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Winter Survival News

Come and Play Winter Survival at G-Fusion 2024 on May 18th and 19th!



How’s it going?

We are thrilled to announce that Winter Survival is going to attend the video game fest called G-Fusion 2024 in Guangzhou, China! G-Fusion is a video game fest hosted by GCORES.

Winter Survival will be exhibited at booth [ D44 ] on May 18th and 19th . We can’t wait to see you there!

G-Fusion 2024 Website

Ticket Purchase

Game Update #11 is here!

[h2]Improvements[/h2]
  • Disabled camera sway during placement of objects to allow more precise placement.
  • Left Wall Slope / Right Wall Slopes should now be rotatable (Q and R keys by default).
  • New animation set when limping while there are no items in hand when afflicted with "Sprained Ankle".

[h2]Balancing[/h2]
  • Adjusted jump height so that it feels like you can actually jump properly. Some of the “jump puzzles” have been adjusted accordingly. This change has actually been done in game update #10 already, but was missing in the patch notes.
  • Drinking from the canteen will now restore thirst 2.5x faster (~4 seconds to fill full bar at default settings). So drinking speed from the canteen is more in-line with the drinking speed from a river.
  • Heat gain while positive increased 5x (you should be able to warm up much faster in any situation where you are warm).
  • You will no longer gain insanity when cold if you are gaining heat. The insanity circle for heat will stop as long as your heat is rising.
  • Stack size on Stone, Flint, Large Stone, Wooden Log Chunk, Large Branch and Branch increased to 100 in order to take less slots since you are likely carrying or storing a large amount of these.
  • Berry Bushes will now grant you 3-5 berries instead of 5-8.
  • Berries now restore 1 hunger and 1 thirst instead of 5 to reduce reliance on berries as main food / thirst source. Rosa Fruit adjusted to 2 instead of 5 as it is more rare.
  • Fox will now run away with higher speed if noticing the player or wolf.

[h2]Bugfixes[/h2]
  • Fixed torch durability not always showing the correct amount when interacting with Torch Holder.
  • Removed debug "flying red ball" that could appear in various places.
  • Removed wrong 'version' from the Main Menu (it was showing v1.0.0 in bottom right side).
  • Fixes to limping animations with spear and canteen when ankle is broken.
  • Removed random Borscht lying on the floor in Fox Glade.
  • Fixed an issue where you could get stuck on Sickness scenario if you put syrup recipe fragments into the chest.
  • Fixed an issue where "Shelter Campfire" would always 'visually' be on and have no sound regardless of actual state.
  • Fixed an issue where Infected Wound could keep coming back repeatedly even after removing it.
  • Fixed an issue in Story mode with Bonfire where adding resources sometimes did not complete the objective properly or replaced the bonfire for an interactive one.

[h2]Crashes[/h2]
  • Fixed a crash related to an invalid event trying to be triggered when saving, loading, or triggering during gameplay.
  • Fixed a crash related to Item Holding.
  • Fixed a crash with Alert widget when animal despawns.
  • Fixed a crash that could occur when crafting Trolley Storage Upgrade.

[h2]Visuals[/h2]
  • Adjusted textures on Trolley Crafting Station to be nicer.
  • Minor tweak to grass and snow brightness.
  • Fog values adjusted slightly.
  • Fox Snack model updated.
  • Changed the mesh of the Bridge near Trolley Gate / Fox Glade.

