess. New allies and challenges await you in this new adventure. Delve into the desert canyon, unravel the mysteries of the ancient pyramid and discover what lurks beneath the Sands of Ulminin.

As you cross the desert sands, you'll encounter a number of new enemy types—including beetles and Fennec foxes, as you can see below!



One of the new features coming with the desert region are Scarabs! These brightly-colored beetles can appear at random during combat, and will give bonuses to your party if you manage to complete their unique challenges. For example, if you can defeat the golden scarab before it flees, your party will earn extra gold, or earn extra shards if you can avoid killing the fragile crystal scarab!



While we’d like to leave the full details for later dev diaries closer to release, here are a few other things for you to look forward to with the DLC:

  • A completely new zone that can be played as Act 2 or 3. The zone includes its own dungeon (sub-zone).
  • Two new Aura and Curse mechanics—Scourge and Zeal
  • Three new pets!!!
  • More than twenty new enemies, and three new bosses
  • More than twenty new items for your party to discover and equip
  • New heroes—PLURAL—that have a twist that we’ll reveal next time!


Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that we’re adding and hope that you are, too.

-ATO Team

Patch 1.1.10

Hello everyone.

It has been a reasonable amount of time since we launched Yogger. We really like the way he has turned out, his playstile and everything he can do. We got a lot of feedback about some things that could need small adjustments, so without modifying everything we like about him, we think it's time to slow down the pace at which he scales auras and make a small tweak to the meat cards.

Also, we have slightly modified the talent "Three Star Chef", and now "Gourmet Meat" will no longer be guaranteed in the "Dinner is Ready" talent. Not only was it the best energy generator of the level 5 talents (or almost), but it was also the best talent for gaining vitality and scaling auras quickly.

Spoiled Meat: 1 vitality (from 2), increase curses by 20% (from 25%). "Premium Meat" / "Gourmet Meat": increase auras by 20% (from 25%).

Three Star Chef: The talent "Butcher" always guarantees "Gourmet Meat". In the talent "Dinner Is Ready", "Spoiled Meat" is replaced by "Gourmet Meat".

With these small changes, we believe that the essence of Yogger remains intact, and our intention is only that with his support build he can do the same as before, but a little slower.

As always, thanks to all of you for your support, feedback, and understanding.