Update 0.2.0
Item updates:
New Items:
Enemy updates:
Leaderboards:
Level:
Weapons
New WeaponMod:
UI:
Device:
Fixes:
- You will now get many many more items. You can pick an item each time you clear a room, instead of at the end of each mission.
- As a consequence, several items have have their stats reduced, so their stacking % are lower.
New Items:
- Explosive Knockbacks : Chance that enemies explode when they are knocked back into somethin (stacking)
- Stunning Knockbacks : Chance that enemies are stunned when they are knocked back into somethin (stacking)
- Stocking up : Chance that you gain 1 magazine when a room is cleared (stacking)
- Lucky Medic : Increases Healing Drop chance (stacking)
- Healing Fountain : Restore up to x% health on Room clear if health is below x% (stacking)
- Payback : Increase chance to launch grenades when taking damage while below 50% health (stacking)
- Shock Therapy : Chance to inflict Stun to nearby enemies when an enemy dies (stacking)
- Pyro Nanites : Chance to inflict Burning to nearby enemies when an enemy dies (stacking)
Enemy updates:
- NEW ENEMY : Drone - A flying bot who can mess you up good
- Most enemies have had their damage output reduced
- More enemies can now spawn in after a room has been cleared
- Most enemies have had their audio reworked
Leaderboards:
- Due to the big balancing changes, Leaderboards will be reset.
Level:
- Made the "Big Red Button" easier to press
- Rooms now contain shootable goodie-boxes
Weapons
- Weapon Unlock costs have been increased, as a consequence of more loot now dropping.
New WeaponMod:
- Chance to spawn plasma projectiles in random directions after landing a headshot
UI:
- Improved EndScreen UI with better statistics and Item overview.
Device:
- Improved Device Detection
Fixes:
- Fixed bug where magazine gets stuck when reloading and quickly swapping weapon
- Fixed bug where weapons wouldnt shoot
- Fixed bad hand orientations on some devices
- Fixed VR rendering bug where the view inside the headset would be "offset" sometimes.