1. Winter Survival
  2. News

Winter Survival News

ACT II and Cold Wave are available now! šŸ”„

Hey, Survivors! ā„ļø


We are incredibly excited to announce that ACT II of Winter Survival is now live, along with our brand-new game mode, Cold Wave! Apart from that there are a plethora of bug fixes, improvements, and changes to the game, so in other words – a lot of stuff to delve into. We've been working hard to bring you these updates, and we can't wait for you to dive in and experience all the new content and improvements. What say you if we kick the things off with a spicy teaser that showcases some of the changes that we’ve introduced?

[previewyoutube][/previewyoutube]

[h2]ACT II for Story Mode is here šŸ‘€[/h2]

In ACT II, you'll continue Danny's journey through the unforgiving winter landscape. This chapter is packed with new challenges, side quests, and storylines that deepen the mystery surrounding Danny's missing friends. Furthermore, we’ve made some significant improvements to ACT I as well, so even if you’ve experienced it before, we highly encourage you to jump back to it.



[h2]Test your limits in Cold Wave mode šŸ“ˆ[/h2]

Cold Wave mode is our new survival challenge designed for those who seek an even tougher test of their skills. In this mode, you'll face extreme weather conditions that push your survival strategies to the limit. The longer you survive, the higher your score – but beware, the cold is relentless and unforgiving. The ultimate question is – Will you risk your life in order to achieve a higher score? Dive in to check it out for yourself.



[h2]Patch Notes for ACT II Updateāš’ļø[/h2]

Keep in mind that the game is still in the Early Access, so the Update may affect your old saves. We recommend starting with a fresh save, but if you decide otherwise please remember to share with us any issues you may have.

[h3]New & Improvements[/h3]
Act 2 - next chapter of our Story, this time action revolves around Danny’s way to the Harbor, being stalked by foes and using some ingenious ways to make the trip easier for himself.

Cold Wave - New Game Mode - a new competitive game mode that allows you to test your survival skills against other players trying to climb the Leaderboards with each new run.

New Side Quests:
  • "Missing In Action" - Available in Story and Survival Game Modes.
  • "Survivalist Instinct" - Only available in Story mode (Act I).
  • "In Distress" - Only available in Story mode (Act II).
  • "Truffle Pasta" - Only available in Story mode (Act II).
  • "Upgrade Your Shelter" - Only available in Story mode (Act II).


Trolley Taking Damage Mechanic - It’s active in Survival Game Mode from the start and after you complete the main quest line in the Story Game Mode. The Trolley gets damaged over time and you need to look for the spare parts to keep it running.

Axe Rework - Axe was reworked in the same new system as the Spear in the past update, it includes new animations, and the ability to block among other minor changes. It’s still a tool, not a weapon, so don’t get too eager to hunt Wolves with it but it can be used in an emergency.

Trauma Rework - right now Trauma is more manageable without compromising its effects on the gameplay. Each effect is now timed and will deactivate after some time, which you can further decrease using various methods such as Comfort Foods etc.

New Symptom: Panic Attack - Occasionally triggered while the symptom is active it requires you to return to a safe space to calm yourself down. Ignoring it will lead to bad consequences.

New Symptom: Hypochondria - Makes you super attentive to your health and body functions. You start noticing some problems that aren’t really there.

A new type of Bait for Large Prey- now you can craft specialized types of bait for larger animals like Deer.

New Hardened Leather Clothing Set - a new set of clothes that will help you deal with harsh climate and animals - made from Wolf and Boar Skins.

Compass Update - we added a couple of new features to the Compass, now you can name your markers, change their color and icon, and hide/destroy them at will.

Different bleed values for various types of spears - there’s another reason to upgrade your spear, the better spear the better bleed value, which should make your combat and hunting easier.

Tooltip rework - on Weapons and Tools now there should be more information about what you can do with each tool to make it clearer what is the purpose of each one of them.

