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Winter Survival News

Game Update v11769 has arrived!

Game Update v11769

[h2]New[/h2]
  • Added custom difficulty slider for XP gained on cutting trees.
  • When a new debuff / buff is gained, its name should now be shown on the UI for a short period of time.
  • Few treasure sites are added to Story Act I and Endless Modes.
  • Semi-Automated Crash Report system has beed added. When crashing you can now utilize the Crash Reporter itself ("Send and Close" or "Send and Restart") to send us the crash reports directly which should help with finding and resolving crashes faster in the future.


[h2]Balance[/h2]
  • Increased the fuel capacity of campfires by 50% - which should make them last longer.
  • Increased storage Woodcutter Hut chest capacity to 150, and craftable Small Storage Chest to 100.
  • Respawn time of most plants and mushrooms increased as most would respawn before the previous spoil.
  • Increased spoil time on meat and cooked items so they last longer.


[h2]Bugfixes[/h2]
  • Fixed a bug where Bone Spear was not craftable.
  • Fixed an issue where dried skins would show up in booklet as a craftable recipe.
  • Fixed an issue where you could duplicate items by transferring them while dragging them.
  • Character no longer has hammer between legs in Inventory Screen.
  • Made more random items not be able to be put on quickslot if they don't have an use.
  • Fixed an issue where Fur Clothes required Materials that were only craftable at a later level.
  • Fixed an issue where rope that had interaction disabled, re-enabled itself when loading game.
  • Fixed an issue where Insanity Gain Multiplier was not properly being applied to the slider in Custom Difficulty settings.
  • Fixed an issue that prevented Spears show up in the Weapons/Tools tab in the Inventory when filtering.


[h2]Stability[/h2]
  • Fixed a crash related to nullptr item in inventory.
  • Fixed a crash related to drying skins on the skin rack when loading.
  • Fixed an issue with FPS drop after loading in specific circumstances (Duplication of Item Holders).
  • Fixed an issue when dropped items after loading a saved game could be picked up many times, leading to fake items in inventory and causing crashes in the long run. There is still an issue with branches / fuel items that we are resolving for next update or hotfix.


[h2]Localization[/h2]
  • Fixed an issue with Korean (welcome screen now shows the continue button correctly).
  • Fixed an issue with Chinese and Korean where books could not be readable directly from inventory.


That's it for today. We are off to work on the next update...

Game Update v11659 is here!

Game Update v11659

[h2]New[/h2]
  • Added Hot Water recipe to allow creating drinkable water that does not make you lose heat, but gain heat instead. It requires normal water that you can find anywhere from your canteen. You can drink that Hot Water directly from any campfire or pick it up and carry it around in a Cup (craftable item).
  • In Story mode Hot Water recipe should be available after the first night.
  • Added ability to save the game on Campfires, too.
  • Insanity Gain Multiplier avaliable in custom difficulty settings for Endless mode.


[h2]Balance[/h2]
  • Glue Stick recipe added when the player picks up sap. Both in Story and Endless. Will not be available if you already looted sap in Story mode before. A retroactive addition will be added in a future hotfix).
  • Sap drop rate from trees increased.
  • Removed Fox Skin Drying recipe from Drying Racks until foxes are added.
  • More Ivy added to Boar Biome (Endless).
  • Increased the capacity of the Canteen from 200 to 300 (50% increase).
  • Hot Springs temperature increased further.
  • Insanity gains reduced by 20% in Survivalist and 60% in Explorer mode.
  • Insanity heavily reduced on being "Cold" by 87.5% and reduced from being "Icy" by 50%. No change when Freezing.
  • Weight on many items has been readjusted.
  • Adjusted fuel values on many burnable items so they grant more fuel (most of the fuel values have been doubled and sometimes even tripled).
  • Added XP gain on cutting trees to make endless start a bit smoother. A major XP rework is still incoming as various items are granting too much or too little XP when picked up or crafted).
  • Finishing quests now awards XP.
  • Objects can now be placed in the Sawmill.
  • Spear throw damage increased by 50% in Survivalist difficulty. It should take about 2 hits in Explorer and 3 hits in Survivalist to kill a wolf by throwing. Even less when hitting the head as the damage here becomes even higher. Next week additional spear and combat changes will follow.
  • Nails and nail boxes now have higher stack amounts. Remember, you can open nail boxes to extract nails.


[h2]Reminder[/h2]
  • You can press "R" to see % of your stats and extra information on HUD.


[h2]Bugfixes[/h2]
  • Fixed another issue related to Wolves duplicating in Story mode after Quick Resets.
  • You should no longer get a random axe head in the inventory when axe gets destroyed (Legacy problem from original demo).
  • Fixed destroying campfires, when removing walls or other building objects as they were wrongly detecting overlap.
  • Removed ability to put Big Stone into quickslot since it does not have any function.
  • Fixed an UI issue related to showing wrong health in Status tab when custom difficulty options were enabled.
  • Minor fixes related to changing difficulties when using custom difficulty.
  • Fixed an issue where you could pick up items from campfires without necessary containers (Cup, Bowl). We are looking for feedback on this system in general.
  • Should no longer play "Ow, my ankle" text and voice lines when Wolf gets trapped or when getting overloaded with weight.
  • Fixed an issue where crafting a Wooden Door would result in getting a Thatch Door instead.
  • Fixed an issue where crafting a Wooden Window would just eat the resources, but not create anything.


