Hotfix #3 is here! 🛠️
[p][/p][h2]Hey Survivors! ❄️[/h2][p]We appreciate all the feedback and information that you are providing us from the in-game bug reporter, on the forums, and on Discord. We're currently focusing on stability (especially crashes and any story blockers) and bugfixes across the board. [/p][p][/p][h3]Stability & Crash Fixes[/h3]
If you have any crashes that are not GPU crashes, that are reproducible by doing something please get in contact with F7, on Discord or on Forums as fixing them is our top priority. Same for any blockers related to the Story mode where you need to reload, or get stuck on something.[/p][p][/p][h3]New & Reworked[/h3]
- [p]Fixed a crash related to animals that was causing issues at game ending.[/p]
- [p]Fixed a crash related to animals that was causing a crash at approaching Act 2 Gate.[/p]
- [p]Fixed crash when destroying walls, windows and doorframes.[/p]
- [p]Fixed a crash in Cold Wave when adding things to the totem.[/p]
- [p]Fixed a crash in Cold Wave related to Golden Bear site selection.[/p]
If you have any crashes that are not GPU crashes, that are reproducible by doing something please get in contact with F7, on Discord or on Forums as fixing them is our top priority. Same for any blockers related to the Story mode where you need to reload, or get stuck on something.[/p][p][/p][h3]New & Reworked[/h3]
- [p]Free Crafting Option - New option in Gameplay Settings that lets you build tools, clothing, shelter parts and other crafted items without gathering resources. Only works in Story mode. The option can be enabled / disabled at any moment. (We received a lot of feedback that some of you really enjoy the story mode and want to experience it in whole - but really don't find the gathering of resources to be interesting so providing an option to skip that part.) [/p]
- [p]New Survival Scenario - Accident - you’re tasked with keeping a badly injured Joel alive for as long as you can. You start with generous supplies, but his condition demands constant attention, smart rationing, and addressing new threats. How long you last depends on how well you balance tending to Joel, managing your resources, and adapting to the environment’s pressure. [/p]
- [p]Adaptation Disorder Rework - the whole adaptation disorder system has been reworked slightly to be less confusing and have less steps. As soon as you complete the challenge from the disorder - it will now automatically recover the section that you started the recovery on. [/p]
- [p]Antipsychotic Pills - are now enabled again and let you bypass the entire recovery process. Using them immediately resolves the active challenge and recovers the disorder you had in recovery. They can also be used without a disorder challenge being active to reduce trauma by 50 (in order to avoid disorder or symptom completely.)[/p]
- [p]Cold Wave Pioneer Tournament - tournament has ended, and the top five players have earned a permanent place in the world. A new in-game board now displays their nicknames for all future runs as a tribute to the best survivors of the event.[/p]
- [p]Rope weight adjusted to 0.3 from 0.75 so it's not heavier than the ingredients it's made out of.[/p]
- [p]Added new recipes to get Tree Bark.[/p]
- [p]Berry bushes and plank weight changed.[/p]
- [p]Balanced fishing of metal parts to now be able to drop in multiples instead of 1 on some of the metal pieces.[/p]
- [p]Joel heating handling rebalanced to be slightly harder on easier difficulties.[/p]
- [p]Changed amount of energy gained after fainting to be higher on all difficulties, to allow you to react when passing out and not just pass out repeatedly.[/p]
- [p]Added more obsidian knives and spears on the map[/p]
- [p]Improved selection of closest Golden Bear treasure sites.[/p]
- [p]Fixed an issue where you could sometimes regain movement by dodging after shimmy on Wolf Spear tutorial.[/p]
- [p]Fixed swamp island collision and IK response on track mounds.[/p]
- [p]Fixed an issue on Truffle Pasta Quest where the objective to interrupt the boar would not complete and the boar would respawn.[/p]
- [p]Fixed Treasure Hunter quest auto-completing when chest was already dug out.[/p]
- [p]Fixed Cold Wave rabbit quest.[/p]
- [p]Added validity checks for player state and Treasure Sites.[/p]
- [p]Added core tutorial to Adaptation widget when core unlocks.[/p]
- [p]Fixed resource range for several crafting stations so they have proper range for chest detection.[/p]
- [p]Fixed missing journal updates and multiple tutorial trigger issues.[/p]
- [p]Updated Hot Spring journal and added Act 2 and Act 3 tutorials.[/p]
- [p]Updated "First come first served" journal and Act 1 → Act 2 slide journal.[/p]
- [p]Fixed Flashlight issue during Bear Boss fight.[/p]
- [p]Fixed XP gain from collecting notes.[/p]
- [p]Fixed padlock door light that was missing.[/p]
- [p]Fixed disorientation tree pivot, distances, and world placement.[/p]
- [p]Reset Insanity properly at the start of the final bear fight.[/p]
- [p]Fixed Act 3 objective triggering at proper time and not too early.[/p]
- [p]Fixed Endless Sarah shelter foundation location.[/p]
- [p]Fixed Cold Wave collect-objective logic.[/p]
- [p]Fixed book-reading objectives auto-completing when the required book was already read which could cause blockers in quests that required reading of a book.[/p]
- [p]Added AI behavior to ignore players while sleeping.[/p]
- [p]Added missing Catgut String schematic in Story.[/p]
- [p]Fixed one of the cases where "New Objective" could be spammed in screen repeatedly.[/p]
- [p]Fixed Transfer All button not working in storage boxes or when looting animals after applying items with Left-Click → Right-Click apply mode (Batteries, Cloth Patches etc).[/p]
- [p]Gave Woodcutter Knife the same tags as Metal Knife (fur collection now possible).[/p]
- [p]Fixed gun hiding behavior when approaching Beth for shooting range (only hides now if the player has no gun in hand).[/p]
- [p]Fixed bait item tags and quest worm item being recognized as a quest item.[/p]
- [p]Fixed Beth Hut Dream fence doors.[/p]
- [p]Prevented building in Puzzle Cave (Cold Summit) and added an additional fireplace.[/p]
- [p]Fixed Cold Wave Rabbit miniboss scale.[/p]
- [p]Fixed some of the hunting tower positioning so that you are less likely to fall through the world.[/p]
- [p]Fixed various minor quest and objective logic issues.[/p]
- [p]Fixed various localization issues.[/p]
- [p]Corrected naming of large Tinder stacks - (“Haystack”).[/p]
- [p]Various AI Behaviour fixes.[/p]
- [p]Fixed landscape without affecting existing Endless foundations.[/p]
- [p]Fixed floating resources.[/p]
- [p]Fixed Fishing Village visual bugs.[/p]
- [p]Added missing Boar marker asset.[/p]
- [p]Fixed VO text issues.[/p]
- [p]Removed static meshes that looked like Garlic from the map so that there is less confusion.[/p]