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Little Nightmares III Review


Little Nightmares III continues to prove that atmosphere alone can make your skin crawl, but not necessarily pull a game together. From the first step into the Spiral, it’s clear that Supermassive Games understands what makes this series so unnerving, the way scale, silence, and suggestion can turn a world of toys and tools into something genuinely horrifying. Every wall seems to breathe, every hallway feels too long, and every sound from the dark comes a little too close. But that doesn’t mean everything in the Spiral is good.





The premise doesn’t deviate much from what came before. You take control of Low, a small boy with a blue cape and a bow, and Alone, a girl with red pigtails and a wrench. They’re trapped in a place that feels detached from reality, a dreamlike limbo of crumbling fairgrounds, crooked towers, and impossible rooms, all stitched together by the kind of logic nightmares thrive on. The goal, once again, is simple: escape. Getting there is anything but.





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