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Bitty Engine News

Patch Notes: v1.1.3

Patch notes v1.1.2 → v1.1.3:

Enhanced modules, improved usability, fixed some bugs.

  • Added a Path.savedGamesDirectory static variable
  • Added a pie(...) function
  • Added an image:blit(...) method
  • Added navigation by keypad support to text-based editors
  • Fixed a stuck issue of HTML build
  • Fixed a directory browsing issue (Linux)
  • Fixed a table traversing issue of the debugger
  • Fixed a debug panel dragging issue
  • Fixed an exiting issue from code
  • Fixed a sprite playing issue when all parameters omitted
  • Fixed a resetting bug of Application.setCursor(...)
  • Upgraded ImGui from v1.83 to v1.84

Patch Notes: v1.1.2

Patch notes v1.1.1 → v1.1.2:

Enhanced modules, improved usability, fixed some bugs.

  • Added a Debug.trace(...) function
  • Added a Debug.clearConsole() function
  • Added case-insensitive support for assets filter
  • Added error report for the JSON editor
  • Fixed crash bugs when add invalid assets
  • Fixed some string argument retrieving issues
  • Fixed a renderer resetting issue after restoring the window
  • Fixed a sprite sizing issue of the sprite editor with non-square assets
  • Upgraded ImGui from v1.82 to v1.83

Patch Notes: v1.1.1

Patch notes v1.1 → v1.1.1:

Enhanced modules, improved usability, fixed some bugs.

  • Added an Application.setOption(...) function to change application behaviour
  • Added rot:__add(...), rot:__sub(...), rot:__unm() operators to the Rot object
  • Added context menu to graphics-based editors
  • Added a menu item to reload project
  • Added a dialog box to resize helper grid of the image editor
  • Fixed a render target resetting issue
  • Fixed a crash bug when asset ref is unloaded
  • Fixed a crash bug when error occurred
  • Fixed a manual exiting issue when debug is disabled
  • Fixed an infinite sleep issue (Windows)
  • Fixed an ellipse drawing bug of the graphics-based editors
  • Improved error handling during parsing
  • Improved asset lookup performance

Update Notes: v1.1

Update notes v1.0.3 → v1.1:

Enhanced modules, improved usability, fixed some bugs.

  • Added an Application.resize(...) method
  • Added support for splash customization dynamically
  • Fixed a UV calculation bug
  • Fixed an exiting issue of built binary
  • Fixed a canvas border issue of built binary
  • Fixed an unexpected deleting issue of the image editor
  • Fixed an unexpected deleting issue of the sprite editor
  • Improved asset creating
  • Improved assets filtering when no wildcard provided
  • Upgraded Lua from v5.4.2 to v5.4.3

Patch Notes: v1.0.3

Patch notes v1.0.2 → v1.0.3:

Enhanced modules, improved usability, fixed some bugs.

  • Added source index tooltips to the sprite and map editors
  • Added a rendererReset entry
  • Added a Json.Null value representing null in JSON
  • Added an allowNull parameter to the json:toTable(...) method
  • Improved colored text rendering
  • Improved canvas sizing
  • Improved performance of batched map setting
  • Fixed a render target reset bug of batched map
  • Fixed a map sizing issue
  • Upgraded ImGui from v1.81 to v1.82