Knife Rework - Stone knife is now only used for Butchering, Bone Knife and above can be used for Skinning also.

Rework Active and Passive Hunting - traps can break, and can return some resources when broken, fix that animals get freed instantly, etc. When placing items in the traps you should now be able to see if that item will work as a bait for any of the animals.

Wolf Den Changes - almost all Wolves now are associated with a specific Wolf Den (before they weren't necessarily so), which means you can stop them from spawning by blocking the Den with a Blockade. The change also includes a completely new setup for Wolf Dens and Wolf Paths.

Reworked Boar Truffle Hunting Mechanic - now it is easier to find and dig up truffles, also now it’s explained in the Story mode as a side-quest.

Day/Night Cycle for Wolves and Weather - Night and Day are now differentiated with different amount of animals and different lifecycles during day/night. It should be more natural and nights should be more dangerous.

Durability Damage on Clothes - Animals hitting you / biting you will now caused durability damage to clothes, meaning you might need to repair there a bit more often.

Trolley - You can unmount trolley now also with the primary interaction. (E) by default. Trolley Upgrade: Big Storage. You can only have one storage upgrade on the trolley.

Walkie Talkie - extra channel was added to the Story mode, to Walkie Talkie, to access the "Missing in Action" quest with it when it activates.

Quest Tracking Rework - you can now only track one quest at a time, to make the UI less congested. When new quest pops up you can switch to the new quest by pressing X, or if there is nothing happening at the moment you can switch active tracking quest in Journal or by holding and releasing X for at least 1.5 seconds.
  • Minor text updates to tutorials in the journal
  • Stench can now be removed with Herbal Ointment.
  • Added a recipe for fries.
  • New Rabbit set up on the whole map.
  • We completely reworked all stats related to the clothing Armour, Cold Protection, Wetness and Durability.
  • Added 7 new misc items - a little bit more stuff to play with.
  • More delusion animals were added across the map.
  • Rearranged items in the Woodcutter’s Shelter in Act 1.
  • We improved interactions with various items.
  • In Story Mode, we added an axe-fighting tutorial in a cave under a Fallen Bridge and a spear-fighting tutorial near the start of Act II.
  • A variety of resources placed throughout the world

[h3]Balance[/h3]
  • Cooked Wolf Meat now restores 22 hunger instead of 17 and has a description change to explain it's not supposed to be very edible.
  • New set up of Wolves both in Story and Endless
  • Detection distances were altered on Deer and Wolf to make it a bit more predictable.
  • Respawn time of Berry Bushes increased by 30%.
  • Fiber now needs 4 Tall Grass to craft instead of 1.
  • Tree stumps can now be removed with a shovel to allow for more building space.
  • The durability of the Bone Knife was reduced from 250 to 100
  • Changed lockpick recipe [2x Metal Scrap, 2x Metal Wire] to [1x Metal Parts], now it creates 4 instead of 1 for the items.
  • Adjusted cargo loot tables to drop useful items and also trolley repair items + metal scraps
  • Rabbits now respawn 10x faster when not killed but running away into a hole. [~20 in-game minutes]
  • Wolf Den Blockade lasts 3 days instead of 2.
  • It takes a shorter time for Boar to switch to searching after you hide in bushes.
  • Now, you get branches from hitting the tree with an axe and log after you cut it.
  • Armor calculations were changed to make different equipped clothes more valuable.
  • Boar Light Attack damage reduced to 15 from 20.
  • Boar Charge Attack damage increased to 30 from 20.
  • Knockdown Attack of Wolf damage increased to 25 from 20.
  • Removed boar and rabbit skin requirements from the Leather set, as a separate Hard Leather set now covers that requirement.
  • Changed the number of branches dropped by trees, to provide more large branches more regularly.
  • Deer will now wait until it is fully alerted to run away instead of at 50%.
  • Thatch Bed now requires 2 ropes instead of 4.
  • Thatch Windows and Slopes now require branches instead of large branches.
  • Limited the energy-restoring qualities of food and drink.
  • Switched the chance for Bear Attacking Shelter event on Survival Difficulty from 10% to 8%.
  • Removed the speed reduction while the fever is active.
  • Tweaked the amount of herbs required for Herbal Ointment. From 6 to 4.
  • Set up the weight limit of the Tourist Pouch to 45.
  • Changed the amount of Rabbit Skins needed to craft gloves from 6 to 2.
  • Lowered nutritional values of wolf meat.
  • Tweaked the progression of durability and its loss on knives.
  • Tweaked loot tables for all animals.
  • Now you can build a Stat Board from the start in Act 1. Using charcoal you can update it.
  • New resources in the Fallen Bridge Cave.
  • Decreased the amount of available resources on the Rabbit Glade.
  • Adjusted the Bear senses to improve his functionality to be more responsive.
  • We reworked the puzzle at the the Large Cave area near the larger Hot Springs in Act II.
  • Home Craving removed. (Sleeping outside the shelter is now the only way to get homesickness, we no longer get it when sleeping generally).
  • Less XP awarded from making straps [10 instead of 400-500].
  • New schematics for straps from pieces [leather, hard leather, fur].

