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Winter Survival News

Winter Survival just got another update for Autumn SalešŸ”„

[h2]Balance[/h2]
  • A heavy axe attack deals more damage than a light one [light: 5 dmg, heavy: 5-10 dmg].
  • Added extra tips about using Instinct in Echoes of Sabotage 2 & 3 quests.
  • Added more Mountain Moss in various areas.
  • Changed Adaptation Level on which player is getting Wooden Bowl and Cup from level 16 to level 11.
  • Changed weather is affected by sleeping time.


[h2]Bugfixes[/h2]
  • Fixed a bug that stopped players from removing the battery from a device.
  • Fixed a bug with charcoal spawning without limit.
  • Fixed a bug that caused an overwhelming amount of blizzards in a short time.
  • Fixed a blocker in ā€œHunting: Investigateā€ that prevented the player from picking up the trap after Save/Load.
  • Fixed a bug that prevented the player from building when the player had a spear or axe in his hands.
  • Fixed an exploit that could help players move past the Harbor Gate.
  • Fixed a bug that let players fall under a map using the rope.
  • Fixed names, icons, and descriptions for fries.

Current state of the game and future plans for Winter Survival🐻

Hey, survivors! ā„ļø


As Winter is slowly but surely approaching, I thought it’s gonna be the perfect time to finally share with you some inside info about the current state of the game and what our future plans are. It’s gonna be a fully transparent statement from our side, so I highly encourage you to read it till the end. I will divide the announcement into separate sections for easier and more convenient navigation, because I feel it might be a pretty long devlog. So, let’s not waste more time, and jump straight into it, shall we? šŸ‘‡



[h2]Current State of the Game šŸ“ˆ[/h2]

Currently, Winter Survival has three different game modes to offer: Story Mode, Survival, and Cold Wave. Each one of them gives you a whole new experience and totally different approach to the game. For example in Story Mode you will experience the story of Danny and his missing friends while learning step by step all of the necessary survival mechanics like building, hunting, and simply staying alive.



Right now there are two acts available for you to try and for those of you who have already experienced it, I highly suggest you to go through it once again, because a lot has changed since the initial release into Early Access back in March 2024. And obviously that’s not all that we have to offer, but we’ll come back to it later on in this announcement.

Apart from the Story Mode, there are also survival and cold wave modes available. Survival offers you the opportunity to test your skills and master them to the perfection while staying alive as long as you can. Cold Wave however is aimed for the seasonal experts who have already learnt the ins and outs of the game and are looking to test their knowledge against the others. The idea is quite simple – the longer you stay alive while facing the ever-worsening weather, the higher your score will be. But the question is – how much are you willing to sacrifice to climb up the ladder?



[h3]Fixes and QoL improvements 🪱[/h3]

Obviously, content is one thing and fixing the game is the other, and we’re fully aware that we didn’t have quite the start we wanted and there were many of you who have experienced game breaking issues. But, thanks to your help and support we’ve managed to track most of those pesky bugs and problems. Since our EA launch back in March, we’ve managed to fix approximately five hundred bugs and adjust a plethora of different things to balance the game according to your feedback.

The icing on the cake is dozens of changes and general improvements that made their way into the game. To fully witness what we’ve managed to do, check our updated road map below. Rest assured, we’re still tracking your reports in Steam discussions, announcements, and on our discord server, so don’t hesitate and keep those comments coming, folks! šŸ‘



[h2]What future holds for Winter Survival šŸ¤”?[/h2]

Alrighty, since we’ve managed to cover the current state of the game, now it’s gonna be the high time to share some inside info about the future plans for the game. Let’s roll!

[h3]We’re working on ACT III šŸ”„[/h3]

Yes, you’ve heard that right! Currently we have a dedicated team that is focusing purely on bringing you the much anticipated ACT III for the story mode. Most of our efforts are put into the whole ACT III quest chain while working on brand-new features of which I cannot speak as of yet. It’s still quite a long journey till the end, but looking back in time we want to make sure that we deliver the best quality product possible to simply avoid any form of disappointment from your side.

Basically from now on we want to make sure that we're more than happy with the quality of the final product and only after that release it to you. No worries tho – the paratrooper makes sure that we work hard on a daily basis. Don't make him angry. You won't like him when he's angry!



