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  3. Update 0.2.0

Update 0.2.0

Item updates:
  • You will now get many many more items. You can pick an item each time you clear a room, instead of at the end of each mission.
  • As a consequence, several items have have their stats reduced, so their stacking % are lower.


New Items:
  • Explosive Knockbacks : Chance that enemies explode when they are knocked back into somethin (stacking)
  • Stunning Knockbacks : Chance that enemies are stunned when they are knocked back into somethin (stacking)
  • Stocking up : Chance that you gain 1 magazine when a room is cleared (stacking)
  • Lucky Medic : Increases Healing Drop chance (stacking)
  • Healing Fountain : Restore up to x% health on Room clear if health is below x% (stacking)
  • Payback : Increase chance to launch grenades when taking damage while below 50% health (stacking)
  • Shock Therapy : Chance to inflict Stun to nearby enemies when an enemy dies (stacking)
  • Pyro Nanites : Chance to inflict Burning to nearby enemies when an enemy dies (stacking)



Enemy updates:
  • NEW ENEMY : Drone - A flying bot who can mess you up good
  • Most enemies have had their damage output reduced
  • More enemies can now spawn in after a room has been cleared
  • Most enemies have had their audio reworked


Leaderboards:
  • Due to the big balancing changes, Leaderboards will be reset.


Level:
  • Made the "Big Red Button" easier to press
  • Rooms now contain shootable goodie-boxes


Weapons
  • Weapon Unlock costs have been increased, as a consequence of more loot now dropping.


New WeaponMod:
  • Chance to spawn plasma projectiles in random directions after landing a headshot


UI:
  • Improved EndScreen UI with better statistics and Item overview.


Device:
  • Improved Device Detection


Fixes:
  • Fixed bug where magazine gets stuck when reloading and quickly swapping weapon
  • Fixed bug where weapons wouldnt shoot
  • Fixed bad hand orientations on some devices
  • Fixed VR rendering bug where the view inside the headset would be "offset" sometimes.