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APICO RELEASE DATE - MAY 20TH

Hey friends!

Yes, it is finally time for what we've all been waiting for!
We're excited to announce that APICO will finally bee releasing on May 20th for World Bee Day!!! This will be on Windows, MacOS, and Linux!

Consoles will still bee a little bit delayed unfortunately, but this is Steam so who cares!!! :D

The game will be releasing with modding (via mods.io) and multiplayer!
If you're interested in modding the game you can read more about it over on the wiki here:
https://wiki.apico.buzz/wiki/Modding_Guide

I've also tested a bunch with the SteamDeck and happy to report that it all seems to be working smoothly there too!

We've got a lot of exciting stuff planned over the next few months which you can read about here:
https://ko-fi.com/post/Release-The-Bees-J3J1CLD7Y

If you wanna come get hype, you can catch us over in Discord or over on Twitter!
https://apico.buzz/discord https://twitter.com/apico_game


We can't wait for you all to finally bee able to get your hands on the game If you have any questions about release let us know below!

Demo 5.0

Hey Beekeepers!

So I've been busy making a bunch of changes for the nightmare that is consoles, and while doing so I made quite a lot of mess in the process.

For the most part I think I've mostly found the bigger issues I caused in my code tantrums, however I thought it'd be good to do a demo update for two reasons
1. you can tell me if I broke anything major by being a dumb dumb and
2. to finally update you all to be in-line with the current release version.

There's nothing too major in terms of content here so this isn't an update where you'll get a lot out of starting a new game or anything, but if you want to help do us a solid and hunt some bugs this is the update for you!!

Also I added a beehive hat so... yea...

(For beeta testers / key holders, there's a matching update for the release branch (Apis 0.22) - nothing really changed (all of the changes below you already had for the most part), but again if you want to help hunt some bugs please do so!)

[h2]Changes[/h2]
  • Added loads of bugs, probably lmao
  • Added the Lost&Found box on Skipper's pier, which will hold any key items you somehow manage to lose! (new world only)
  • Added some additional Linux libs to the game to prevent issues for some Linux users who didn't have these libs installed
  • Added all language localisations for French, Italian, German, Spanish, Brazilian Portugese, and Japanese
  • Added a couple of "hat" hairstyles to try out!!! (can use the Dresser at Nan's house)
  • Worldgen screen now has a fun bee icon that changes while u wait (what a treat)
  • You can now specify which species you want a hint for from Beenjamin rather than him always telling you the hint for "next" bee you haven't discovered
  • Updated controls image for when using a different brand controllers
  • Remapping keys will now show in icons in the book, i.e. changing WSAD to ZQSD for AZERTY will show those controls in the guide instead of still showing WSAD
  • Added an option in controls to quickly default to QWERTY or AZERTY controls (you can still customise keys after picking one)
  • You can now view the bee book panel tooltips using LT/L2 and RT/R2 on gamepad
  • Carpentry 101 GIF updated to show planks being sawn into sticks as well as logs > planks
  • Player and NPCs now always have a white outline (like in Multiplayer
  • You can now use B/O on gamepad to get out of the boat you are in to make it easier to escape your nautical nightmare
  • Added visual buttons to show the above change when a boat is highlighted on gamepad
  • You can now press R stick to quick queen on gamepad
  • You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
  • On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
  • On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open
  • Increased text contrast on locked/complete chapters
  • Increased book height to help with longer languages
  • Magazine Rack no longer has fixed slot requirements to keep magazines ordered, do what you want you rascals
  • Added a "high contrast slot" accessibility option
  • Capped name input at 20 chars
  • You can now place menu objects / machines on ice without needing pier tiles (technically it's solid so makes sense to add!)
  • Made the sentence in the first quest that tells you ESC closes menus in blue to hopefully make it stand out and people remember, even though it's also shown in the corner when any menu is open :')
  • Made a few other paragraphs in the quests highlighted to cover commonly missed things
  • Blessed bees now have a coloured aura to make them easier to tell apart
  • Gave the trait letters more contrast in the microscope menu + tooltips
  • Wall placement is move forgiving with menu objects, i.e. you can now place walls on tiles next to Gates (before it was blocked)
  • You can now hold Backspace in Signs, wow such quality updates right
  • You can now hold mouse / gamepad A to buy multiple items from shops
  • You can now place down stone on the ground back as rocks, what a treat
  • Wax Canisters now explicitly state they are produced by Worker Bees
  • Removed the "drowning" teleport because too many people report it as a bug - You can now hold "R" (or L2+R2 together on gamepads) for 5s to respawn back to your spawn point (either the pier or the last bed you slept on), as the deep water auto-teleportation has been removed
  • The bed item tooltip + relevant quest ("Waiting Around") have been updated with this info too
  • BroduxBlue is now Mothense in-game! (still the same cute fox!)


