Patch Notes v1.29
Shujinkou v1.29
[h3]Bug Fixes[/h3]
- Fix bug relating to storage and retrieval of weapons and armor if done in a certain way, and prevent storage of more than one of the same equipment at once at in the Confirm UI.
- Fix a couple of typos on some Kanban in the mid-game.
- Fix ぬ not being an ontological strike on the ヌー enemy. There has always been support for Hiragana and Katakana to both work on all enemies that have non-kanji names.
- Fix a soft-crash that can occur with under 3% chance when receiving a gifted item from an akuma after a successful negotiation.
- Fix other reported typos found in some Youkyuu
- Fix screen tearing on the PS5
[h3]Polish / Quality of Life[/h3]
- Added even better special effects for a big boss battle in Labyrinth 7.
[h3]Our Biggest Feature / Fix Priorities[/h3]
- PS5 Save Data Transfer from Demo to Full Game (optional for those who want to use it).
- A fix for Inventory and Storage to make it a little bit more forgiving / reasonable and allow for more items to be held at once (specifically: Resources and Materials).
- Allowing L3 / 1's "English Mode" to be usable on any and all menus in the game.
- Remapping a few instances of R3 / CTRL to other keybinds, and implementing QOL such that R3 / CTRL can be used to forcibly change every text to a certain display type (English, Japanese, Furigana, Romaji) to be usable on any and all menus in the game.
- New option to select the set of glyphs to use for PC and Steam Deck users (Microsoft set, PlayStation set, etc).
- New option to default to Keyboard glyphs EVEN if a controller is connected (rare case, but a desire for this was voiced by a gamer).
- Fix display issues and allow the game to run properly on all ultrawide monitors.
- Fix potential issue with soft-locking movement in Labyrinth 5 (have yet to reproduce this).
- Adjust Kanban that teach Grammar / Words so that the sentences on the top take the whole width, as this will reduce instances of "small font" present in some signboards.
- Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night (sometimes Dawn), but also sometimes on the Nation Map.
- D-pad movement, especially with controller, as well as keyboard-only movement, can be slow and laggy, and not fun for dungeon-crawlers who are more accustomed to D-pad movement (instead of the L-stick, which currently is the smoothest working solution).
- Under certain circumstances, the Curse ailment does not always trigger in battle.
- Crash reports due to running out of memory on the PS4 (base console, not the PS4 Pro).
Thank you for playing Shujinkou. The team and I are excited to see more and more players progress through the game. Some of our players have finally cleared the first major story arc, and the feedback has been amazing and extremely reassuring. The team and I are excited to see what our players think of the second major story arc!
Thanks again, and happy dungeon-crawling!
Julian Rice