1. Winter Survival
  2. News

Winter Survival News

Game Update v12119 arrived!

Game Update v12119


[h2]New[/h2]
  • Clock added to the Status tab to show more precise time of day.
  • Added basic spear crafting recipe to Act I (in shelter).
  • Campfires should now be destroyable by hammer (more items to be added soon). Currently all campfires will return the same resources. In an upcoming update they should return the intended resources, but we wanted to get this functionality out asap rather than waiting for everything to be done).


[h2]Balance[/h2]
  • Large storage chest now has capacity of 250 instead of 80 (which was smaller than small storage chest now).
  • Changed recipe for basic spear (softwood stick) to allow it to be hand/self-crafted, meaning requiring no workbench. The recipe requires a large branch and a stone knife (in a future update any knife will do). The knife will not be consumed in the precess, since you are just sharpening a stick.


[h2]Bugfixes[/h2]
  • Fixed an issue where temperature would be significantly lower than expected after exiting shelters (-10° extra to the intended temperature) in Endless mode.
  • Animals should no longer spawn from "Cooking Outside Event" as long as campfire is in shelter or a cave at the moment of it being lit up.
  • Fixed an issue where "Cooking Outside Event" spawning of Bear or Boar could trigger prematurely. (In story mode it should only be unlockable around Bonfire quest time).
  • Fixed an issue where event spawned animals (Cooking Outside, Sleeping Outside) would stay forever and cause potential pile up of animals in an area. Running away a good distance from the area should make them go away.
  • Fixed an issue where stamina would stop being regenerated after dodge (There still seem to be a few potential ways to bug this out. We are looking for more reproduction steps on how this happens).
  • Fixed an issue where through crafting we could stack items at higher than intended stack sizes which could lead to errors, or even crashes.
  • Fixed an issue where animals would look 'alive' after being killed and skins being relootable. (Their bodies will still stay there forever for the moment, we will fix this in future hotfix).
  • Blocked usage of Quickslot Items during traversals which could lead to getting stuck or losing input.
  • Temporarily removed fox skins from loot tables until foxes are fully added to the game.
  • Removed "Large Campfire" recipe that could sneak into player crafting booklets. Remnants of the old Prologue / Demo.
  • Fixed one case where we could lose sound completely after going into the adaptation screen (Core).
  • Fixed an issue with fuel item (branches etc.) duplicating on loading a save game. (There still might be some in world from older save data, but new ones should no longer duplicate).
  • Fix for Leather Waterskin not being craftable.


[h2]Visuals[/h2]
  • Fixed an issue where after hitting a specific tree its trunk would not match its stump and a minor texture fix for one of the trees.
  • Fixed an issue with texture on bridge pillars.


[h2]UI[/h2]
  • Bait Widget had a visual update.
  • Added visual representation for items for how many will be crafted when a recipe creates more than 1 item as a result of crafting.
  • Minor tweaks to Quest Tracker alignment and sharpness of text.
  • Minor tweaks to recipes so they show up properly in proper crafting categories (Campfire Cover, Leather Patch)
  • Crafting Stations should now properly show up in Construction.
  • Fixed an issue where Wolf Skin recipe would still show up in Leatherworking crafting table.
  • Fixed an issue where Icon for "Left Arrow" was wrong.
  • Fixed a missing icon on Antiparasitic Medication.


[h2]Stability[/h2]
  • Fixed a crash with LXR Light Detection.
  • Fixed a crash with Lockpick.
  • Fixed a crash with Consumable: Blackberry when used as Bait.
  • Fixed a crash related to Cooking / Destroying Campfires.
  • Fixed a crash related to Axe (attempting to morph axe without morphs).


[h2]Localization[/h2]
  • Various localization tweaks.


[h2]Launch Option[/h2]
  • We added a new game-run option for players who experience Graphics Card related crashes - "Winter Survival (GPU Crash Debugging)". If you are experiencing graphic card related crashes often, you can play on this mode and send us crash reports which will help us find information or resolve issues related to GPU crashes (This might affect performance as we are gathering more data for debug purposes).

