Winter Survival 1.0 version is out now!❄️
Hey Survivors!
[p]The day has finally come! Winter Survival has officially launched out of Early Access and Version 1.0 is LIVE! After many updates, community feedback, bug-hunting, polishing, and expanding Danny’s journey, you can now experience the full story, new features, and the complete winter wilderness in its final form.[/p][p]- [p]Fixed multiple crashes related to global illumination.[/p]
- [p]Fixed a crash in the experience component caused by incorrect EXP curve loading[/p]
- [p]Fixed crashes related to invalid array indices by adding additional protections.[/p]
- [p]Fixed a crash in CheckBobber() with added safety checks.[/p]
- [p]Fixed a crash related to the building system.[/p]
- [p]Fixed a crash in inventory weight calculation (CalculateTotalWeightInInventory).[/p]
- [p]Fixed a crash triggered during widget loading by adding additional safety validation.[/p]
- [p]Fixed DLSS crash issues related to alt-tabbing and pausing.[/p]
- [p]Fixed a crash related to the navmesh missing during certain animal spawns.[/p]
- [p]Fixed several streaming manager queue issues causing mid-load failures.[/p]
- [p]Fixed crashes during zone area resource handling.[/p]
- [p]Improved stability of FSR/DLSS/XESS systems and resolved several crash pathways.[/p]
- [p]Added a new video tutorial for skin drying.[/p]
- [p]Improved Act 1 tutorials, quest videos, and quest flow.[/p]
- [p]Improved Wolf run-to-bush behavior and wolf den setup near Broken Bridge Area in Act 1.[/p]
- [p]Improved crafting menu category consistency (e.g., skin racks).[/p]
- [p]Improved icicle meshes, ice base meshes, and LODs.[/p]
- [p]Improved sprint noise mechanics and related AI responses.[/p]
- [p]Improved AI death persistence after save/load.[/p]
- [p]Weapons will now auto-re-equip after traversals (shimmy, climb, etc)[/p]
- [p]Added the ability to craft clothes upgrades without having to unequip the clothes.[/p]
- [p]Crafting clothes when not wearing any will automatically equip those clothes.[/p]
- [p]Animals should now see you through interactables (branch bushes, berry bushes, etc.) a little better, leading to more fluid gameplay in combat.[/p]
- [p]Fixed a lot of issues related to the gamepad and should now be fully playable with the gamepad - please report any more issues that you find in case we missed something. (Especially with hints, or if something requires you to switch to mouse/keyboard.)[/p]
- [p]Fixed missing localization across multiple languages, including custom difficulty, battery UI, weapon reload, Cold Wave mode descriptions, and many others.[/p]
- [p]Fixed missing recipes for cup, bowl, gun butt, gun strap, and reinforced plank variations.[/p]
- [p]Fixed improper building with Sarah in restricted locations.[/p]
- [p]Fixed swamp shelter door issues.[/p]
- [p]Moved the wheelbarrow so that you can build properly on preplaced foundations.[/p]
- [p]Fixed socket issues in thatch walls, hatches, and cooking systems.[/p]
- [p]Fixed the Act 2 paratrooper quest climbing block after loading the game.[/p]
- [p]Fixed treasure site interaction not disabling after full excavation.[/p]
- [p]Fixed delusional animals not despawning.[/p]
- [p]Fixed animals spawning on invalid navmesh.[/p]
- [p]Fixed rabbit and fox behavior in Cold Wave mode.[/p]
- [p]Fixed the bear not sleeping after the load.[/p]
- [p]Fixed boar digging truffles incorrectly.[/p]
- [p]Fixed delusional prey behavior.[/p]
- [p]Fixed spear throwing being blocked by objects behind the player.[/p]
- [p]Fixed an issue on Patching Up Quest - where your shoes could repeatedly get broken by leaving the house over and over.[/p]
- [p]Fixed multiple collision issues across maps.[/p]
- [p]Fixed multiple floating assets, incorrect placements, and missing interactions.[/p]
- [p]Fixed environment blockouts, broken meshes, and resource data layers.[/p]
- [p]Fixed an issue where you could not build some elements in a house that was situated in a swamp area. (Survival Mode - Act 3 Area)[/p]
- [p]Fixed uneven water meshes in hot spring areas.[/p]
- [p]Fixed missing shadows and shader issues in several environment meshes (e.g., willow herbs).[/p]
- [p]Fixed the invisible ladders/hunting stands caused by incorrect destruction settings.[/p]
- [p]Fixed collision issues in the Harbor gate and several other structures.[/p]
- [p]Fixed misplaced rocks to allow proper spear-throwing.[/p]
- [p]Fixed various foliage culling and visual pop-in issues.[/p]
- [p]Fixed missing lighthouse door SFX.[/p]
- [p]Fixed the wetland house structure and holes.[/p]
- [p]Fixed water effects appearing incorrectly inside caves.[/p]
- [p]Fixed missing HUD popups in several scenarios (e.g., “You can’t unstuck right now”).[/p]
- [p]Fixed missing icons in item descriptions and keyword fields.[/p]
- [p]Fixed navigation issues in menus, inventory, booklet, and settings.[/p]
- [p]Fixed FOV issues for gun handling.[/p]
- [p]Removed outdated vignette effects.[/p]
- [p]Fixed building outlines (green/red) not appearing.[/p]
- [p]Improved snow visibility logic for Act 1 opening sequence.[/p]
- [p]Improved overall environmental resource placement, including more planks, ropes, and grass near the Relocation area quest.[/p]
- [p]Balanced Thatch building costs - reduced them heavily to allow for faster initial shelter building (about 60% reduction overall).[/p]
- [p]Increase the durability of the Thatch building set[/p]
- [p]Fixed missing hot springs ambience near the harbor.[/p]
- [p]Improved exploration music loudness and added new tracks.[/p]
- [p]Improved wolf combat SFX.[/p]
- [p]Improved spear stabbing and charging audio.[/p]
- [p]Adjusted trolley animal ram SFX to be quieter.[/p]
- [p]Added missing SFX for multiple interactable objects.[/p]
- [p]Updated UI SFX for objectives.[/p]
- [p]Fixed missing journal/quest SFX.[/p]