[h3]Bugfixes[/h3]
  • Fixed an issue where Jaw Traps had a passive hunting range set to 0, allowing it to catch animals passively while you were looking at the trap and the animal teleported into it.
  • Fixed floating foliage in all areas.
  • Fixed problem with a falling rock near the Paratrooper Area not killing you.
  • Fixed issue with too short culling distances in all areas.
  • Fixed rotation problem on hanging Fur Pants.
  • Fixed collision on the Trolley Platform.
  • Fixed floating cave near demo area rail tunnel.
  • Fixed bug with collision in Cargo Event.
  • Various fixes related to Deer AI.
  • Multiple fixes related to Wolf AI.
  • Fix the bug with campfire resources in the prologue.
  • Fixed bug with cutting the rope with the ax.
  • Fixed bug with showing used sockets when building.
  • Fixed bug with mandatory lockpick for cipher padlocks.
  • Fix crash when spawning game event manually from save.
  • Fixed bug with rabbit going to bait in a trap.
  • Fixing animal being able to die from direct trap damage hit.
  • Dialogue Fix (every line spoken through walkie now has a walkie talkie icon), since we often interchange between regular and walkie-talkie lines.
  • Fixed issue with Bear not eating meat pile properly.
  • Added missing description for Stench in Journal.
  • Fixed bug with Trap attaching to the point 0,0,0 object.
  • Fixed bug with player skipping some objectives in False Dawn mission and still reaching the hut.
  • Fixed bug with finishing the main quest ā€œIn the Footsteps of Friends IIā€ without completing the objectives.
  • Fixed bug with leaving the wolves' cave during the torch tutorial, which could leave the player in slo-mo.
  • Fixed an issue where a Campfire would turn off whenever you would break an axe.
  • Dead trees (near hot springs) can now again be cut down, and large branches can be dropped on hit.
  • Wolves and other animals should be less likely to attack through the doors.
  • Fixed an issue with the "First Come First Served" event, which would sometimes not trigger properly.
  • Minor fixes to the "Wolf Aftermath" event and animals in the event will now save properly.
  • Fixed crash with storage inventory slot.
  • Fixed crash on extinguishing the campfire.
  • Fixed an issue with compass markers being shown after Save/Load, when they were previously hidden.
  • Fixed issue with disappearing drink button instead of wash button.
  • Fixed bug with disappearing key bind for dismounting the Trolley.
  • Fixed the problem with an uncraftable wooden jaw trap.
  • Fixed the problem with the hunter stand ladder not displaying the tooltip.
  • Fixed bug with the Natalie letter having the wrong author.
  • Fix for a bug that makes fur straps from rabbit fur craftable only at the improvised loom.
  • Fix the wrong icons in the drying schematics.
  • Fixed descriptions for drying racks cause they mentioned the wrong items.
  • Fixed the bug with the wrong setup of jaw traps related to passive hunting.
  • Fixed bug with falling stone not loading properly with saves.
  • Fixed bug when a player could block himself on Rabbit Hole.
  • Fixed various holes in the landscape around the map.
  • Fixed bug with falling rock killing you after loading certain checkpoints.
  • Right Clicking on Nails in inventory will no longer create extra nails.
  • Fixed a bug with Cargo Sites not saving and loading properly. (The fix will most likely work only on the new saves.)
  • Walkie-talkie now displays proper names for each channel.

