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Apis 1.4.3

Hey Beekeepers!

It’s been a hot minute - welcome to all our new pocket beekeepers reppin’ on the Switch This update is mostly to cover a bunch of stuff that has come from our handheld friends, although anyone who plays with a controller or on Steam Deck will also benefit from the changes and fixes!

As you might have seen on Twitter we’ve started work on all the new goodies for the Butterfly Update - it’ll be a while before that update is out though as there’s a lot of stuff coming with it!

~ Ell

[h2]Changes[/h2]
  • You can now drop half of a stack of items when holding them into an empty slot using Square/X/Y (quick move button) on gamepad/console
  • When closing a menu while still holding an item on gamepad/console, the dropped item will now be further from the player so it's not picked up immedietely
  • Increased retrigger speed for holding down slot movement/chapter selection dpad/analogue stick on Switch
  • Added the ability to sort your backpack by R stick clicking an empty slot (like crates) on gamepad/console
  • Added a visible autosave message on gamepad/console
  • If it hasn't rained in 3 days in a row after Day 4 then the chance of rain will be doubled (swamps still remain 100% chance)
  • Grandpa's Axe will now appear in the Lost+Found if you didn't look after it (single tear cry emoji)
  • Changed a lot of the slot selection in machines on gamepad/console so things should feel more "correct" moving around slots (instead of moving the cursor to the bottom storage bar)
  • Made it clearer in the guide you can use triggers or R stick to change tile/wall placement


[h2]Crash Fixes[/h2]
  • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_get_tooltip()" crash
  • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_centrifuge2_add()" crash


[h2]Bug Fixes[/h2]
  • Fixed joining player progress not being saved on Switch due to a file mounting issue
  • Fixed some slower particle effects on Switch
  • Fixed boat + mead buff speed not being 2x base speed on Switch (boo, hiss)
  • Fixed Bobbee's shop showing your Rubee total underneath instead of your Honeycore total on Switch
  • Fixed not being able to use the right stick click to gather honeycomb in beehives on gamepad/console
  • Fixed Honeycore Shovel not digging up grass properly on gamepad/console
  • Fixed not being able to place down grass properly on gamepad/console
  • Fixed microscope notification message being empty on gamepad/console
  • Fixed GUI tooltips showing on top of the GUI element on gamepad/console
  • Fixed not being able to dig up snow with spades on gamepad/console
  • Fixed not being able to close the backpack if you opened it while traveling in a boat on gamepad/console
  • Fixed changing recipe in the workbench not visibly updating requirements until you click on it on gamepad/console
  • Fixed seeing a tooltip for a backpack instead of the cute player tooltip when highlighting the player
  • Fixed not seeing a visual for the tile you are hammering underneath you if you had a backpack on gamepad/console
  • Fixed being able to select an invisible "production" meter in Swarmers on gamepad/console
  • Fixed not being able to place windows on selected walls on gamepad/console
  • Fixed menu objects not hammering in 2 hits (to prevent accidents) on gamepad/console
  • Fixed book-based notifications not opening to the correct page when opening the corresponding book on gamepad/console
  • Fixed sometimes getting a Verdant Bee from an Uncommon X Forest cross if you hadn't discovered the Verdant Bee yet
  • Fixed joining player saving in a boat not returning in a boat when rejoining the same host's world

APICO - June 2022 Devlog

Hey Beekeepers!

I think this is technically the first "real" dev log we've had for APICO on Ko-Fi since moving all our devlogs over from Guilded! (Which, if you've missed those you can still read all of them here, starting with the first one from when we moved APICO over to GMS2!)

Now that things are starting to settle with APICO since the release I've been able to actually take a break, as well as start to have a think about the first of the 3 planned content updates - I Can't Beelieve It's Not Butter(flies)

Read the full devlog here:
https://ko-fi.com/Post/APICO--June-2022-Devlog-Q5Q1DHL4C

Apis 1.4.2

Hey Beekeepers!

Just some more bug fixes as well as a couple bits to feed the insatiable modders!

~ Ell

[h2]Bug Fixes[/h2]
  • Fixed beehives placed offscreen by joining players sometimes not reactivating after a queen finished their cycle
  • Fixed the raintank gathering rain while the game is paused
  • Fixed Beenjamin being able to ask for an "Inheritence Bee", clearly losing the plot in his old age bless


[h2]Modding[/h2]
  • Added api_create_lightweight() - lightweights are efficiently drawn instances that you can use for batch draw calls. They're also Skipper's least favourite type of person
  • Added api_measure_text() which returns the height + width of a given sentance when drawn (including when a max-width is set)
  • Added some new api_multiplayer_* methods which should let you handle being able to store mod data for joining players when they join a hosted game
  • Fixed modded menu change scripts not being triggered with right-click changes
  • Fixed modded NPCs having a third invisible row of sell slots

Apis 1.4.1 - Hot Fix 1

HF1: Fixed an issue with menu drawing that affected mods (specifically BEI)

Apis 1.4.1

Hey Beekeepers!

Just some more bug fixes for ya, happy weekend!

~ Ell

[h2]Bug Fixes[/h2]
  • Fixed an issue with the bottler duplicating canisters/bottles when working in Multiplayer
  • Fixed an issue with items sometimes not being picked up in Multiplayer
  • Fixed being able to duplicate canisters by rapidly clicking in a few different liquid machines (bottler, barrel)
  • Fixed seeds not showing when placed in flower pots (no they don't grow its just to look cute)
  • Fixed buying Honeycore from The Merchant showing a tooltip error


[h2]Modding[/h2]
  • Added a new hook tdraw() which is called above tiles but below objects and draw()
  • Fixed api_define_flower() not respecting shop_buy / shop_key
  • Fixed api_define_flower() using the variants sprite for the item sprite
  • Fixed api_set_ground() not updating the last set tile properly
  • Removed modded bees from Beenjamin's hints getting him all confused bless him