Winter Survival is available on GeForce Now!🔥

Hey, survivors! ❄️


While most of you probably enjoy the game on Steam, we'd like to let you know that Winter Survival is available on GeForce Now as well. We've heard your comments regarding that matter and with the quick reaction and help from fine folks over at Nvidia, we're thrilled to share that you can start your battle for survival in the cloud as well.



On the other hand, we're still actively gathering your feedback and working on improvements to the game. Your opinions are crucial to speed the process of development, so keep those comments coming – we're constantly reading those and passing to the production team. Hence, the next update should be alive tomorrow. Until the next devlog, folks!

~Your humble marketing guy - Sewek

Hotfix v11864S

A quick hotfix to rebalance gains and losses when sleeping and fixing 2 crash issues.
The quick fixing of the crash issues was possible thanks to everyone using the crash reporting tool. So keep doing it :)


[h2]Balancing[/h2]
  • The Story Woodcutter Hut Shelter when sleeping now restores:
    • +14 energy per hour slept (was +12).
    • The thirst and hunger gains have been reduced to -1 thirst per hour (was -3) and -6 hunger per hour (was an outrageous -14) respectively.
    • Heat loss reduced to -3 heat per hour (was -6).
  • Endless mode and craftable beds have been rebalanced similarly.


[h2]Stability[/h2]
  • Fixed a crash when toggling Instinct Mode on/off while being near certain items.
  • Fixed a crash related to setting weather data on events.


Game Update v11769 has arrived!

Game Update v11769

[h2]New[/h2]
  • Added custom difficulty slider for XP gained on cutting trees.
  • When a new debuff / buff is gained, its name should now be shown on the UI for a short period of time.
  • Few treasure sites are added to Story Act I and Endless Modes.
  • Semi-Automated Crash Report system has beed added. When crashing you can now utilize the Crash Reporter itself ("Send and Close" or "Send and Restart") to send us the crash reports directly which should help with finding and resolving crashes faster in the future.


[h2]Balance[/h2]
  • Increased the fuel capacity of campfires by 50% - which should make them last longer.
  • Increased storage Woodcutter Hut chest capacity to 150, and craftable Small Storage Chest to 100.
  • Respawn time of most plants and mushrooms increased as most would respawn before the previous spoil.
  • Increased spoil time on meat and cooked items so they last longer.


[h2]Bugfixes[/h2]
  • Fixed a bug where Bone Spear was not craftable.
  • Fixed an issue where dried skins would show up in booklet as a craftable recipe.
  • Fixed an issue where you could duplicate items by transferring them while dragging them.
  • Character no longer has hammer between legs in Inventory Screen.
  • Made more random items not be able to be put on quickslot if they don't have an use.
  • Fixed an issue where Fur Clothes required Materials that were only craftable at a later level.
  • Fixed an issue where rope that had interaction disabled, re-enabled itself when loading game.
  • Fixed an issue where Insanity Gain Multiplier was not properly being applied to the slider in Custom Difficulty settings.
  • Fixed an issue that prevented Spears show up in the Weapons/Tools tab in the Inventory when filtering.


[h2]Stability[/h2]
  • Fixed a crash related to nullptr item in inventory.
  • Fixed a crash related to drying skins on the skin rack when loading.
  • Fixed an issue with FPS drop after loading in specific circumstances (Duplication of Item Holders).
  • Fixed an issue when dropped items after loading a saved game could be picked up many times, leading to fake items in inventory and causing crashes in the long run. There is still an issue with branches / fuel items that we are resolving for next update or hotfix.


[h2]Localization[/h2]
  • Fixed an issue with Korean (welcome screen now shows the continue button correctly).
  • Fixed an issue with Chinese and Korean where books could not be readable directly from inventory.


That's it for today. We are off to work on the next update...

Game Update v11659 is here!

