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《Z-Crew》4/29 Patch Notes

Scheduled to go live at 12 am PDT Friday morning 4/30/21

Calling all Hunters!

We hope that you have been surviving out there in the Wastelands and teaming up with friends to bring hope back to humanity. It's been a long stretch since the initial release so we're dropping a big care package of goodies to get you fired up and slaying monsters once again.

Want to just go out there and just blow off a little steam and a few zombie heads? Infinite challenge is a new mode just for you. No missions, just survive as long as you can by killing as many as you can.

Looking for some good loot? We've added Secret Treasure Hunt to get you searching for some awesome gear. But beware of the mines and the guards or instead of heading home with a bag full of loot, your crew will be carrying you back in a body bag.

We've also added a ton of quality of life features. New to the game? We got a tutorial to get you started. Wanna show off to friends? We've added the new combo, player title, and achievement systems for you to showcase your slaying skills. Need an extra (or easier challenge)? Feel free to set your difficulty with corresponding payouts.

All this with some new gear, optimization fixes, and even BETA controller support, we hope will add a ton of fun and replayability for all you hunters new and old alike. Please let us know what you think of the update and always "Happy Hunting!"

[h2]1. New Gameplay
[/h2][h3]Infinite Challenge
[/h3]
  • Hunters will have to eliminate as many monsters as possible within a given time.
  • Hunters will fail the challenge once the monster limit on the map is reached.
  • You will get better rewards as you survive longer, including Chips that will enhance your power.


[h3]Secret Treasure Hunt[/h3]
  • - Pressing “3” will allow you to take out the minesweeper to sweep any mines nearby. The minefield will have a certain chance of spawning a treasure chest, which contains a very generous reward. There is also a certain chance of you disturbing the treasure guards, which can also drop generous rewards upon defeating them.




[h2]2. New System[/h2]
[h3]Combo System[/h3]
  • Consecutive attacks will now grant you a combo status, which will increase your damage as you achieve higher combo.

[h3]Controller Support (Beta)[/h3]
[h3]Beginner Guide[/h3]
  • Players will now enter a Beginner tutorial after creating a character. The tutorial will introduce basic mechanics and worldview.

[h3]-Personal Character Information[/h3]
  • Hunters can now view character information of themselves and other players.

[h3]-Chips[/h3]
  • Up to 6 chips can be inserted on weapons, which will give you bonus effects.

[h3]-Achievement System[/h3]
  • Hunters will be able to unlock achievements after satisfying certain requirements.
  • Trophies can be displayed at the base.



[h3]Title System[/h3]
  • Hunters will get titles after unlocking achievements, which can be displayed above their head.

[h3]New Mission Difficulties [/h3]
  • Hunters can now choose among easy/normal/hard difficulties, which will have different drop rates.

[h3]Like Feature[/h3]
  • Hunters can now hit the like button for teammates once a mission is completed.

[h2]3.Optimization[/h2]
[h3]Battle Optimization[/h3]
  • Adding BUFF icons during battle
  • If a hunter joins mid-game, he/she cannot get loot from previous progress.
  • Press “CAPS LOCK” to switch between walking/running.
  • Walking will have lower noises than running.
  • Hold “Shift” key to sprint, which will cost fatigue.
  • Added a new laser gun in random location in missions.
  • Environmental effects have been added. E.g: lava will lower your health, swamp will lower your speed, etc.
  • Spawning point and evacuation point will be random.
  • Monsters will become more powerful as you enter higher level missions.

[h3]-Weapon Parts Optimization[/h3]
  • Added new weapon parts
  • Added purple/orange level weapon parts that can only be obtained during battle.


[h3]- Player Experience Optimization[/h3]
  • Hunters will now return to their own base if the room master leaves the team.
  • Adding player information UI (including character level/class level/power level) during mission preparation.