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Dev Update #6 - Patch Notes on your feedback!



Hey there owners! Spring is upon us, flowers are blooming, birds are chirping, and games are 50% off. (Well at least ours is…) A great occasion to update it (and you), so you know what we’ve been working on these past weeks. We've listened to your feedback and worked on what you wanted us to change, so we hope you'll like it! We have another update coming, so feel free to continue giving us your feedback and share with us what you’d like to see in the game going forward, here on steam or on our social media and discord.

Anyway, here’s what’s up!



[h2]Bug fixes[/h2]

[h3]Reported by the communities:[/h3]
  • Achievement issue - Rectified an issue related to achievement “Endgame”; completing level 9 or 10 after already finishing level 11 will now correctly unlock the achievement for completing all levels.
  • Campaign level “These suits are made for rolling” - Fixed a bug that prevented bartenders from refilling bars.
  • Campaign level “These suits are made for rolling” - Resolved a bug that prevented engaging in small talk with the pit boss in the "These Suits Are Made for Rolling" level.
  • Campaign level “These suits are made for rolling” - Corrected an issue with the 'V.I.P.'s subtask of the ‘No Horns, All Class' mission where the objective couldn’t be completed.
  • Campaign level “These suits are made for rolling” - Fixed a bug causing visitors to stop arriving in the “These Suits Are Made for Rolling” mission.
  • Building - Rectified an issue regarding doors; moving a door could previously result in deleting adjacent walls.
  • Building - Corrected problems with walls in the basement that could obstruct doors when building adjacent rooms.
  • Building - Fixed a duplication issue with doors: doors may have been duplicated when moving areas.


[h3]Other:[/h3]
  • Fixed multiple overflowing/truncated text issues in the menus and UIs.
  • Multiple localization fixes, particularly for Korean, Japanese, and traditional Chinese.
  • Addressed several exceptions that may have been unnoticed by players but should enhance overall stability.
  • Resolved various animation issues.
  • Completed remaining adjustments on the sandbox research trees (research rewards prices, marketing effort cooldowns…).
  • Adjusted a small portrait inconsistency in the UI, where Kat's portrait would erroneously appear instead of Ziggy's.