Game Update v11659

[h2]New[/h2]
  • Added Hot Water recipe to allow creating drinkable water that does not make you lose heat, but gain heat instead. It requires normal water that you can find anywhere from your canteen. You can drink that Hot Water directly from any campfire or pick it up and carry it around in a Cup (craftable item).
  • In Story mode Hot Water recipe should be available after the first night.
  • Added ability to save the game on Campfires, too.
  • Insanity Gain Multiplier avaliable in custom difficulty settings for Endless mode.


[h2]Balance[/h2]
  • Glue Stick recipe added when the player picks up sap. Both in Story and Endless. Will not be available if you already looted sap in Story mode before. A retroactive addition will be added in a future hotfix).
  • Sap drop rate from trees increased.
  • Removed Fox Skin Drying recipe from Drying Racks until foxes are added.
  • More Ivy added to Boar Biome (Endless).
  • Increased the capacity of the Canteen from 200 to 300 (50% increase).
  • Hot Springs temperature increased further.
  • Insanity gains reduced by 20% in Survivalist and 60% in Explorer mode.
  • Insanity heavily reduced on being "Cold" by 87.5% and reduced from being "Icy" by 50%. No change when Freezing.
  • Weight on many items has been readjusted.
  • Adjusted fuel values on many burnable items so they grant more fuel (most of the fuel values have been doubled and sometimes even tripled).
  • Added XP gain on cutting trees to make endless start a bit smoother. A major XP rework is still incoming as various items are granting too much or too little XP when picked up or crafted).
  • Finishing quests now awards XP.
  • Objects can now be placed in the Sawmill.
  • Spear throw damage increased by 50% in Survivalist difficulty. It should take about 2 hits in Explorer and 3 hits in Survivalist to kill a wolf by throwing. Even less when hitting the head as the damage here becomes even higher. Next week additional spear and combat changes will follow.
  • Nails and nail boxes now have higher stack amounts. Remember, you can open nail boxes to extract nails.


[h2]Reminder[/h2]
  • You can press "R" to see % of your stats and extra information on HUD.


[h2]Bugfixes[/h2]
  • Fixed another issue related to Wolves duplicating in Story mode after Quick Resets.
  • You should no longer get a random axe head in the inventory when axe gets destroyed (Legacy problem from original demo).
  • Fixed destroying campfires, when removing walls or other building objects as they were wrongly detecting overlap.
  • Removed ability to put Big Stone into quickslot since it does not have any function.
  • Fixed an UI issue related to showing wrong health in Status tab when custom difficulty options were enabled.
  • Minor fixes related to changing difficulties when using custom difficulty.
  • Fixed an issue where you could pick up items from campfires without necessary containers (Cup, Bowl). We are looking for feedback on this system in general.
  • Should no longer play "Ow, my ankle" text and voice lines when Wolf gets trapped or when getting overloaded with weight.
  • Fixed an issue where crafting a Wooden Door would result in getting a Thatch Door instead.
  • Fixed an issue where crafting a Wooden Window would just eat the resources, but not create anything.


[h2]Gamepad[/h2]
  • You can now rotate items when placing while using a gamepad (with shoulders).
  • Fixed ability to move in underneath in UI widgets while tutorials were being shown with gamepad.


[h2]Quests[/h2]
  • Fixed an issue with "Investigate the Noise" quest in Sickness scenario where it would not complete properly.


[h2]Stability[/h2]
  • Fixed a crash related to Item Holding.
  • Fixed a crash related to inventory items.
  • Fixed a crash related to save/load of Storage items.



[h2]Other[/h2]
  • Various localization additions and fixes.
  • Fixed few item descriptions.
  • Minor music and sound tweaks + reverb effect tweaks.
  • Minor animation tweaks.
  • Fixed an issue where wolves could get stuck in a specific wolf lair. (Can still occur potentially on some lairs if they aren't placed perfectly.)
  • Tutorial text fixes in journal.
  • Minor visual adjustment to Broken Clothes Indicator on HUD