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Across the Obelisk News

Patch v.0.6.17

Hey everybody! The week has just begun and here's a new patch. As usual this patch focuses on fixing combat issues (stability is getting better!).

It also have fixes for other areas and some QoL. Finally, we have received your feedback about corruptions, its rewards... and one in particular wasn't very popular, the reward to randomly upgrade a card on your decks. We have changed it for an "Upgrade altar" reward. We think this reward will give you more control over your decks (and not break a perfect hand made deck). Here are some of the other changes that this patch will bring to the game:

* Adjusted some card texts (f.e. inner fire)
* Fixed a bug counting completed corruptions for coop score on loaded games
* Added a small "tips" section on the map scene (we will be increasing it with time)
* The icons that appear over characters on combat when you are about to use a purge/dispel card are clearer
* ... and lot of combat fixes

If you find any bug or problem with the game, join our discord and report it to us so we can fix it as soon as possible!

Hotfix v.0.6.16m

Good sunday everybody! This is a hotfix to solve some of the combat issues that has been reported.
As usual, if you find any issue with the patch please join our discord and tell us!

Hotfix v.0.6.16k

Hey there! This is a small hotfix to solve some combat/small issues.

Also it fixes/changes some other things:

* Monsters will be able to cast area cards even if all the heroes are stealthed.
* Cornelius has a custom response option for the Elemental Lord event.
* Endless bag, instead of giving a card when the hand is empty (max 3 times), it will give 3 cards (max 1 time).
* Ambidextrous, yellow upgrade, now has vanish.
* Reinforced steel, blue upgrade, cost increased to 3(from 2) now also grants fortify.
* Hidden weapon, blue upgrade, now has vanish.

Hotfix v.0.6.16h

Hey there! As usual, this is a small hotfix to solve some combat/small issues. Also it fixes some other things:

* Fixed a bug that prevented chain cards to jump to other targets when there were gaps at the beginning of the combat

* Fixed some graphical glitches that blocked combat elements in different situations

[Edited] This hotfix is now v.0.6.16h. This should fix a problem related with monsters dying because of bleed/poison.

Hotfix v.0.6.16e

Hey again, this hotfix fixes the problem that happened sometimes with an interaction between aura/curses that nullify each other (burn and wet for example) on repeated casts. This was mostly noticeable during the Ignidoh fight.