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Sands of Ulminin: Dev Diary #2

Hello again, Adventurers, and welcome back to the second Developer Diary for our upcoming DLC: Sands of Ulminin.

[h2]The Desert of Ulminin[/h2]
In the desert of Ulminin, we can find many new enemies (more than twenty!), among them two new intelligent enemy races, the herons and the felines.



The desert map is divided into three parts. In the northern part of the map, we can find the herons. They were once the predominant race in the desert long ago, until they had to abandon the lands of the south. Now they can be found taking care of the pyramids in the north.

Along the center of the map is a large canyon where the fennecs, beetles and scolopendras live—we showed them in the previous dev diary!

And last, in the southern areas, there is a large oasis and the Great Pyramid of Ulminin—this is where the felines live!

Speaking of the Great Pyramid—it is the Sub-Zone for this map, so you will be able to enter it and explore!

The great pyramid suddenly appeared one day in the sands of the desert and nobody really knows its purpose. Eventually, the pyramid opened and that is when the omniscient Basthet made herself known. The felines of Ulminin worship Basthet as a goddess and every so often make a special offering to obtain her blessing.



[h2]Two new heroes![/h2]
In this expansion DLC, we introduce two new heroes with a special new mechanic, and that is that these new heroes are multi-classes! Each hero has two classes, being able to craft and use cards of both classes at the same time. In addition, these new heroes always get four cards in each Combat Reward or Divination, two of each type from their classes.

The new heroines are; Laia the Paladin (PAW-ladin?) who is a Healer-Warrior multi-class, and Navalea the Fallen, a Warrior-Mage multi-class.

[h2]Laia the Paladin[/h2]
For generations, the felines of Ulminin, in order to maintain Basthet's blessing, have the ritualistic custom of offering her a young girl when her paladin dies. Laia was chosen to be the next paladin and was raised and trained by Basthet.

Basthet promised her that one day she would be released from her duties and prophesied that she would find a group of adventurers who would prove worthy of her.

Laia is a healer who is proficient in the way of the warrior and she specializes in a new aura, Zeal.



[h2]Navalea the Fallen[/h2]
Navalea, the first paladin of Basthet, broke her oath when she joined her people in the war against the Archons. When she returned from the war, Basthet cursed her and had her locked away forever.

Believing she was wrongfully imprisoned, her hatred grew for centuries, corrupting her body and soul until one day her imprisonment ended, and a group of adventurers helped her.

Navalea is a warrior who is proficient in the way of the mage and she specializes in a new curse, Scourge.



[h2]Two new Auras/Curses[/h2]
With this new DLC, we are adding 2 new status effects: Zeal and Scourge.

Zeal is an aura that greatly increases your resistances, and gives a bonus to healing yourself with Sanctify. Zeal also increases the amount of damage you deal if you have Burn charges on yourself!

Scourge is a curse that increases the damage the target receives from Dark explosions. It also deals damage based on the number of Chill charges on a target, and will spread the target’s Dark charges to any enemies beside it.

Although it is true that the two new heroines are the ones who have easier access to these new auras/curses, the other classes also have new cards to use. But beware! Many of the foes you’ll encounter in Ulminin will also be able to use these abilities!



We hope that with the introduction of these two new heroines and Scourge and Zeal, the possibilities of making themed adventuring groups will grow exponentially!

[h2]And much more![/h2]
In addition to adding more than 20 new cards for heroes, we’ve also made changes and introduced new mechanics (such as damage based on Speed) to many of the existing cards!

More than 30 new items have been added for you to collect and equip your parties with!

New features such as being able to spend supplies to rank up heroes that are already rank 10 or higher when you have the town upgrades fully unlocked!

Or quality-of-life things like a random hero selection button, to test your might with a random group of heroes!

That’s all, folks! We’re getting close to completing the DLC. Right now we’re working on the final polish and will be getting everything wrapped up. No date to confirm just yet, but you know that as soon as we have a date set we will let you know!

For now, we hope you enjoy this look at what’s to come. As always, if you have any comments, feedback, or want to hang out with our community and find folks to adventure with in Across the Obelisk, join our Discord!

Much love,
- The ATO Team

Dev Diary: Sands of Ulminin

Greetings, Adventurers!

It's been some time since we last checked in with all of you! We're doing well, and still working on improving the game for everyone!

Right now, the three of us are focusing on our next DLC: The Sands of Ulminin. As you can imagine from the name, it's a new desert-themed area!

Currently, Jjincolart is hard at work on our new combat backgrounds, Hans is adding the new enemies and working on their animations, and Rhin is focusing on the design of the new boss mechanics and adding new cards!

A new portal opens! Travel to the Ulminin desert on your quest to find Lord Hanshek and rescue the princess. New allies and challenges await you in this new adventure. Delve into the desert canyon, unravel the mysteries of the ancient pyramid and discover what lurks beneath the Sands of Ulminin.

As you cross the desert sands, you'll encounter a number of new enemy types—including beetles and Fennec foxes, as you can see below!



One of the new features coming with the desert region are Scarabs! These brightly-colored beetles can appear at random during combat, and will give bonuses to your party if you manage to complete their unique challenges. For example, if you can defeat the golden scarab before it flees, your party will earn extra gold, or earn extra shards if you can avoid killing the fragile crystal scarab!



While we’d like to leave the full details for later dev diaries closer to release, here are a few other things for you to look forward to with the DLC:

  • A completely new zone that can be played as Act 2 or 3. The zone includes its own dungeon (sub-zone).
  • Two new Aura and Curse mechanics—Scourge and Zeal
  • Three new pets!!!
  • More than twenty new enemies, and three new bosses
  • More than twenty new items for your party to discover and equip
  • New heroes—PLURAL—that have a twist that we’ll reveal next time!


Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that we’re adding and hope that you are, too.

-ATO Team

Patch 1.1.10

Hello everyone.

It has been a reasonable amount of time since we launched Yogger. We really like the way he has turned out, his playstile and everything he can do. We got a lot of feedback about some things that could need small adjustments, so without modifying everything we like about him, we think it's time to slow down the pace at which he scales auras and make a small tweak to the meat cards.

Also, we have slightly modified the talent "Three Star Chef", and now "Gourmet Meat" will no longer be guaranteed in the "Dinner is Ready" talent. Not only was it the best energy generator of the level 5 talents (or almost), but it was also the best talent for gaining vitality and scaling auras quickly.

Spoiled Meat: 1 vitality (from 2), increase curses by 20% (from 25%). "Premium Meat" / "Gourmet Meat": increase auras by 20% (from 25%).

Three Star Chef: The talent "Butcher" always guarantees "Gourmet Meat". In the talent "Dinner Is Ready", "Spoiled Meat" is replaced by "Gourmet Meat".

With these small changes, we believe that the essence of Yogger remains intact, and our intention is only that with his support build he can do the same as before, but a little slower.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.1.09

Hello everyone. This patch is meant to fix some small problems that were reported lately with some desyncs while playing coop.

As always, thanks to all of you for your support, feedback, and understanding.

Patch 1.1.08

Hello everyone. This patch is meant to fix some problems that were reported with the final game scores.

As always, thanks to all of you for your support, feedback, and understanding.