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APICO - August 2022 Devlog

Hey Beekeepers!

After being able to have a well-needed break from all things APICO, and easing myself back in with planning the butterfly update, I started work on some new sprites as well as begin adding the first new items to the game as part of the upcoming content update!

Read the full devlog here:
https://ko-fi.com/Post/APICO--August-2022-Devlog-S6S0EQLIJ

Design A Bee Competition!!!

Hey Beekeepers!

Have you ever looked at my silly bee designs and been like damn Ell I could do better - well now is your chance! Design your own APICO bee and the winner will be added to the game in the upcoming Butterfly Update!



You can use any art medium, digital, analogue, macaroni art, whispered ideas to your nearest beehive etc etc

To enter:
- follow @apico_game on Twitter + RT the post below
- comment on the post with your design OR post it with the tag #APICOBee

Entry will close on 30th September.
5 entries will be picked from which popular vote will design the winner!

Winner will receive 5 APICO keys, an APICO t-shirt of their choice, plus have their winning design added in the upcoming Butterfly Update as a solitary bee to discover!!


Twitter Post:
https://twitter.com/apico_game/status/1564541116011188224

1.4.3 HF1

HF1: Fixed Grandpa's Axe spawning immediately and infinitely

Apis 1.4.3

Hey Beekeepers!

It’s been a hot minute - welcome to all our new pocket beekeepers reppin’ on the Switch This update is mostly to cover a bunch of stuff that has come from our handheld friends, although anyone who plays with a controller or on Steam Deck will also benefit from the changes and fixes!

As you might have seen on Twitter we’ve started work on all the new goodies for the Butterfly Update - it’ll be a while before that update is out though as there’s a lot of stuff coming with it!

~ Ell

[h2]Changes[/h2]
  • You can now drop half of a stack of items when holding them into an empty slot using Square/X/Y (quick move button) on gamepad/console
  • When closing a menu while still holding an item on gamepad/console, the dropped item will now be further from the player so it's not picked up immedietely
  • Increased retrigger speed for holding down slot movement/chapter selection dpad/analogue stick on Switch
  • Added the ability to sort your backpack by R stick clicking an empty slot (like crates) on gamepad/console
  • Added a visible autosave message on gamepad/console
  • If it hasn't rained in 3 days in a row after Day 4 then the chance of rain will be doubled (swamps still remain 100% chance)
  • Grandpa's Axe will now appear in the Lost+Found if you didn't look after it (single tear cry emoji)
  • Changed a lot of the slot selection in machines on gamepad/console so things should feel more "correct" moving around slots (instead of moving the cursor to the bottom storage bar)
  • Made it clearer in the guide you can use triggers or R stick to change tile/wall placement


[h2]Crash Fixes[/h2]
  • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_get_tooltip()" crash
  • Fixed "ds_map_find_value argument 1 incorrect type (undefined)... at sc_centrifuge2_add()" crash


[h2]Bug Fixes[/h2]
  • Fixed joining player progress not being saved on Switch due to a file mounting issue
  • Fixed some slower particle effects on Switch
  • Fixed boat + mead buff speed not being 2x base speed on Switch (boo, hiss)
  • Fixed Bobbee's shop showing your Rubee total underneath instead of your Honeycore total on Switch
  • Fixed not being able to use the right stick click to gather honeycomb in beehives on gamepad/console
  • Fixed Honeycore Shovel not digging up grass properly on gamepad/console
  • Fixed not being able to place down grass properly on gamepad/console
  • Fixed microscope notification message being empty on gamepad/console
  • Fixed GUI tooltips showing on top of the GUI element on gamepad/console
  • Fixed not being able to dig up snow with spades on gamepad/console
  • Fixed not being able to close the backpack if you opened it while traveling in a boat on gamepad/console
  • Fixed changing recipe in the workbench not visibly updating requirements until you click on it on gamepad/console
  • Fixed seeing a tooltip for a backpack instead of the cute player tooltip when highlighting the player
  • Fixed not seeing a visual for the tile you are hammering underneath you if you had a backpack on gamepad/console
  • Fixed being able to select an invisible "production" meter in Swarmers on gamepad/console
  • Fixed not being able to place windows on selected walls on gamepad/console
  • Fixed menu objects not hammering in 2 hits (to prevent accidents) on gamepad/console
  • Fixed book-based notifications not opening to the correct page when opening the corresponding book on gamepad/console
  • Fixed sometimes getting a Verdant Bee from an Uncommon X Forest cross if you hadn't discovered the Verdant Bee yet
  • Fixed joining player saving in a boat not returning in a boat when rejoining the same host's world

APICO - June 2022 Devlog

Hey Beekeepers!

I think this is technically the first "real" dev log we've had for APICO on Ko-Fi since moving all our devlogs over from Guilded! (Which, if you've missed those you can still read all of them here, starting with the first one from when we moved APICO over to GMS2!)

Now that things are starting to settle with APICO since the release I've been able to actually take a break, as well as start to have a think about the first of the 3 planned content updates - I Can't Beelieve It's Not Butter(flies)

Read the full devlog here:
https://ko-fi.com/Post/APICO--June-2022-Devlog-Q5Q1DHL4C