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Patch Notes v1.32

Shujinkou v1.32

[h2]Polish / Quality of Life[/h2]
  • PC-Only - Right Click to Go Back: Now, you can right-click to go back on all menus, including every menu in the Party Menu, Shop menus, Battle menus, and more.
  • Rank Requirements for each minigame now displayed in the Records menu when signing up for a minigame. This transparency will allow players to make better decisions as to what rank to gamble for.
  • New Hold to Mash UI appears in Tsuri (Fishing) and the Escaping Combat (Nigeru) if enabled, reminding the player what their active setting is.
  • You can now sell and store Ingredients at Kurozushi after reaching Town 2.
  • You can now use R3 / CTRL to cycle between all four displays (English, Japanese, Furigana, Romaji). This has resulted in various keybind remapping.
  • R3 / CTRL Keybind Change: Z / Square / X (Xbox) to change active hero in Kanakae Equip.
  • R3 / CTRL Keybind Change: Z / Square / X (Xbox) to change View Category in Kanban Menu.
  • R3 / CTRL Keybind Change: Z / Square / X (Xbox) to swap between Armor and Weapons in Daisuke's Mokubukiya.
  • R3 / CTRL Keybind Change: Tab / Triangle / Y (Xbox) to change to List View in the Arawasu Skill Tree menu.
  • R3 / CTRL Keybind Change: The Battle Sequence Log keybind remains as R3 / CTRL, and the 4-display cycle system will only trigger when looking at a Battle menu that has different text to display, such as the Items submenu.


Now, you will be able to cycle through four displays and override your current settings at any time, similar to the English-Only mode. This was a highly requested feature by our language learners.

[h2]Bug Fixes[/h2]
  • Optimized PS4 version to reduce likelihood of memory crashes.
  • Fixed one mistyped choice option in Tatiana's second Kizuna quest.
  • Fixed spoilers appearing in Ishi 9 for Otogawa and Sugi.
  • Fixed wrong character named for unlocked costume when completing a series of Kizuna quests.
  • Fix rare crash during specific conditions when in the Fuu Underground.
  • Fix potential input issues during specific conditions during Tsuri (Fishing).
  • Fix issue with save not working over multiple sessions for Jin's Nen'oshi.
  • Fix inaccurate location details for a certain Chop resource in Labyrinth 6.
  • Fix issue with sometimes being able to use Kakusei before it fully unlocks.
  • Added missing dialogue when clearing Sakana Sensou with Jin at Difficulty 2.
  • Fix issue with being able to clear the Quiz without getting everything correct in the quest: Hotel Heartbreak.


Transparency for Rank Requirements: Note that special terminology (in this case, "Top Score") is defined at the bottom of the list of potential ranks.

[h2]Balancing[/h2]
  • Raised Inventory maximum for Ingredients from 60 to 99.


If you have Hold to Mash enabled, certain mashing activities will show a new UI component to remind you of the setting. Because input processing currently differs between holding to mash and not holding at all, this should reduce confusion for players having trouble mashing when Hold to Mash is enabled.

[h2]Miscellaneous[/h2]
  • Adjust grammar and word Kanban so that the sentences on the top take the whole width.
  • Youkyuu tutorial updated to say a max of "twelve" quests instead of "five."


[h2]Our Biggest Feature / Fix Priorities[/h2]
  • PS5 Save Data Transfer from Demo to Full Game (optional for those who want to use it).
  • There seems to be an issue with Steam Cloud for many users.
  • We are still working on further optimizing the PS4 version.
  • We are still working on fixing the displays for ultrawide monitors.
  • Investigating the Tsuri (Fishing) minigame input issue on some PCs.
  • Loading Lore Menu in the Party Menu (Lexicon) is in development.
  • D-pad movement, especially with controller, as well as keyboard-only movement, can be slow and laggy, and not fun for dungeon-crawlers who are more accustomed to D-pad movement (instead of the L-stick, which currently is the smoothest working solution).
  • We want to add a "Fast-Forward" (by holding a certain key) to some minigames so that they can be played and progressed through more quickly.
  • BUG: Using To Protect on an enemy that uses a group-wide attack can cause stalling issues in-game.
  • BUG: An enemy that attempts to heal an enemy that decides to escape that exact turn can cause stalling issues in-game.
  • BUG: Some players are running into an input error causing harmless errors on Steam Deck, but the error seems to be Unity package-related instead of being Shujinkou-related.
  • BUG: At least one player ran into an issue when starting a random encounter. It seems very rare and isolated, and we're looking into the issue.
  • BUG: Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night (sometimes Dawn), but also sometimes on the Nation Map.
  • Note: We are aware that there's a syncing input issue in the Item Compendium if the player spams R3 too quickly and will address this for v1.33.


Lengthy sentences like the one seen in the Kanban above now take up the entire width of the Kanban page, allowing for greatly reduced likelihood of text overflow into the second line.

As always, thank you for playing! Our team will be getting into marketing mode once a couple more important issues have been ironed out. Expect announcements for cool things in the coming weeks!
Julian Rice