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Winter Survival News

Gas Station Simulator coming on 15.09.2021



If you enjoy survival games, you most likely aren’t that interested in a game about gas stations. But our Gas Station Simulator is not like most simulators. The demo and prologue showed that quite a lot of gamers who just aren’t into this genre suddenly realized how much they enjoy our Gas Station Simulator.
And we launching it very soon on 15.09.2021.

Maybe it something for you, too. If you think surviving in harsh winter condition is a challenge, you haven’t meet Dennis yet…
Head over to Gas Station Simulator and have a look! https://store.steampowered.com/app/1149620/Gas_Station_Simulator/
If you think the game is for you, add it your wishlist while at it. Not only will Steam remind you about its launch, but you also show us your support.

DevLog #3 Expanding



As the development of the game continues at a rather quick pace, we have been quite busy adding new content, new features and also expanding the playable area of the game world. While a lot of it is still work in progress, we've reached a stage advanced enough to feel confident to show some of it to you. To this end we made this DevLog a combination of a video log and additional information provided in this text.

[previewyoutube][/previewyoutube]

[h2]NEW BIOMES[/h2]
One of the more frequently asked questions is whether we'll support more visually distinct areas other than the ones shown in the demo. While the game obviously takes place in a winter setting, there will be different biomes with their own visual style and gameplay related features.
We are in the process of finishing the next biome right now, offering a direct expansion of the playable area. There you will be met with a large and rushing river sidewinding through a dense, snow-covered forest.

This river can be both resourceful and treacherous at the same time. Even though it serves as a great spot to gather small rocks and worms, which in turn can be used as a “snack” or as bait for traps and fishing. However, the river can be also very dangerous. You can actually drown, but even getting wet, considering freezing temperatures, can be fatal.

Along with the expansion of the game world come new locations. One of the notable ones is the next shelter you will be able to use. We call it the Hunting Cabin. Apart from being an additional shelter, it comes with its own story and mystery you will be able to follow and even uncover some new information about your missing friends you started this journey with.


[h2]DEEP SNOW CONDITIONS AND WET GEAR[/h2]
We are also in the process of putting more emphasis on the state of your equipment. One factor is clothing getting wet. Traversing snow or cutting across steams or rivers requires you to pay some attention to the wetness of your gear.
If your gear gets soggy, you will need to dry the drenched items to prevent the numbing freeze or consider having a spare set of clothes. Making gear more waterproof is another avenue you will be able to pursue.


[h2]HUNTING, TRACKING AND PLANTS[/h2]
Other areas we are expanding and adding some depth to are hunting, tracking and plants. Better tracking has always been on our to-do list compared to what we showcased in the demo. So was adding more variety to traps.

We are also continuing adding more animal types to the game and improving the existing ones. The improvements are not limited to visuals only. Animal behavior patterns and AI also see constant improvements.
The flora hasn’t been forgotten either. More usable plants and even mushrooms are being added to the game that can be used in various recipes. Both food and medicinal uses are being covered with the later becoming more and more important as we are expanding the survival aspects as well. But more about that in the next DevLog in a couple of weeks.

E3 Teaser Video

[previewyoutube][/previewyoutube]

Right on time for E3 we prepared a new teaser video that ran on the Future Games Show in a special segment hosted by David Jaffe, the legendary creator of God of War and Twisted Metal!

Watch a Dev Play the Demo

A repeat from our Devs Play broadcast with Mercus, the project lead, showcasing the demo of Winter Survival Simulator.

While it's a re-broadcast, we will try to follow the live chat and answer questions you might have.

Demo Patch #1



The first patch for the demo of Winter Survival Simulator with a series of bug fixes and improvements (0.9.3)

Quality of Life Fixes
  • Fuel slot added to cooking items in case you wanted to Drag & Drop instead of Right Clicking the fuel items.
  • UI fonts have been rescaled to make them a bit more readable on average screen setup.
  • Heat Slider added to Heat in Instinct Mode to make it clearer on what our heat level is at when instinct mode is enabled.
  • We added a slider for Camera Bob through Gameplay Options (Idle Animations etc.) in case it's causing motion sickness.
  • We added an option disabling of Mouse Rotation Lag through Gameplay Options.
  • We added an option to enable / disable Motion Blur through Gameplay Options.
  • We allow disabling of Backpack Animations through Gameplay Options to help with motion sickness.
  • We added an option to change mouse sensitivity and inversion of mouse on X/Y axis.
  • More keys added to keybindings options to allow further customization.
Gameplay
  • Canteen now visually shows on the slot background whether it's holding Geyser Water or Icy Water once filled.
  • Geyser Water now correctly warms you up slightly while hurting you for drinking it.
  • Instinct Mode had its visuals updated slightly and now slows down time while used by roughly 15%
  • Bear tracks reworked to feel a little less magical and a bit more, grounded.
  • We no longer allow dropping of 'important quest items' from the inventory! No more throwing of trap parts and canteens off the bridge.
  • We added more heat on 'Find the Heat Source' objective completion to prevent an edge case where your hands would stay frozen if you left the hot springs area too quickly.
  • Speeded up axe animations to make cutting down trees a bit more responsive.
  • Backpack can now be picked up even if your inventory is full without dropping the item.

UI
  • All sounds sliders should now be working correctly.
  • Visual added when trying to drop items.
Sounds
  • Body movement sounds will now stop when tutorial is on.
  • Few extra sound effects added and tweaked some of the repetitive sound effects to be less annoying. (Crows etc.)
Game Balance
  • You will no longer get hungry quite as quickly. (About 15% slower)
  • You will not longer get thirsty quite as quickly. (About 7% slower)
  • All food items now feel a bit more filling. (You no longer need to eat 8 rabbits to feel like you're not starving.)
AI
  • Minor adjustments to wolves to make them a bit 'smarter' for players who were avoiding wolves by jumping on the rocks.


Upcoming Changes
  • Checkpoint System / Number of Checkpoints will be increased, and options to load checkpoint from Main Menu will be allowed.
  • In some cases you can see items in Instinct Mode on a very large distance (Renders through Foliage at any distance).
  • Keybind rebinding to 'same' key in multiple categories is still not supported - occasionally leads to some funky things when rebinding keys.
  • Stats / Instinct Mode are not split yet on separate keybinding.
  • Instinct Mode doesn't drain energy.
  • If you do Shelter Repairs without having Instinct Mode enabled, the repairs don't show up until you toggle instinct mode.
  • Cold / Freezing doesn't quite affect you as strongly as we would like.