[h3]Visuals[/h3]
  • Added special weather visuals for the Human Area on top of the mountain with the Large Cave.
  • Slowed down transitions to Blizzard [20 seconds]
  • Rabbit Holes are now extra visible in instinct mode.
  • The nicer transition of particles with weather events (removing instant particle reset).
  • Renamed "Endless" mode to "Survival" game mode and reordered them in the menu so that Survival is first.
  • Animal bleeding now leaves decals.
  • Deer and Rabbits should now more consistently show when it has detected the player with a red triangle above the head.
  • Improved display of notes and books.
  • We completely reworked the trees’ visual design.
  • We reworked the gravel texture in the whole landscape.
  • Improved mesh for Stone Compass Marker.
  • New mesh for Carpenter Station.
  • Now the Compass Markers stay hidden in the widget after Save/Load.
  • We removed the redundant choice dialogue options from the Introduction since they did not actually give you any choices.


[h2]Stay up-to-date šŸ“°[/h2]

As we move forward, our team will continue to monitor your feedback and make improvements to ensure Winter Survival remains a thrilling and immersive experience. We're already planning future updates and content, so stay tuned!

As always, we’re curious to see how you like the changes we’ve made. Also, I cannot wait to see your scores in the Cold Wave mode, so feel free to post it as well in the comments section below. And last but not least, to celebrate the release of ACT II and Cold Wave mode, Winter Survival is currently available at a 30% discount for a limited time. It’s the perfect opportunity for newcomers to join the adventure and for veterans to dive back in. Stay sane and until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/



~Sewek

Check out a brand-new gameplay footage from Winter Survival – ACT II.

In ACT II, players will continue to navigate the harsh winter landscape, battling the elements and unraveling the mystery of Danny’s missing friends. New side quests, reworked combat, and numerous enhancements driven by community feedback will follow the release of ACT II.



But that’s not the end of the surprises – players will be able to face relentless weather conditions and use their wits and skills to outlast the elements thanks to the launch of a fresh game mode – Cold Wave. This new mode is designed to challenge even the most seasoned survivalists. Will you risk your life to achieve a higher score? The answer awaits on July 24th, 2024.


Apart from the ACT II gameplay footage, we're thrilled to share two videos showcasing Cold Wave in action.

Teaser Trailer: Get a sneak peek at the intense challenges that await.

[previewyoutube][/previewyoutube]

15 Minutes of Gameplay: Dive deep into the Cold Wave experience and discover the strategies needed to survive.

[previewyoutube][/previewyoutube]

[h2]Key Features:[/h2]

ACT II Release: Continue Danny’s journey and see if you can survive and find your missing friends.

New Game Mode – Cold Wave: Endure the elements in this brutal game mode and see who is the best survivalist out there.

New Side Quests to Complete: Unearth the past of people who used to live there while not descending into madness.

Combat Rework: With the reworked combat, you can finally use the Axe to defend yourself.

