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  3. Dev Update#11: VIPs in da place!

Dev Update#11: VIPs in da place!

Hello Owners!
Here's everything that's new with the game...




VIPs grand arrival

We want you to experience personal and unique stories! This is why we are adding special characters - VIPs - to give you the opportunity to experience emerging events.

You will be able to connect with a variety of VIPs and all your choices will impact their behaviors. They have a unique set of skills (for example, Nat can catch cheaters in your casino) and are way more exigent than all the other client types! Gaining celebrity's favor could bring you fame and fortune, but you might have to grease some palms or give the mob a free pass. Is it even possible to run a casino without getting into organized crime?

Let's remind you who are our current super stars!

VIP come back : Tony (Ant’ny Barr)



  • Role : Head of the Barr Family
  • Special ability: When satisfied, throws chips to other clients in a radius around him!
  • Background: The head of the new crime family who just "ousted" (read: murdered) the Rheeves family. Oddly enough he's not a high roller. When he's around he plays very tight, but he loves to be served by his favorites. If you don't have a staff that he approves of... expect trouble... big trouble. Broken items, maybe even a dead staff member or two... clean up in slots!


New VIP: Nat (Nat Kiddin)



  • Role: Police Officer
  • Special Ability: The Paw of Justice: when satisfied, she can catch cheaters red-handed anywhere on the floor.
  • Background: Nat's moto is: “shoot first, talk later.” When it comes to law and order, she sees the world in black and white. Her itchy trigger finger gets results, which is why the Sheriff’s department keeps her on the payroll, but there’s always collateral damage, and the department has to do damage control after Hurricane Nat has come through.


VIP Pretty cutscene
We've also added several new VIP features! The player is now notified of the arrival of a VIP by notifications in the HUD. Clicking on the notification triggers a short cutscene that shows the arrival of the VIP in their own car.

VIP Pretty UI
At the end of the cutscene, a UI pop-up is displayed, giving more insight into the VIP background, likes & dislikes.



Bar

The bar stock management has been revised to be clearer and give more control to the player. The monthly restock was not understood well, and having all bars unavailable all at once every month was an issue.

Restock
The monthly restock was replaced by a unit restock. The player can choose a unit threshold under which the barmen will start the restock. The idea is that you can choose between fewer restock that take longer, or shorter and more frequent restocks.



Warehouse
The overall stock of the casino can now be managed from the warehouse. When restocking bars, barmen come to pick up the stock they need from the warehouse. Same as the bar stock, the warehouse stock is replenished when hitting a threshold. With a lower threshold, you restock more units at once which cost fewer thanks to wholesale pricing, but the player takes the risk of being short at some point.



Photobooth

The photo booth is a new in-game item. It was added to deepen the Rockabilly client type who loves the photo booth. It’s not area-bound, so the player can place it wherever they want. It is also a new electric item, which will be useful in the future as we plan to add some energy management.

New music

The main loop has been reworked. We also added two new music, each for one VIP that will trigger at their arrival.

Live OPs

We added several live ops features to improve your general onboarding in the game, easily informing you of everything new. We started to implement server-side features and tuning our processes.

News pop up
The new news pop-up content is fetched from our server instead of being built-in, which will allow the marketing team to customize it at will. It still needs some UI rework.

Analytics update
We updated our analytics to match the in-game content and ease the processing of data.



Bugfix:

  • Re-enable the bouncer hiring in the entrance panel
  • Add missing animations on VIP
  • Fix some behavior issues with VIPs
  • Fixed tooltips errors in story events
  • Fixed some issues in the bar situation report panel
  • Fixed issue where clients would urinate outside of the casino
  • Fixed some awkwardest in item placement
  • Fixed some issues with the second floor
  • Added some missing text
  • Fixed an issue where selling an item next to a wall would delete the wall as well
  • Fixed some button size issues in the UI
  • Fixed some items clipping through walls
  • Fixed issue with keyboard commands registered while typing in a text field
  • Fixed issue where clients would bet above their money
  • Fixed issue where clients would not actually pay for their drinks


And that’s all for this update. As always, do not hesitate to share your thoughts and questions as we make progress to the development of Blooming Business: Casino. We want to share with you how we progress and are always keen for feedback!

Click here to join our Discord!

The Homo Ludens team.