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SCP: Escape Together News

Version 0.4.6-alpha

Say hello to Version 0.4.6-alpha of SCP: Escape Together featuring some bug fixes!

Changelog

[h2]Bug Fixes[/h2]

  • Sprint will no longer go down if you aren't moving while holding the shift.
  • Using the femur breaking will no longer lock you in the room without containing 106.
  • Exiting 1499 or the pocket dimension will now change your ambiance to what it should be.
  • 1499 should no longer spawn you in the ground.
  • Fix settings not saving/loading for some people.
  • The ping counter is hidden when you are the host as your ping will be 0 anyways.
  • Art screens have been temporarily removed due to massive performance issues on loading the game.
  • SCP-012's movement override (the thing that forced you to walk to it) works again.
  • Some changes have been made to SCP-012's room, along with a surprise.

Status update

Hello, everybody! After months of relative silence on our end, our team has decided to disclose some information on what we are planning and what has been happening since we last updated.

During this silence, we voted internally on whether to scrap the game and restart it anew or to continue working on what we had. We decided ultimately to continue with the current game. We are working towards an overhaul to the HUD, 173 movement issues, reworking the other dimensions, changing the intro, touching up on old code, a lighting system rework, actual lore, and much more! Visit our roadmap page if you are more curious about our progress. The roadmap is updated frequently, so check in whenever you can! Updates to the game will be slow, but we promise they will come.

If you want to help progress development, job listings are still open on our Discord server! We would be very grateful to get volunteers for our game. Modelers, designers, artists, and more coders would be welcome onto our team. If you don't want to help directly but still want to assist, we encourage you to suggest features or bug fixes on our server.

If you are interested in helping out, or just want to chat. You can join our discord server here

Version 0.4.5-alpha

Welcome to Version 0.4.5-alpha, featuring a few new minor features and another slew of bug fixes!


Changelog

[h2]Features[/h2]
  • Added a reload cooldown to the serverlist.
  • Server admins can now run the "Playerinfo" command from their server console.
  • The roundlock button is now only visible if you have permission for it in the admin menu.
  • Added a "Gateway" system, this will provide realtime updates of playercounts, etc. The server, lobby, and friends list will now update realtime so users no longer have to spam the refresh button.
  • Improved Relay intergration with backend services to provide better functionality ingame.
  • Implemented the Entrance zone achievement.
  • The Start screen monitor will now close when the round is starting.
  • Added a button in the Admin menu to toggle Heavy-Entrance checkpoint lockdown.


[h2]Bug Fixes[/h2]
  • Fix the airlock trigger not triggering all the time.
  • Fixed checkboxes not actually applying in settings. (Report #124)
  • Fixed Achievements related to entering zones not working (Report #125)
  • SCP-939's sounds should now only play if you are in the same room as it, or are close to it. (Report #88)
  • Fixed the entrance checkpoint lockdown monitor not displaying text (Report #104)


[h2]API Changes[/h2]
  • Refactored all events to use Player::Get.
  • Added an api to open a link on a client (the client asks for permission from the player first). (Player::OpenUrl)
  • Added Player.Get(Transform) allowing you to get a player based on their Transform.
  • Converted all events to a new system for invoking events internally, this should not affect plugins.
  • Added Player::ChatColor.
  • Added Player::Room
  • Plugin debug logs now use the Debug log config from the server.
  • Add Player::Heal
  • Improved Exceptions.

Status update

After a long period of radio silence, and some other things happening recently.
we would like to let you know that we are still working on the game, however as we are doing this with a small team it may take a long time before we have much to show, especially due to that we are currently reworking the entirety of the game from the ground up.

Stay tuned for future sneakpeaks or announcements.
Most sneakpeaks or content showcases will be posted into the #dev-logs channel in the Escape Together category on our discord: https://link.scpetgame.com/discord

Version 0.4.4-alpha

Welcome to Version 0.4.4-alpha, featuring a few new minor features and another slew of bug fixes!

Changelog

[h2]Features[/h2]
  • Reworked spectating system. NPCs can be spectated, and there is now a toggle between freecam and "locking on" to a particular person. Spectators can also see SCP-966.
  • Added new variants of the SCP-330 candies when refined in SCP-914.
  • Added a "Round Lock" admin menu option, which will prevent the round from ending, even if everyone is dead.

[h2]Bug Fixes[/h2]
  • Fixed the opening to the void in the LCZ control room.
  • Fixed SCP-372's flare outlined through walls and doors (Report #101).
  • Fixed SCP-914 not working at all (only upgrading one item, sometimes not even upgrading at all).
  • Fixed SCP-330 not working with candies other than the candy corn.
  • Fixed a translation on the in-game menu being cut off (Report #102).
  • Can no longer move and jump while being teleported into the Pocket Dimension.
  • Fixed errors related to "Alarm5" and "Mandeville" already being registered by the audio system.
  • Fixed the main menu banner being behind other UI elements when scrolling up (Report #108)
  • Fixed button padding in the map editor.

[h2]API Changes[/h2]
  • Added a Player.GetPlayer overload which takes a plugin IEntity.
  • Damage dealt by the Pocket Dimension now has the proper AttackerId of POCKET rather than SCP106
  • Added Server.StartTime, Server.Uptime, Server.Version, Server.UnityVersion
  • Added "Booting" event. Fires once when the server starts up and never again.