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Apis 0.21

Hey Beekeepers!

Just a quick little patch here so I could add in some error handling stuff for my own sanity - also a fix for modding where timers would just crash the game (nice!)

Oh also a couple of hats because why not! You can try them out in the Dresser :D

[h2]Changes[/h2]
  • Added a couple of "hat" hairstyles to try out
  • Added a better error handler that sends crash reports to us


[h2]Modding[/h2]
  • Fixed an issue with mod timers crashing when time is up
  • Added back the crash handler

Apis 0.20

Hey Beekeepers!

Just some little bits that have come out of the Xbox Demo feedback + console cert testing! This also has a few locale tweaks to match the quest/dictionary changes mentioned in the last update.

As always I'm refusing to change the version to 1.0 until the game is released because I know if I do then one of you bastards will report a bug as soon at it hits 1.0 :'D

[h2]Changes[/h2]
  • Added locale for all the text changes in the last update
  • Removed d-pad use on gamepad for mechanisms so it doesn't conflict with slot movement
  • You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
  • On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
  • On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open


[h2]Bug Fixes[/h2]
  • Fixed freezing post-credits if you click the mouse to continue instead of a key press
  • Fixed crash post-credits when pressing any key on gamepad/console
  • Fixed the 5th gate marker not being able to be clicked the first time you open a gate menu (would work when opened a second time)

Discord Clone!

Hey beekeepers!

As some of you old hats may remember once upon a time we used to have a Discord server for APICO but then we moved things over to Guilded when FTBS started so we could have one core "community" hub for all things TNgineers.

This isn't going to change, especially for stuff like forums and beta testing, however we get a lot (a LOT) of feedback all the time from APICO players saying they wish we had a Discord (not any feedback about the actual game LUL) because they don't want to make another account just to chat with us, but they do want to chat to us (understandable, and cute)

Because of this I've decided to give in and make a Discord clone for this server - it has some basic chat channels and then a bunch of webhook channels so things like Announcements or Patch Notes get automatically cross-posted from Guilded to Discord.

Going forward Guilded will remain the community hub as the Events, forums like our Feedback and Bug Report channels, and the public facing blogs like the APICO Devlog are just too good to pass up, however this should then serve as a middle-ground for people who want to chat but don't have/don't use Guilded.

I'll mostly still be over here (where it's nice and quiet) so bee good!!!

https://apico.buzz/discord

Apis 0.19

Hey Beekeepers!

Just a couple extra changes based on some feedback and console testing!

[h2]Changes[/h2]
  • Player and NPCs now always have a white outline (like in Multiplayer)
  • Updated "Waiting Around" quest to explain beds setting spawn point and how to respawn (English only, locale pending)
  • Updated "Bed" tooltips to show how to respawn (English only, locale pending)
  • Increased text contrast on locked/complete chapters


[h2]Bug Fixes[/h2]
  • Fixed "Random" seed packets placing pondshine on grass
  • Fixed holding gamepad buttons to move around UI sometimes "skipping" a slot

Apis 0.18

Hey Beekeepers!

Just some last few bits off the backlog as well as a few MP fixes that came out of Sto's stream on Monday!

[h2]Changes[/h2]
  • Increased Ancient Bee mutation chance to offset the fact the lifespan takes so long to get


[h2]Bug Fixes[/h2]
  • Fixed Nan's Dream cutscene not playing when entering the first time if you spoke to ellraiser or metakitkat in (Spoiler Area) before
  • Fixed paint not being removed when removing tiles in MP
  • Fixed random tiles missing from host world when reloading after tiles were placed by a friend
  • Fixed random walls not updating their variant based on connected walls properly
  • Fixed digging up or placing grass causing rendering issues in Multiplayer
  • Fixed sitting on benches while highlighting the player showing a very fast leg kicking idle that looked like you were about to take off
  • Fixed avatars of players who have drunk speed mead not moving faster