And much, much more: Bug fixes, reworks, balancing, and more changes according to community feedback.

https://store.steampowered.com/app/1394960/Winter_Survival/

Face the ever-worsening weather thanks to the introduction of Cold Wave mode šŸ”„

Hey, survivors! ā„ļø


We are thrilled to announce the upcoming release of a brand-new game mode for Winter Survival: Cold Wave! Mark your calendars for July 24th, 2024, as this is the day you’ll get your hands-on one of the most challenging experiences we've crafted so far. To give you a taste of what’s to come, we’ve prepared two exciting videos for you: a gameplay teaser trailer and an in-depth 15-minute gameplay showcase. Ready to jump in? Then, let’s roll!

[previewyoutube][/previewyoutube]

[h2]What is the Cold Wave? ā„ļø[/h2]

Cold Wave is not for the faint hearted. This brutal and challenging game mode will push your survival skills to the limit. Players will face relentless and ever-worsening weather conditions, requiring constant vigilance and strategic planning to fend off the freezing temperatures. But don’t worry, perseverance pays off!



Each run in Cold Wave will become progressively easier thanks to our unique reward system. Successful attempts will grant players better starting equipment, making each subsequent run a bit more manageable. This system ensures that even as the cold gets harsher, your chances of survival improve, keeping you motivated and engaged.



[h2]Compete to Be the Best šŸ“ˆ[/h2]

Cold Wave isn’t just about surviving; it's about proving you're the best survivalist out there. Compete with your friends and players worldwide to see who can withstand the cold the longest. Leaderboards will track your progress, adding a competitive edge to your survival journey. Will you rise to the top and claim the title of ultimate survivor? šŸ‘€

[h2]Watch the Gameplay FootagešŸŽ¬[/h2]

We know you're eager to see Cold Wave in action. For those who want a deeper dive, our 15-minute gameplay video provides an extensive look at the strategies and tactics you'll need to master this new mode. Check it out below and let us know what you think.

[previewyoutube][/previewyoutube]

[h2]Stay up-to-date šŸ“°[/h2]

Cold Wave is set to bring a new level of intensity to Winter Survival. With its relentless weather, rewarding progression system, and competitive leaderboards, this game mode will test your limits and keep you coming back for more. We can’t wait for you to experience it on July 24th, 2024.

We'd love to hear your thoughts! Leave your comments below and let us know how excited you are for Cold Wave and Act II. Until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/



~Sewek

Winter Survival – ACT II Release Date AnnouncementšŸ”„

Hey, survivors! ā„ļø


Your favorite marketing guy strikes again! This time, I thought it'd be great to share what the future holds for us in the upcoming weeks. Before I’ll dive into the nitty-gritty details, I’d like to thank each and every one of you who shared your ideas, suggestions, and general feedback with us. Whether it’s been on the discussion forum, our discord, or under the announcements – you guys helped us make the game better, and we’re so thankful for that.



Now, let’s get back to the details, shall we? Many of you have been asking about the next content update for Winter Survival especially related to its story. And this devlog is gonna be all about it – I’ll try to give you as much details as possible without any spoilers, so grab your favorite drink and snack, and let’s roll!

[h2]ACT II Releases in the end of JulyšŸ”„[/h2]

That's right! Many of you have been asking about when the next update is gonna be available. I'm more than thrilled to say that you're gonna be able to continue your journey on July 24th, 2024. How cool is that? Now, let's check the brand-new teaser for ACT II – spoiler alert – gameplay showcase is coming next week, so stay tuned for morešŸ’Ŗ

[previewyoutube][/previewyoutube]

[h2]What’s gonna be my main goal?[/h2]

Your main goal in Act II will be to reach a Harbour. As simple as it sounds it won’t be an easy task, and you will need to complete several different quests in order to reach your final destination. Act II will also be the time when you’ll have to face multiple situations in which you’ll have to decide not only your fate but maybe, just maybe, the fate of the others. I don’t want to spill the beans too early, so you have to wait until ACT II releases!



