Patch Notes 2/5/2021
Hey there, Hunters!
We have a small update tonight with a few Quality of LIfe improvements to create a smoother experience for Hunters as we continue the mission to reclaim Earth!
Intel is key, and Dungeons now display details of material drops. Now you know exactly where to go to pick up what you need! A mission rewards UI has also been added. Review how your mission broke down, what you've gained, and pinpoint what you can do to further improve! We have also added level notifications and made it easier to invite your crew to join you on your missions!
Most notably, we are also replacing the old Weapon Crafting system with a Weapon Growth system that we feel will be more intuitive and better fitting for the theme of the game. As highly enhanced humans in a world of rapid technological advancement, its only natural that our weapons grow with us as we hunt and conquer mission after mission. Damage numbers are also being added in game and different weapons will deal different damage to different enemies. Find the optimal combination to succeed!
Finally, we'd like to thank the Hunters who have joined our efforts in this Early Access stage. We look forward to hearing your ideas! We're still very early in the quest to save the world and you are a part of our evolution as we continue to develop the game! Please let us know how you feel about the UI, the characters, skills, and in particular, the game mechanics and controls! Of course, we need your help squashing bugs (and zombies) as well! We'll be checking out your reports on the Steam Discussions, Hunters!
- Team ZCREW
[h2]Patch Notes[/h2]
We have a small update tonight with a few Quality of LIfe improvements to create a smoother experience for Hunters as we continue the mission to reclaim Earth!
Intel is key, and Dungeons now display details of material drops. Now you know exactly where to go to pick up what you need! A mission rewards UI has also been added. Review how your mission broke down, what you've gained, and pinpoint what you can do to further improve! We have also added level notifications and made it easier to invite your crew to join you on your missions!
Most notably, we are also replacing the old Weapon Crafting system with a Weapon Growth system that we feel will be more intuitive and better fitting for the theme of the game. As highly enhanced humans in a world of rapid technological advancement, its only natural that our weapons grow with us as we hunt and conquer mission after mission. Damage numbers are also being added in game and different weapons will deal different damage to different enemies. Find the optimal combination to succeed!
Finally, we'd like to thank the Hunters who have joined our efforts in this Early Access stage. We look forward to hearing your ideas! We're still very early in the quest to save the world and you are a part of our evolution as we continue to develop the game! Please let us know how you feel about the UI, the characters, skills, and in particular, the game mechanics and controls! Of course, we need your help squashing bugs (and zombies) as well! We'll be checking out your reports on the Steam Discussions, Hunters!
- Team ZCREW
[h2]Patch Notes[/h2]
- New weapon growth system to replace the old crafting system.
- Dungeons will now show details of material drops instead of old random drops.
- New mission rewards UI that will display statistics on various data of each player, leveling exp and provide MVP rewards.
- Level notifications
- Players can invite friends to join mission by pressing “J”
- Adding damage numbers in game. Different weapons will deal different damage to different enemies.
- You can now select “Single, Friend, Public” upon selecting missions without going back to the main menu