[h2]Gamepad[/h2]
  • You can now rotate items when placing while using a gamepad (with shoulders).
  • Fixed ability to move in underneath in UI widgets while tutorials were being shown with gamepad.


[h2]Quests[/h2]
  • Fixed an issue with "Investigate the Noise" quest in Sickness scenario where it would not complete properly.


[h2]Stability[/h2]
  • Fixed a crash related to Item Holding.
  • Fixed a crash related to inventory items.
  • Fixed a crash related to save/load of Storage items.



[h2]Other[/h2]
  • Various localization additions and fixes.
  • Fixed few item descriptions.
  • Minor music and sound tweaks + reverb effect tweaks.
  • Minor animation tweaks.
  • Fixed an issue where wolves could get stuck in a specific wolf lair. (Can still occur potentially on some lairs if they aren't placed perfectly.)
  • Tutorial text fixes in journal.
  • Minor visual adjustment to Broken Clothes Indicator on HUD


New Update coming tomorrow!⚒️


While we planned to release another update to the game today, we added a bit more to it than initially planned (based on the many suggestions we've received) and will hence release it tomorrow evening.
That being said, I’d like to give you some of the highlights from tomorrow’s update so you’ll hopefully have something to look forward to:


  • We will address the problem of Icy Water in canteens allowing you to warm it up and drink warm water.
  • Storage chest will be craft-able earlier in story mode.
  • We've rebalanced spears significantly. More in tomorrow's patch notes.
  • Rebalancing of trauma/insanity generated from Cold Related effects will be reduced as well as trauma/insanity gains from all effects. You will even be able to disable it completely in Endless mode.
  • Fuel gains from branches and other small burnable stuff will see a significant increase
  • You'll be able to save at any campfire instead of only beds to make saving more accessible, except during combat.

Like mentioned, these are just some of the things from tomorrow’s update. There is quite a bit more that is still being worked on and some even already tested. Rest assured, we're still gathering as much feedback as possible from you, folks, so keep those comments coming. We're reading them almost 24/7.

~Your humble marketing guy - Sewek

Hotfix v 0.1.0 is here🐛

[h2]Balance:[/h2]
  • Adjusted the amount of food and water given to the player after first Sleep in story mode to make it more forgivable.
  • Adjusted Cabin Fever to be recovered significantly faster after being gained. (Doing further tuning.)

[h2]UI:[/h2]
  • Added weight information to Storage Items and animation where it shakes if you try to put extra to notify that it is full.


[h2]Crashes:[/h2]
  • Fixed a Crash related to Sleeping in the bed that could occur randomly.



[h2]Bugfixes:[/h2]
  • Fixed an issue where difficulty would not be properly loaded in Endless mode for Animals
  • Shelter Campfire can now be placed inside shelters.
  • Fixed an issue when switching difficulty in menus it would visually reset to the previous setting.
  • Fixed an issue where deleting a save could delete extra saves unintentionally.
  • Fixed an issue when NUM based keys would not have associated graphics.
  • Walkie-Talkie Tutorial will now be properly added to Journal once you first pick it up.
  • Fixed an issue where the Insanity window would overlap with story specific cutscenes.
  • Fixed an issue where you could get both "Home Sickness" and "Longing" debuffs at same time.
  • Fixed an issue with Custom Difficulty settings where you could be capped under the maximum value unintentionally on Health and Stamina.
  • Made the "Last 10 Damage Events" look a bit nicer.


[h2]Visual:[/h2]
  • Fixed various flying objects on the landscape. (There are still many occasions but we are going through them).
  • Fixed one of the issues that could cause Joel to rotate oddly in the Introduction cave.
  • Fixed one of the visual issues related to bear attack.


[h2]Other:[/h2]
  • Fixed issue in Chinese localization with tag related issues.
  • Minor music and sound fixes.
  • Various localization updates.

Winter Survival is available now🔥

Hey, survivors!


We've have finally come to one of our most important moments on our game development journey. It has been a journey full of ups and downs but thanks to you, we've finally managed to reach its crucial step which is a release day. And what more can I say – I'm more than thrilled to announce, that Winter Survival has officialy entered into Early Access! Don't hesitate and jump into the thrilling adventure where you'll not only have to take care of your body, but also your mind. For those of you who missed yesterday's news, check the trailer to get yourself in the right mood before playing our game.

[previewyoutube][/previewyoutube]

[h2]Keep your feedback coming🙇[/h2]

As an Early Access game we need your feedback more than anything else. Sure, we've already shared a road map with you and we already know what we want to accomplish in the future, but most of it will be adjusted based on our community's feedback. Having said that, if you feel like you have a cool idea for the game or simply have any suggestions on how to make the game better, simply head over to Feature Upvote and add your suggestions there. In this way, not only we'll be able to keep track of those ideas, but it'll make the job way easier for our production team as well. And remeber – there are no stupid ideas, so don't hesitate and post anything that you'd like to see.

[h2]Stay up-to-date📰[/h2]

And that's it! I know that you're cannot wait to jump into the gameplay, so I might as well stop bothering you. Just before you go, I'd like to let you know that we've teamed up with some fantastic developers, and we've prepared a couple of bundles for you. Keep in mind that those bundles won't last forever, so if you're looking to kill two birds with one stone, now it's the perfect time to do so.

https://store.steampowered.com/bundle/32221/

https://store.steampowered.com/bundle/38482/

https://store.steampowered.com/bundle/39274/

https://store.steampowered.com/bundle/38922/