[h2]Everything must come to an end😢[/h2]

And that’s it for our today's announcement. I’m dying to know what you guys think about it, so the comment section below belongs to you right now. Please keep in mind that Act II is not the only thing that we’re working on right now. While we understand that many of you have been eagerly waiting for the next part of the story, we’re still working on bringing you Coldwave mode which we’ve announced a while back ago, so keep an eye out for that as well. A little birdie told me that you can expect some news regarding Cold Wave next week, so stay tuned for more information. Until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/

~Sewek

Game Update #12 is out!


[h2]New & Improvements[/h2]
  • Added Blocking to the How to Play tutorial
  • Now in the crafting bench you can open the ingredients' recipe by clicking on it.
  • We added pointers to the building mechanic to improve visibility of building slots.
  • Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory.
  • In Story Mode Campfire UI now automatically closes after starting the fire.
  • Wind and flags now have new sound effects.
  • New sound sets added to the Combat System.
  • Mortar and Wardrobe are now destroyable by Hammer.
  • Trolley brakes should now work when riding backwards.
  • Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active.
  • We replaced two slopes in the building system with one, which makes building a roof easier.


[h2]Balance[/h2]
  • Weight Pass: Adjusted and rebalanced weight of over 500 in-game items.
  • Clothes: 26 items
  • Consumables: 221 items
  • Containers: 5 items
  • Fuel: 16 items
  • Devices: 5 items
  • Knives: 5 items
  • Misc. Items: 69 items
  • Quest Items: 59 items
  • Axes, Spears and Torches: 16 items
  • Raised the max distance of building next to a crafting station from 800 to 1200.
  • Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully.
  • Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%.
  • Maximum speed for the Trolley has been slightly reduced.
  • Tweaked base building collisions for better shelter detection.
  • Tweaked base building collisions for better shelter detection.
  • Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf.


[h2]Rebalanced the recipes for animal skin clothes [/h2]
Item
Old Recipe
New Recipe
Gloves
  • 6 dried rabbit skins
  • 2 leather straps
  • 2 gluesticks
  • 6 leather straps
  • 2 gluesticks
  • 2 bone needles
  • 4 leather pieces
  • 4 thread
Hat
  • 1 dried deer skin
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 glue stick
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 gluestick
  • 2 bone needles
  • 2 thread
Pants
  • 1 dried deer skin
  • 18 leather straps
  • 2 gluesticks
  • 1 dried deer skin
  • 14 leather straps
  • 2 gluesticks
  • 4 bone needles
  • 6 thread
Jacket
  • 4 dried deer skins
  • 10 dried rabbit skins
  • 24 leather straps
  • 10 gluesticks
  • 2 dried deer skins
  • 6 leather straps
  • 2 glue sticks
  • 4 bone needles
  • 6 threads


[h2]Bugfixes[/h2]
  • Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time
  • Two rare crashes were fixed, both related to animals and the game’s garbage collection system.
  • Fixed bug with wrong Trolley placement after loading the game.
  • Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing.
  • Fixed an issue with the cursor appearing on screen after crafting from a quick slot.
  • Fixed a bug with Cow Catcher snapping to a build slot where a Cowcatcher is already attached.
  • Added description to the walkie-talkie item.
  • Now lockpicking requires having a lockpick.
  • Disabled the ā€œNew Objectiveā€ notification for hidden objectives.
  • In Story Mode Bonfire UI now automatically closes after starting the fire.
  • Wetness status is now displayed correctly on wet items in equipment slots.
  • Fixed a bug related to clothes when drying not storing durability when saved.
  • Fixed an issue with double ESC in Adaptation and Inventory widgets.
  • Grabbing while jumping should me more consistent now.
  • Now only the placed compass markers are increasing the counter of the placed markers.


[h2]Visuals[/h2]
  • Added default icon for objectives to improve readability.
  • Added tooltip name wrapping.
  • Changed text and icon color to red when the weight is higher than max capacity.
  • Added more options to display maps/images properly on HUD.
  • Added a new icon for Tall Grass in inventory.
  • New meshes for animal skins.