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Winter Survival News

Watch a fresh Story Trailer and check out a new feature coming with ACT III🎣

Hey, survivors! ❄️
[p]We’ve got some exciting news straight from the wilderness! [/p][p]Yesterday, Winter Survival took part in IGN Fan Fest, where we showcased our brand-new Story Trailer. For those of you who haven’t seen it live during the event, here is the material for your reference. Don’t forget to let us know your feedback regarding that one 🔥[/p][previewyoutube][/previewyoutube][p]And to spice it up a little bit, we’ve also revealed a brand-new episode of our Dev Diary series, where our team goes behind the scenes to talk about building the world, balancing survival mechanics, and how we blend story with our survival mode. It’s the perfect watch if you’re curious about how the harsh world of Winter Survival came to live together.[/p][previewyoutube][/previewyoutube][p]And for those who can’t wait for new ways to survive or to simply relax by the icy water, we have something special coming in Act III...[/p][h2]Fishing is coming to Winter Survival!🎣[/h2][p]Catch a fish, cook it up, and keep your hunger at bay. But survival isn’t always that simple. Sometimes you will pull up a bunch of bizarre materials to say the least. Initially, it might feel like a ton of junk. But what if I tell you that it might actually be really useful and in some situations…much needed to save your life? 👀[/p][p][/p][p]However, if you’ve checked our recent development update, you might remember that there is gonna be someone or rather something that will be a true pain in the butt – The beavers. They typically don’t take kindly to the trespassers in their territory and they’ll make sure to do everything they can to interrupt your peaceful fishing moment.[/p][p][dynamiclink][/dynamiclink][/p][h2]Another round of playtests will start soon!🔥[/h2][p]Before we head to the ending of this announcement, we'd like to share with you one more thing. We all are fully aware that for many of you perfomance issues have been the most frustrating thing. To make the game run better, we'll be running another round of playtests but this time we plan to focus mainly on the general perfomance of the game. Want to join us and help us shape the future of Winter Survival? Head to our official discord server and check the newsroom channel for additional information. [/p][p][/p][h2]Stay up-to-date 📰[/h2][p]Unfortunately, every good thing must come to an end. As always, we can’t wait to see your comments under this announcement, so make sure to leave your feedback beneath. You can expect more and more coming in the upcoming weeks, as we’re slowly but surely approaching the full release (November 19th, make sure to mark that day in your calendars). Until then, have a wonderful rest of your day and weekend ahead. Cheers! 👋[/p][p][dynamiclink][/dynamiclink][/p][p]~Sewek[/p]

A New Animal in Winter Survival? Meet The Beaver🌲

Hey, survivors! ❄️
[p]Winter Survival is all about facing the unforgiving wilderness. Every step into the forest, every hunt, and every quiet moment at the lake can turn into a test of resilience. With the upcoming Full Release (November 19th, 2025), we’re bringing in a new animal that embodies both opportunity and challenge – the beaver.[/p][p][/p][h2]Nature’s Engineer in Action⚙️[/h2][p]The beaver isn’t just another creature wandering around. It comes with its own behaviors that directly influence your survival. As you explore the forests, you’ll notice beavers cutting down trees, reshaping the environment in subtle but meaningful ways. [/p][p]What may seem like a simple detail can quickly turn into a survival factor – after all, fewer trees in certain areas can affect your access to resources or change how you move through the world.[/p][p][/p][h2]Trouble by the Water🎣[/h2][p]Fishing has always been a moment of calm – a short break from the constant pressure of surviving. But don’t expect peace anymore. Beavers are highly territorial, and if you’re casting your line in the wrong spot, they might just decide to interrupt. It won’t be a deadly encounter, but it will break your rhythm, forcing you to either fend them off or relocate. [/p][p][/p][h2]Resources🍖[/h2][p]Like any wild animal in Winter Survival, the beaver isn’t just an obstacle – it’s also a source of valuable resources. Players who take on the challenge of hunting these creatures can gather unique materials. One of the most notable is their thick, durable skin, perfect for crafting improved armor that provides an edge in the harshest conditions. Of course, tracking and hunting beavers won’t be easy, but the rewards are designed to feel worth the effort.[/p][h2]Stay up-to-date📰[/h2][p]And that's gonna be it for today! With the full release on the horizon, the beaver is just one of the new elements that will be waiting for you in Winter Survival. It changes the way you gather, fish, and even explore. We can’t wait for you to encounter these resilient little engineers of nature and see how they fit into your survival story. [/p][p]We've got way more to share in the upcoming weeks, so make sure to follow us on our social media channels and join our official discord server, to stay in the loop of everything Winter Survival. And last but not least, make sure to wishlist Winter Survival – the full release is just around the corner so by wishlisting the game, you make sure you won't miss that huge milestone for us. Stay sane, and we hear each other in the next devlog! 👋[/p][p][dynamiclink][/dynamiclink]~Sewek[/p]