Game Update #10 - Combat and Trolley Rework

[h2]New & Improvements[/h2]
  • The Combat System has been reworked to offer a smoother and more dynamic experience when fighting using a spear. We also tweaked a lot of the damage values to be in-line with all these changes (see Balance section).
    • Block has been added to combat allowing you to block attacks and mitigate damage. Blocking drains stamina. By default, hold the Right Mouse Button to block.
    • With the addition of Block, the Throw mechanic has been tweaked, too. Use the V key to change to throwing and charge the throw with the Left Mouse Button as before. If you don’t like V as the key to do so, please remap it to a key of your liking in the Options.
    • We got rid of the disorienting animation when impaling.
    • Impaling can now stun a target and the stunned state is now shown with a new Stunned marker on the animal. Dealing damage to the animal interrupts the stun.
    • Wolves regained the ability to make the player bleed with a bite attack!
    • 15% change to apply a bleed effect with bite attack and 10% with knockdown on Survivalist difficulty.
    • 10% change to apply a bleed effect with bite attack and 5% with knockdown on Explorer difficulty.
  • Trolley has seen various improvements. Apart from various smaller fixes and tweaks, we reworked the Trolley Switches and Levers. You now need a lever in order to activate a rail switch. Your previous switch settings have been reset with this update. Don’t worry though, you’ll find the levers close to the corresponding switch. The switches also have new visuals and they now show the direction they have been switched to.
    • Trolley Torch Holder Upgrade - we added an additional upgrade to the Trolley, now you’ll have a source of light to ride through tunnels and in the night without the need to drain batteries on your flashlight..
    • Trolley Storage Chest - another upgrade for the Trolley allowing you to have a mobile storage with 600 storage capacity.
    • Both upgrades are available in the Trolley Upgrade station in Endless mode upon reaching Adaptation level 25.
  • Compass and Compass Markers - now you can use compass markers to navigate around the environment. In Endless mode you can find the compass hidden in the environment, but in Story mode you’ll get it along with your other equipment in the backpack. Recipes for Compass Marker are available on Adaptation level 10 in Endless mode and immediately after finding the Compass in the Story.
    Wooden and Stone Markers can be crafted, so no matter where you are, the necessary resources should be easily available. Interact with the crafted and placed Compass Markers to select icons and colors that will indicate this location on your compass and make your navigation easier.
  • Foxes - we added a new inhabitant to the Fox Glade which is the area in Endless that you can find behind a Trolley Gate. It may be hard to hunt it with a spear, but try to use the newly added Fox Snack to lure it into a trap. The Fox Snack is craftable on Adaptation level 9 in Endless mode.
  • Added a schematic for a small Spear Holder and plugged it into the ending of False Dawn quest as well as first pickup of the item. Just in case you somehow manage to lose your basic spear holder.
  • Added a schematic for a Stone Basket to the Adaptation System at Level 14 in Endless mode. As the name suggests, it allows you to store stones like the branch holders allow you to store branches.
  • Empty alcohol bottles, wild flowers, broken boar tusks, leaky cans, old needles and rabbit feet made stackable.
  • Improved the movement of the deer so it gets stuck less often in various world objects.


[h2]Balance[/h2]
  • Removed some Pete's Meat/Marko’s Beans on Trolley Station near the Hot Springs in the Story Act I area and the ruined house next to the bridge in the Story Act I area.
  • Changed Rabbit’s rear detection distance to 750 (from 400).
  • Changed Boar's rear detection distance to 700 (from 400).
  • Changed Wolf's rear detection distance to 900 (from 400).
  • Changed Deer’s rear detection distance to 1000 (from 400).
  • Added wolf damage multiplier (120%) to the Survivalist difficulty.
  • Adjusted the base damage on the Wolf’s bite from 5 to 10.
  • Tweaked damage values for spears to better fit the new changes to combat. Please keep in mind that melee and thrown attacks offer a damage range and the actual damage depends on how much you charged that attacks.
      Sharpened Softwood Stick:
      Melee attack: 6-12
      Throw: 6-12
      Impale: 18
      Stone Tipped Spear:
      Melee attack: 10-18
      Throw: 10-18
      Impale: 22
      Bone Tipped Spear:
      Melee attack: 14-26
      Throw: 14-26
      Impale: 30