[h3]Updates are on its way šŸ‘€[/h3]

I hope you’re still with me, because I promise that is the last thing we need to talk about. We understand that there are still issues, bugs, or problems – you name it – that we need to deal with. Having said that, till the end of a year you can expect two more game updates coming your way. We still do not have the exact date of the release, but as soon as I get that out from our producers, I’m gonna share that with you.

[h2]Stay up-to-date šŸ“°[/h2]

Unfortunately, all good things come to an end. Right now, we’re waiting for your comments, so if you have any questions, suggestions, or simply would like to share your opinion with us, make sure to leave your answer in the comment section below. I’ll make sure to keep you folks updated on a regular basis regarding the progress we’ve made so far, but for now until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/

~Sewek

Brand-new Winter Survival Update is Here!šŸ”„šŸ‘€

[h2]Balance[/h2]
  • Overloaded inventory no longer stops you from moving, now you are very slow but still mobile


[h2]Bugfixes[/h2]
  • Fixed bug in the Relocation quest in Act 2 that prevented you from building bed and door after Save/Load
  • Fixed Bug in The Survivalist Instinct quest in Act 1 that locked the ā€œLight Snowā€ weather and prevented you from getting Cave Buff later
  • Fixed a bug that could lock you in the cave with Axe tutorial if you progressed through the quest in a certain way
  • Fixed bug in the Hunting quest in Act 2 that made you lose input if you placed the bait before going up the hunting tower
  • Fixed a bug with a missing Cowcatcher on the Trolley, which prevented you from leaving the cave in Act 2
  • Fixed a bug that blocked the last objective if you dropped the Axe during the Axe tutorial
  • Fixed a visual bug that didn’t show the timer in the Symptom tutorial in Act 1
  • Fixed bug with missing device to open the metal gate in Act 2
  • Added missing Leather and Hard Leather Patch recipes in Story Mode
  • Fixed bug with Missing String Entry in Wrong Address quest
  • Fixed bug with Missing String Entry on Metal Winch
  • Removed not working Radio Tower from Cold Wave Mode
  • Fixed a bug that allowed you to open inventory in the Strange Dream quest



Another update for Winter Survival - ACT II is here!

[h2]New & Improved[/h2]

  • Reworked the Wetness UI - now it shows you how your Cold Protection is affected by different percentages of wetness


[h2]Bugfixes[/h2]

  • Fixed a bug with a chest going into the floor of a cave to the point it was hard to use lockpicking on it
  • Fixed a bug with the wrong tooltip on a ladder that led you to the mountainous area with eagle nests
  • Fixed a bug with the bridge when the collapse sequence wasn’t triggered if the player approached the bridge in the wrong way
  • Fixed bug with wrong names on Cold Wave radars’ ladders
  • Fixed bug with Echoes of Sabotage II quest triggering before finishing the building the house
  • Fixed more unpickable items:
  • Cigarettes - crate near the woodcutter's hut
  • Small cog - destroyed house near Babcia's
  • Broken milk container and frying pan - woodcutter's hut
  • Fixed a bug that let the player fall through wooden planks in a destroyed shack
  • Fixed bug that teleported player out of the map if player tried to unstuck the character
  • Fixed a bug that blocked players from crafting Large Branch even with enough resources
  • Fixed crash that occurred then animal was hit with the Trolley
  • Fixed bug with broken rails floating in the air
  • Fixed bug that spawned fallen trees in different locations like trails or roads
  • Fixed bug with the wrong position of the quest marker in the Footsteps of the Friends II
  • Fixed bug with wooden wall slope not reacting to the rotation buttons
  • Fixed bug with chest from shelter that couldn’t interact with tool crafting station (items detected in UI, but the recipe couldn’t be crafted)
  • Fixed bug that could break Paratrooper questline when the player took items from the landing zone before seeing all Paratrooper’s avatars
  • Fixed bug that blocked input when changing items in hands


[h2]Balance[/h2]
  • Cave Moss respawn time changed [from 20 sec to 600 sec]

[h2]Visual[/h2]
  • Added more contact shadows in small foliage

ACT Update Hotfix #2

  • Fixed issue with the Trap tutorial by moving it from objective start to first trap pickup (it was showing 2 tutorials at once - Rabbit and Trap tutorial, causing blockade of the rabbit tutorial on the screen)