Winter Survival – Dev Diary Episode 2 – Crafting the Narrative 📜

Hey, survivors! ❄️
[p]Survival isn’t just about hunger, cold, and danger. It’s also about the story that drives you forward. In the second episode of our DevTalk series, we’re taking you behind the scenes of how the narrative and plot design of Winter Survival came together.[/p][p]This time, Kamil (Creative Director) and Marek (Art Director) sit down to discuss:[/p][p]🧠Where the idea for the story originated[/p][p]💨How the atmosphere and characters were shaped[/p][p]⚒️The challenges of weaving narrative into survival gameplay[/p][p]🏝️And how every design choice influences the world you explore

We want you to see not just the game itself, but the thought and passion behind it.[/p][h2]Watch the full Dev Diary Episode 2 here🎥 [/h2][previewyoutube][/previewyoutube][h2]Autumn Sale Has Arrived! 🍂[/h2][p]The leaves are falling, the days are getting shorter, and it’s the perfect time to cozy up with some great games! We’re joining the Steam Autumn Sale with special discounts across our titles.[/p][p]Whether you’ve been waiting to jump in for the first time or want to complete your collection, now’s the moment to grab your favorites at their best prices of the season.[/p][p]https://store.steampowered.com/developer/DRAGO/sale/autumnsale[/p][p]Thank you for following our journey. Your support, feedback, and excitement continue to shape Winter Survival as we bring it closer to the full release. Stay tuned — more DevTalks are on the way! Stay sane, and until next time! 👋[/p][p][dynamiclink][/dynamiclink]~Sewek[/p]