[h2]Bugfixes[/h2]
  • Removed white border visual bug that was visible on some small icons.
  • Added collision for the top part of Trolley.
  • Fixed a bug with the amount of spears in Spear Holder.
  • Fixed a bug with spears hitting Hiding Bushes.
  • Fixed an issue with wrong camera position in spear animation states when camera sway is disabled.
  • Fixed the issue with input loss after getting hit by an animal while having inventory open.
  • Fixed a bug with Trolley not aligning to the terrain on slopes.
  • Fixed a bug with text not fitting in the booklet [Polish version only].
  • Fixed a visual bug with recipes not aligning properly.
  • Fixed Movable Box sound loop after release during movement.
  • Fixed a bug with filtering the skill section.
  • Fixed a bug causing the camera to clipp through the cave near the waterfall.
  • Fixed a bug with the bush cut event triggering during wolf attack and not ending afterwards.
  • Fixed a bug with Mike’s model appearing after loading a save game near the exit of the Wolf’s Cave.
  • Fixed a bug with the disappearing Adaptation System widget.
  • Fixed a bug with displaying incorrect amount of items in tooltips.
  • Fixed a bug with RRI death not fitting into the screen in some languages.
  • Fixed a non-depleted battery having the icon of a depleted battery.
  • Fixed volume on Bear attack.
  • Fixed Walkie-Talkie sound on begin play when loading "Backpack" save.
  • Increased volume on some problematic Voice Overs.


[h2]Visuals[/h2]
  • Implemented hit reactions for Rabbits.
  • Added new meshes for deer and boar hides, both raw and dried versions.
  • New grass coloring in various locations.
  • Changed mesh for Broken Bridge near Gate.
  • Added Mining Company flag to mark important locations in the environment.
  • Now the cargo in the Cargo Drop event is dropped by an actual helicopter instead of just an invisible plane.
  • Fixed a visual bug with aligning icons in the talent tree.
  • Multiple adjustments and fixes to the visuals of various surfaces.

Game Updates for the Next Two Weeks

There will not be an update for the weekend today as we are working on larger updates for the end of next week and the following week. And we’d like to take a moment to give you a preview of the things that you can expect in terms of game updates over the next few weeks:

Combat Rework
We have reworked the combat system quite significantly. The aim was to make combat smoother and slightly more dynamic. A good example is impaling with the spear. While it made some sense for your character to fall on his butt when impaling a wolf, the recovery time and looking sideways while falling turned out to be rather disorienting.
We have thus reworked combat starting with the spear as it is currently the primary weapon. It is much smoother now, we added block, made tweaks to throwing and also stats.
Axe will be next. We never intended for the axe to be a weapon as such, but will now lean more in that direction.

Trolley
Trolley is intended to take on a more important part of the game in the future, to become the basis of a mobile base. Apart of more fixes and tweaks, we are adding new functionality and mechanics to the trolley. Storage is one such thing so you can have mobile storage. We are even adding a holder for a torch to the trolley so you don’t have to relay on batteries when it gets dark (that’s why we increased torch duration in update #5).
There is also a mechanics coming where your trolley might suffer damage or break, along with new items to loot in order to perform the necessary repairs.

Side Quests
Side quests are coming to the game and will either lead you to explore some special places or add new smaller locations. The idea is also for side quests to provide some unique rewards.
Side Quests will be available both in Story and Endless Mode.

Survival Adventure
Speaking of Endless mode, we will rename it to Survival Adventure since the name Endless was a really bad choice. We also make it the first selection and Story the second one. In the future (after Story Act II) we will be adding more scenarios to this mode to have more interesting choices than Sickness and House scenarios. The idea here is to add scenarios that introduce players to different ways to survive and play the game.

New Animals
We know we need a better variety when it comes to animals and we will be adding new ones, starting with foxes and mountain goats. While some will not have any special behaviours, some others will be more complex. Case in point the fox. It will react to wolves in the vicinity and the fox will be different when hunting it. You can’t trap it by placing a trap and put some bait in it. It’s a cunning animal and it will steal the bait. You will however be able to attract it with a special bait in your hand and for example place a trap in front of you.

Those are the highlights of what’s coming next week and the week after. Some smaller things not explicitly mentioned above build upon the changes to combat, so we can't release them before releasing the combat changes first. Hence the decision to roll them out later and in one update.

Hotfix for load issue

This hotfix should fix the issue of some players being unable to load certain saved games caused by an item that got corrupted with game update #9.

Should you still encounter the problem of not being able to load your saved game or crashing upon loading it, please send us your saved games to [email protected]
You saved games are located in the %LOCALAPPDATA%\WSS\Saved\SaveGames\Survivor\ folder.