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Patch Notes v1.33

Shujinkou v1.33

[h2]Bug Fixes[/h2]
  • Fix rare crash when interacting with the Lottery system (Takarakuji). Few users affected.
  • Fix UI crash when receiving a rare drop from an akuma after a successful negotiation. Has a low crash rate of less than 0.5%, but it has happened to more than one player. Sorry!
  • Fix potential crash when spamming "Back" within 0.5s of confirming a Gamble (difficulty, bet amount, rank select) for a minigame at any Fuu Lobby.
  • Fix uncommon game crash when a DLC costume is set, then a Genya costume is set back to a certain partner, then a player completes that partner's minigame. Few users affected.
  • Fix bizarre crash and soft-lock that causes the player to get stuck on a non-interactable NPC in Town 8.
  • Fixed dialogue for the fishbowl in Tsunako's house playing when interacting with her kimono. Some users affected.
  • Fix game stall when a group-wide attack move is used on an akuma that is protecting an akuma that has escaped the battle that turn. Some users affected.
  • Fix game stall when an akuma tries to heal or revive an akuma that has escaped the battle. A fair number of users were affected.
  • Added missing helper dialogue for Youkyuu: Money Heist, This Hitsuji Has Horns, To Be the Best of Them All, Royal Party, Who Said Pretty Girls Weren't Smart?.
  • Fixed missing end-dialogue when winning Kotoba Kyuugi at Difficulty 10.
  • Item Compendium is not synced properly with R3 status (remove the feature)
  • Fix the dialogue log feature being desynced for: A Brotherly Escapade
  • Fix one typo for the Furigana spelling of the youkyuu: A Terrifying Nightmare
  • Fix various reported typos by players and our QA team.

[h2]Polish / Quality of Life[/h2]
  • Change Time in Town. This interactable event now also supports changing the time to Dusk and Dawn. This should make it smoother to progress through some of the youkyuu that have time-of-day limitations.
  • Skills that replenish TR, MR, or both after a hero's turn or after the end of battle do not trigger if the hero is fully healed for the target stat(s). This slightly improves the flow of battle.
  • When winning a battle, any skills that heal the heroes after the battle will now properly update the bars of health seen for the hero UI when the battle message appears. This was a minor oversight.

[h2]Balancing[/h2]
  • Bonus Skills like To Recuperate, To Restore, To Revitalize, To Regenerate, and To Replenish would not stack, and high-value skills would be overridden by lower-value skills. Now, these skills stack, allowing for more fair usage of AP and strategy.

[h2]Miscellaneous[/h2]
  • Removed Day-only time requirement for interaction with Kobayashi in the Youkyuu: Bouquet Play.
  • Adjusted wording for more accurate instructions in the Youkyuu: Honoring My Father's Memory.

[h2]Our Biggest Feature / Fix Priorities[/h2]
  • PS5 Save Data Transfer from Demo to Full Game (optional for those who want to use it).
  • We are still working on optimizing the PS4 version.
  • There seems to be an issue with Steam Cloud for many users.
  • We are working on a fix for playing on ultrawide monitors.
  • Investigating the Tsuri (Fishing) minigame input issue on some PCs.
  • Loading Lore Menu in the Party Menu (Lexicon) is in development.
  • Adding a "Fast-Forward" key to some minigames so that they can be played and progressed through more quickly.
  • Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night, but also sometimes on the Nation Map.
  • D-pad movement is not implemented smoothly, The L-stick is a perfectly fine input style (and the intended one) that you can work with while the D-pad implementation is being worked on.
  • This seems to be an existing issue, but under certain circumstances, the Town music will remain unchanged even when the time of day is changed. This is known and will be patched in v1.34.


This is a smaller patch that fixes all of the crash reports and missing dialogue reports we received from PS5, PC, and PS4 users. We know a number of you had to restart the game after encountering these issues, and are very sorry for the inconvenience. Crashes are never intentional, and we do our best to catch everything we can.

Whenever a crash or exception happens, the team gets a notification about it, and I add it to the urgent list of things to fix for the next patch. We'll keep our eyes peeled for any more issues and hope you continue to have a fun time playing through Shujinkou!
Julian Rice