First patch for the recent Major Update is already live🔥

Hey, survivors!❄️
[p]First patch for the recent major update is already live on the current build, and you're good to go with updating your game and trying it for yourself. Thanks to your invaluable feedback we've managed to deal with some of the pesky issues that you've been spotting after the recent update went live. Rest assured, we're still actively hunting bugs and issues you guys are sending to us, so keep those comments coming as we're constantly looking at them. Without further ado, let's see the patch notes below! 👇[/p][p][/p][h2]Quality of Life Updates:[/h2]
  • [p]Flashlight, Walkie Talkie, and Compass should now be automatically equipped rather than in your inventory in Survival Scenarios and Act 2 start in Story Mode if you choose to begin there directly.[/p]
[h2]Bugfixes:[/h2]
  • [p]Fixed an issue where quests would wrongly count items and/or not update counters properly if you are dropping/picking up items. (It can still happen in a Home Survival Scenario when dismantling ruins).[/p]
  • [p]Profile selection screen has been improved and no longer asks you to create a second profile in order to close the window. Several visual bugs related to the widget have also been squashed.[/p]
  • [p]Fixed several issues related to the PSO Precaching - we handle precaching better during the game itself (by about 25% lower load on CPU), leading to fewer situations where FPS would drop for an extended period of time while PSO compilation happens. Overall performance should be better but we continue to work on it.[/p]
  • [p]Adjusted Medium Graphics preset to now no longer include Nanite & Lumen for significantly increased performance at cost of lower graphic fidelity. On internal testing this setting is aimed at graphic cards in the Nvidia GTX1660 range - and should provide smooth experience at ~50-60 fps vast majority of the time. (There are occasional non graphic related hitches that can still drop this temporarily that we are working on separately. If you are dropping under these numbers we would like to know + get information on your CPU)[/p]
  • [p]Fixed two issues related to not being able to right-click to use items after alt-tabbing. (We can still occasionally get this internally, and we are continuing to investigate when / how this happens.)[/p]
  • [p]Removed collision from a bush near the start of the introduction, where you could seemingly climb into the air.[/p]
  • [p]The Reset Defaults button on Graphic Settings now correctly re-runs the benchmark for your PC and adjusts settings to the preset matching your PC rather than "High" by default. Also fixed an issue where resetting defaults would sometimes wrongly enable Nanite or Lumen on graphic presets where it isn't meant to be enabled. (On some Radeon graphics cards, FSR will not be set on reset - we will fix this in the future.)[/p]
  • [p]Fixed an issue where pressing Tab (Action Bar Wheel) during starting cutscenes (Joel's Phone Call, Sarah) in the game could get you stuck.
    [/p]
[h2]Crash Fixes:[/h2]
  • [p]Fixed two crashes related to Async Loading of data for Puzzle Objects and Interactable Plants when they were no longer valid.[/p]
  • [p]Fixed a crash related to loot generation in storage boxes if you loaded a game while the loot was being generated.[/p]
  • [p]Fixed a crash related to corrupted saves, crashing the game immediately after the shader compilation screen when checking for the last save to show the Continue button.[/p]
  • [p]Fixed a crash related to AI trying to execute a task after the AI was no longer on the map.[/p]
  • [p]Fixed a crash related to torch adding "Fear" to the Wolf when the Wolf was no longer in combat.[/p]
  • [p]Fixed a crash on Auto-Apply Battery/Cloth Patch.[/p]
[p]Note: We are currently investigating further GPU-related crashes that are happening often when switching presets, changing graphic settings and when PSO compilation takes too long (Timeout, Fatal Shader Compilation Error, Out of Video Memory). This patch should help already to some degree, but the reports you send us through the Crash Reporter screen when game crashes are invaluable to us. Thank you for all the reports. [/p][h2]Other:[/h2]
  • [p]Slightly adjusted the Torch Tutorial section in the introduction to be clearer on how Torch Combat works..[/p]
  • [p]Added missing icons for the following traits on various item tooltips (Solid Stick, Shelter Buff, Weather Resistance, Energy Source, Ram, 6th Channel, Detection Channel, Communication Channel, Reinforce, Wolf Repeller)[/p]

Winter Survival leaves Early Access this November!🔥

[p]Survivors, it’s time. Our brand-new Winter Survival trailer is here, and it’s a big one. Not only does it showcase what awaits in Act III, but it also marks a huge milestone – the reveal of our 1.0 release date! 🎉[/p][p]The trailer offers a glimpse of the challenges that still lie ahead. The storm hasn’t passed yet, and with every step deeper into the wilderness, the fight for survival only grows more intense.[/p][p]Watch the trailer below and prepare to face new obstacles when Winter Survival launches in 1.0 on November 19th, 2025! ❄️👀[/p][previewyoutube][/previewyoutube][p]This is the moment we’ve been building toward: closing in on the full release of Winter Survival. You’ve survived the early journey, now prepare to face the true test. The final chapter is almost here – will you endure until the end?[/p][h2]First Dev Diary Episode – Live Now!🎥[/h2][p]Alongside the trailer, we’re also kicking off our brand-new Dev Diary series! In the first episode, the team takes you behind the scenes to share how the story, design, and vision for Winter Survival came together. In the first episode the main focus is on the whole vision and art behind Winter Survival. [/p][previewyoutube][/previewyoutube][h2]Stay up-to-date[/h2][p]And that's gonna be it for today. Don't forget to follow us on social media channels, subscribe to our YouTube channel (more dev diaries are on the way, so stay tuned) and join our official discord server to yap about everything Winter Survival. We have so much to share in the upcoming weeks, so make sure to stay in the loop. Until the next devlog! [/p][p][dynamiclink][/dynamiclink]~Sewek[/p]