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RoboPhobik News

May 2021 major patch

Rework of part of the second chapter
Difficulty rebalance
Various bug fixes

RoboPhobik 1.1 is out!

Hi everyone! Today I've just submitted a pretty substantial update for RoboPhobik, with A LOT of adjustments:
- Revision of the whole ingame texts (17k words of dialogues included!) - now everything sounds waaay better... (thanks to Judo Cruise Gaming for the gameplay video that highlighted the problem!)
- Install size shrinked 3.14gb! Some texture have been adjusted / compressed (without any real quality loss), plus the whole installed data is now compressed
- Floors 2-1, 2-2, 2-3 have been partially reworked to make them more interesting, while easing out unfair difficulty spikes
- Various bug fixes (mostly graphical glitches)

Please tell me what you think of this update - and if you like it, please remember to recommend RoboPhobik to your friends! Thank you!

Watch the developer play and AMA

Hi, I'm Giovanni Simotti, the "one man band" behind RoboPhobik! Later today I'll do a live stream gameplay of the first hour of RoboPhobik. Chat is active, so don't be shy and ask whatever you want!

New gameplay config option added

A new update is live, adding the Gameplay section to the Options menu. It contains the following settings:
- Seed reload pauses if player stands still: when turned on, seed counter will stop if the player is standing still
- Disable auto-center movement: when turned on, player movement won't automatically converge to the center of the tile

RoboPhobik is finally live!!!

After almost five years of hard work, RoboPhobik is finally released!

A couple of things:

- Since the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???", "looks like a turn-based strategy game!" (IT'S NOT!), etc...), and I don't want anyone to do a wrong purchase, I encourage you to get the demo first, play with it, and then buy the game only if you like it! Please note that the demo shows roughly a 10-15% of the full game, and you can play only with one character, but it should give a good idea of the full product. Plus, If you'll buy the full game, you'll keep your savegame and continue from where you left (unfortunately you'll have to beat again the first boss - sorry for that!)

- RoboPhobik is essentially a one-man-band product: except from the cover (made by the great DCWJ), and some help with the QA and beta testing, I've done everything by myself. Story, code, game design, level design, graphic, sound effects, music: I've tried to keep everything as polished as possible, but there will be some "rough edges" here and there - please bear with me! In any case, if you find typos (I'm not a native english speaker) or if you should experience some show-stopping bugs, please feel free to write in pinned threads in the Community Hub, I'll do my best to fix stuff ASAP (at least the most critical problems!)