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APICO News

4.4.2

[h2]Bug Fixes[/h2]
- Fixed an occasional crash with obelisks in the final chamber after using gates a few times

4.4.1

# Multiplayer
- Fixed a crash occuring when a host butterfly despawned of a species that a client hadn't discovered yet
- Fixed a crash with map rendering when Windows cleans up memory

4.4.0 HF1

- Update Steamworks lib to prevent crashes on some older MacOS versions

4.4.0

Hey Beekeepers,

This is a maintenance patch for APICO to keep those pesky bees out of the cogs!
Mostly bug fixes and some multiplayer tweaks, thanks to everyone who's been reporting issues
A few MacOS players have reported crashes when trying to use mods - currently this issue is still present in this build.
These crashes are due to an issue with GameMaker and has been reported to them directly, so until they fix it MacOS players will not be able to run mods.

I've tried to find some temporary workarounds but unfortunately there isn't anything I can do about it my side - I'll keep you all posted and I'm very sorry for any inconvenience
~ Ell

[h2]Changes[/h2]
- Added a new 'Borderless Fullscreen' option to the settings (this is a new engine option that is only available for Windows!)

[h2]Bug Fixes[/h2]
- Fixed cached book entries not re-drawing when the book is re-opened, leading to stuff like population counts not incrementing until you re-selected the chapter
- Fixed not being able to empty out spare liquid crystal in resonators if the resonator was showing an error
- Fixed inventory bee progress bar sometimes rendering with pink icons
- Fixed pencil edit menu not disappearing when the edited object is hammered
- Fixed open menus not rendering correctly when using benches/beds to move
- Fixed a couple of typos in books

[h2]Multiplayer[/h2]
- Butterfly spawns should now be more consistent across players
- Fixed cross-mutated flower spawns not always syncing correctly with butterfly hotel usage
- Fixed butterfly hotels for clients not visually showing some butterflies
- Fixed acorns planted by clients that grew fully before a host game autosave not getting saved properly to the world on restart
- Fixed client sometimes being able to have weather run longer after the host weather has actually finished
- Fixed client-placed canisters sometimes losing 5ml when filling up tanks in machines
- Fixed desalinator progress bar 'flashing' on empty desalinators for clients
- Fixed pots placed by another player with flowers added not showing flowers for other players unless hovered

[h2]Modding[/h2]
- Added sc_mod_api_multiplayer_sync_prop(menu_id, prop_name) which lets you force a menu prop sync for hosts
- sc_mod_api_play_sound() can now specify any game sound, i.e. tree_1, chop_2, hammer_4 etc
- sc_mod_api_play_sound() now has a second parameter to set volume (number from 0-1, default 0.1)
- Custom defined buttons should now correctly run their click script when pressed using a gamepad

Mudborne - OUT NOW

Hey friends!

It's World Frog Day, which means Mudborne is now officially released!!! :D
It's been a long time in the works since the original gamejam entry, and I'm really happy with how it's all ended up! I can't wait for you to all get your slimy green hands on it
https://store.steampowered.com/app/2355150/Mudborne_Frog_Management_Sim/

There's a 10% release discount for the next two weeks - plus APICO players who own the game on Steam can use this bundle to also get 10% off, as a thank you for all your support over the years.

If you find any nasty tasting bugs, please report them! You can use the Steam forums here, or the feedback form (link is also in the settings menu!)

My number 1, 2, and 3 priorities now are making sure you all have the best possible experience, but there's only one of me - so let me know ASAP if you run into any issues and I can start fixing them immediately!

If you're enjoying the game, pls leave a review! I need 10 reviews before the Steam algorithm will see this is a Cool GameTM and start showing it to other players

If you'd like to chat with other players at the same time to experience the game together, I've setup some new channels in the Discord specifically for Mudborne. Be sure to also check the FAQs for anything else I might have missed here!

Finally - a big THANK YOU to everyone who's been so hyped throughout development, I truly appreciate every single one of you. Now, off to the ponds with you!

~ Ell