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Across the Obelisk News

Dev Diary: Sands of Ulminin

Greetings, Adventurers!

It's been some time since we last checked in with all of you! We're doing well, and still working on improving the game for everyone!

Right now, the three of us are focusing on our next DLC: The Sands of Ulminin. As you can imagine from the name, it's a new desert-themed area!

Currently, Jjincolart is hard at work on our new combat backgrounds, Hans is adding the new enemies and working on their animations, and Rhin is focusing on the design of the new boss mechanics and adding new cards!

A new portal opens! Travel to the Ulminin desert on your quest to find Lord Hanshek and rescue the princess. New allies and challenges await you in this new adventure. Delve into the desert canyon, unravel the mysteries of the ancient pyramid and discover what lurks beneath the Sands of Ulminin.

As you cross the desert sands, you'll encounter a number of new enemy types—including beetles and Fennec foxes, as you can see below!



One of the new features coming with the desert region are Scarabs! These brightly-colored beetles can appear at random during combat, and will give bonuses to your party if you manage to complete their unique challenges. For example, if you can defeat the golden scarab before it flees, your party will earn extra gold, or earn extra shards if you can avoid killing the fragile crystal scarab!



While we’d like to leave the full details for later dev diaries closer to release, here are a few other things for you to look forward to with the DLC:

  • A completely new zone that can be played as Act 2 or 3. The zone includes its own dungeon (sub-zone).
  • Two new Aura and Curse mechanics—Scourge and Zeal
  • Three new pets!!!
  • More than twenty new enemies, and three new bosses
  • More than twenty new items for your party to discover and equip
  • New heroes—PLURAL—that have a twist that we’ll reveal next time!


Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that we’re adding and hope that you are, too.

-ATO Team

Patch 1.1.10

Hello everyone.

It has been a reasonable amount of time since we launched Yogger. We really like the way he has turned out, his playstile and everything he can do. We got a lot of feedback about some things that could need small adjustments, so without modifying everything we like about him, we think it's time to slow down the pace at which he scales auras and make a small tweak to the meat cards.

Also, we have slightly modified the talent "Three Star Chef", and now "Gourmet Meat" will no longer be guaranteed in the "Dinner is Ready" talent. Not only was it the best energy generator of the level 5 talents (or almost), but it was also the best talent for gaining vitality and scaling auras quickly.

Spoiled Meat: 1 vitality (from 2), increase curses by 20% (from 25%). "Premium Meat" / "Gourmet Meat": increase auras by 20% (from 25%).

Three Star Chef: The talent "Butcher" always guarantees "Gourmet Meat". In the talent "Dinner Is Ready", "Spoiled Meat" is replaced by "Gourmet Meat".

With these small changes, we believe that the essence of Yogger remains intact, and our intention is only that with his support build he can do the same as before, but a little slower.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.1.09

Hello everyone. This patch is meant to fix some small problems that were reported lately with some desyncs while playing coop.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.1.08

Hello everyone. This patch is meant to fix some problems that were reported with the final game scores.

As always, thanks to all of you for your support, feedback, and understanding.

Hotfix 1.1.07a

Hello everyone. It seems there was a problem with the game not granting progress points at the end of the run with this version. This hotfix is meant to solve this problem.

Sorry about this; we will keep monitoring this, so please report to us if you find any problem with it.

As always, thanks to all of you for your support, feedback, and understanding.