The Road to Survival Just Got Smoother đ¤ď¸đ
Hey, survivors!
Itâs time for another round of updates to be rolled out in Act III. This devlog focuses on technical improvements that influence gameplay, including crafting UI, building system, and animal tracking events.
[h2]Crafting with clarity - UI Improvements đ§Šâ¨[/h2]
Crafting is no longer a walk in the dark. We've reworked the crafting UI to give you insight into what youâre making and how it works.
- Youâll now see what effects your crafted item will remove, and how completely.
For example, do you want to stabilize a broken leg? Youâll know right away that the leg stabilizer removes the twisted ankle effect 100%. - Weâve also removed the energy cost associated with crafting. Finally, no more second-guessing whether you can afford to craft in the middle of a blizzard. Now, if you have the materials, you can build it.

[h2]Fixing Shelter - Upgrade of the Building System đ¨đ [/h2]
The shelter building system just got a visual communication upgrade. No more hovering over buildings to guess if somethingâs off. Now, Instinct Mode visual cues tell you instantly if repairs are needed.
- Weâve improved how damage and destruction are shown on structures.
With better visual feedback, you will know when you need to fix your place to stay.


[h2]Hunt or Be Hunted - Tracked-Down Event đťđž[/h2]
Letâs take a look at tracking the bear. Previously, trailing wildlife was more guesswork than strategy, so weâve rebuilt the tracking event to let you take control.
- Also, the bear tracks are easier to spot, making it possible to simply avoid a deadly encounter altogether. We also revised their locations on the map.
- Weâve upgraded a meat pile that makes the bear sleep.
Each of these changes was designed to make key systems more intuitive, provide better information up front, and reduce unnecessary friction during play.

~Kinia