[h2]Bug Fixes[/h2]
There's been so many bug fixes in the main branch of the game that it'd be impossible to name them all so I've tried to summarise common ones you might have come across:
  • Fixed Tapped tree health bar not reducing when chopped (still chopped down but HP just stayed the same)
  • Fixed canisters not showing up in crate preview tooltips
  • Fixed mead canisters showing as pink cubes in in crate preview tooltips
  • Fixed Rehab released bees not showing with their cute lil heart
  • Fixed book overview chapter text being 1px off
  • Fixed Name screen showing characters pressed while on the home page, if any
  • Fixed "New Discovery" text sometimes getting cut off
  • Fixed not being able to use dpad for moving around slots + menus on gamepad
  • Fixed the extremely important mead "shine" missing from infused meads
  • Fixed not being able to see bee trait cards on gamepad
  • Fixed target/move buttons being yeeted into the sun when starting the game in gamepad mode and switching to MKB
  • Fixed missing space between NPC names and their pronouns
  • Fixed crashing issue when clicking on quest notifications
  • Fixed Infuser not starting infusing when you have input items added, empty tank, then add a canister to fill
  • Fixed Magazine Rack not accepted any items

Apis 0.21

Hey Beekeepers!

Just a quick little patch here so I could add in some error handling stuff for my own sanity - also a fix for modding where timers would just crash the game (nice!)

Oh also a couple of hats because why not! You can try them out in the Dresser :D

[h2]Changes[/h2]
  • Added a couple of "hat" hairstyles to try out
  • Added a better error handler that sends crash reports to us


[h2]Modding[/h2]
  • Fixed an issue with mod timers crashing when time is up
  • Added back the crash handler

Apis 0.20

Hey Beekeepers!

Just some little bits that have come out of the Xbox Demo feedback + console cert testing! This also has a few locale tweaks to match the quest/dictionary changes mentioned in the last update.

As always I'm refusing to change the version to 1.0 until the game is released because I know if I do then one of you bastards will report a bug as soon at it hits 1.0 :'D

[h2]Changes[/h2]
  • Added locale for all the text changes in the last update
  • Removed d-pad use on gamepad for mechanisms so it doesn't conflict with slot movement
  • You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
  • On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
  • On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open


[h2]Bug Fixes[/h2]
  • Fixed freezing post-credits if you click the mouse to continue instead of a key press
  • Fixed crash post-credits when pressing any key on gamepad/console
  • Fixed the 5th gate marker not being able to be clicked the first time you open a gate menu (would work when opened a second time)

Discord Clone!

Hey beekeepers!

As some of you old hats may remember once upon a time we used to have a Discord server for APICO but then we moved things over to Guilded when FTBS started so we could have one core "community" hub for all things TNgineers.

This isn't going to change, especially for stuff like forums and beta testing, however we get a lot (a LOT) of feedback all the time from APICO players saying they wish we had a Discord (not any feedback about the actual game LUL) because they don't want to make another account just to chat with us, but they do want to chat to us (understandable, and cute)

Because of this I've decided to give in and make a Discord clone for this server - it has some basic chat channels and then a bunch of webhook channels so things like Announcements or Patch Notes get automatically cross-posted from Guilded to Discord.

Going forward Guilded will remain the community hub as the Events, forums like our Feedback and Bug Report channels, and the public facing blogs like the APICO Devlog are just too good to pass up, however this should then serve as a middle-ground for people who want to chat but don't have/don't use Guilded.

I'll mostly still be over here (where it's nice and quiet) so bee good!!!

https://apico.buzz/discord