Demo Patch Notes (v1.04)
Hello! We've got a new patch released for the demo. A couple important bugs have been addressed and squashed, and a few QOL additions have made their way into the Demo.
[h3]QOL[/h3]
[h3]Bug Fixes[/h3]
Thanks again for taking the time to read our patch notes!
Julian
Patch Notes 1.04 (November 18th, 2024)
[h3]QOL[/h3]
- Hero status change preview preserves its state in Mokubukiya now, so you can scroll through items and it'll show the preview with how their attributes would change when comparing their currently equipped weapon or armor with the currently selected weapon or armor.
- Labyrinth control indicators (Strafe, Dash, Chizu) appear if the player idles for 5 seconds.
[h3]Bug Fixes[/h3]
- Four enemies had incorrect positioning for their Move Order icon and Enemy View menu fixed.
- Rarely, a Hitokoto can cause an exception in loading screen. Hitokoto are the spoken barks on the bottom left of the screen, often seen when in the labyrinths and nation map.
- Dialogue not being clickable with mouse after a Hunt quest's Hunt requirement has been cleared and Hunt kaiwa exists for said specific quest.
- Camera jumps abruptly when an akuma is defeated—this was not the intended behavior and has been fixed for a MUCH smoother experience.
- At least half of the issues with UI clipping mysterious black textures covering various UI elements have been resolved. There are still a few more instances to investigate and fix.
- Update Momoko's Sadou illustration's thumbnail in the Gallery Menu to reflect the adjusted wooden ladle position.
- Fixed rare game-breaking bug where you couldn't get back into the game if you save while having the "Heal TR Gradually" Arawasu skill active.
- Volume for the track "Happy Days" was a bit too quiet so it's been amped up.
- Kanakae Orb duplication bug reported here has been fixed.
- Fix very rare crash in the loading screen that could happen when leaving Himamura and heading to the Nation.
Thanks again for taking the time to read our patch notes!
Julian