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Patch Notes v1.28

Shujinkou v1.28

[h3]Bug Fixes[/h3]
  • Added one missing support dialogue in the youkyuu: Nightmare in Noyama. If you were trying to talk to Toushirou in Town 4 and it wasn't working, the TO DO (instructions) in the menu actually indicated the need to talk to 野口 (のぐち). Now if you talk to Toushirou after hunting the enemies, a support dialogue will properly play. Sorry for the inconvenience!
  • Remove a certain shop's display from Arrival SP of Town 9
  • Fix minor visual discrepancies in Labyrinth 8's Area 3.
  • Fix minor visual discrepancies in Labyrinth 8's Battle Room.
  • Fix minor visual discrepancies in Labyrinth 9's Area 1.
  • Battle Items that are used to attack specific enemies can be bugged when using a Keyboard-only setup.
  • Fix an enemy in Labyrinth 8 not being animated in the labyrinth.
  • Fix certain "large-sized" dialogue in Labyrinth 8 clipping into the bottom of the dialogue box.
  • Fix typo with defensive boost of elemental or ontological attack in the Equipment Card UI saying "Decrease own " — it now says "Buff own "
  • Make a few main story progression instructions for the "To Do" in the Party Menu a bit clearer in Chapter 2.
  • English name for the Magic Focus Arawasu skill and Cure Confused Arawasu skill were overlapping, so the former remains as "To Focus" and the latter is now named "To Reorient"
  • Fix error exception / pink-crash screen that rarely appears on the developer's end if the player quits the game while quickly moving around a town with many light systems.
  • Fix rare pink-crash screen that can appear when quickly cycling and mashing through the Arawasu and Main Battle screens.
  • Fix a dialogue choice bug in the youkyuu: Swimming Lessons.
  • Added one missing instance of dialogue with the Shimauma in Town 6 right after arriving at Town 6.
  • Fixed a dialogue issue with Sugi's Kizuna (Quest 2). Specifically after defeating the boss, there should be dialogue that appears, but it did not trigger for one Steam player. *If you are the player affected by this and want to see the 20-line or so dialogue that took place after the battle, please ping @Julian on the official Shujinkou Discord server here—he will provide you with a video clip of the scene playing out: Discord Server URL

[h3]Polish / Quality of Life[/h3]
  • Make the "Ladder" to the other side of the town a bit more obvious in Town 5.
  • Slightly move Asada to the left in Town 5.
  • Ensure a certain character in Chapter 2 doesn't appear on the loading screen by pushing when they appear back by a bit.
  • Fix a few inconsistent sizing for some entities in Town 9.
  • Added better error logging and detection regarding items that are used in the Partner Kizuna quests.

[h3]Balancing[/h3]
  • MR Cost for "To Heal Mana": 15 MR → 25 MR
  • TR Cost for "To Heal Health": 5 TR → 30 TR
  • TR and MR Cost for "To Gradually Heal": 30 → 40
  • Reduced SPD and MAG, Increased FOR, EXP, and Gin for: Sakana (さかな)
  • Reduce a bit of narrative yapping in Labyrinth 9 to improve game flow and allow for more focused dungeon crawling.

We are aware that the game is not perfect, and we have received many requests for various quality-of-life fixes and more. Rice Games has dedicated tremendous time and effort over the last six years to turn Shujinkou from a concept to a video game that has launched globally on multiple platforms, and will continue to remain dedicated and steadfast in providing the best customer support, QOL-implementations, and quick responses to queries from gamers who have purchased Shujinkou or have played through the Shujinkou Demo.

[h3]Known Issues[/h3]
We are aware of the following issues and are looking into solutions:
  • Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night (sometimes Dawn), but also sometimes on the Nation Map.
  • D-pad lag in various environments when keyboard and controller are both connected.
  • Small maru (like in ぴ) may not appear on all instances seen in dialogue
  • Under certain circumstances, the Curse ailment does not always trigger in battle.
  • If you have fewer than 15 MB of free space left on your computer and you have Data Analytics enabled, a harmless pink crash may occur during battle once in a while. The solution to this is to free up some space on your computer, or disable Data Analytics via the Party Menu.
  • The game does not display properly on some ultrawide monitors
  • There may be a resolution issue when loading the game on Mac versions (unconfirmed).

[h3]Requested Quality-of-Life Features[/h3]
  • New option to select glyph set if on Steam Deck. Currently, it always defaults to the Microsoft / Xbox glyph set.
  • New option to default to Keyboard glyph set even if a controller or joystick is connected, specific to PC users.
  • Find ways to make Town Navigation a bit smoother.
  • Allow 4-way font-display cycling of text for various UI, similar to how the implementation is done for the Item Compendium menu.

[h3]Regarding Developer Contact[/h3]
As stated in the rules of the official Shujinkou Discord Server, fellow gamers should not be sending private messages to members of the team, including the director. Contact regarding key requests, streaming opportunities, business discussion, and more should be sent to [email protected]. This has been a server rule for over 4 years now, yet some people on the team are receiving a lot of private message requests. Please keep this in mind if you are curious as to why your messages are not receiving responses—also, please note that this is an extremely busy period and that bug reports and polish will continue to take precedent over the next few weeks.

[h3]Thank You![/h3]
Thank you for playing Shujinkou. The team and I are excited to see more and more players progress through the game. Already, over a thousand gamers around the world are crawling through Shujinkou's dungeons, playing through the Genya Arc on PS5, PS4, PC, and Mac, with some of the most dedicated players already spending over 100 hours fighting the Akuma, learning language, and enjoying bonding events with the Fuu Lobby partners while still working their way towards clearing the first story arc. The team and I are truly honored.

Warm regards, and happy dungeon-crawling!
Julian Rice