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Winter Survival News

Hotfix #2 for 1.0 version is available! 🛠️

[h2]Hey Survivors,[/h2][p]Once again, thank you for your continuous feedback and for reporting the issues you’ve encountered. We’ve prepared another hotfix for you — you can find all the details below.[/p][p][/p][h3]Stability & Crash Fixes[/h3]
  • [p]Fixed instability caused by spawners only using stored references.[/p]
[h3]New & Reworked[/h3]
  • [p]Added marker for totems and disabled spatial loading for them.[/p]
  • [p]Added a Nails Mould item to the game, that allows you to craft Nails at the smelter and placed it in multiple places in the world.[/p]
  • [p]Added additional spring for the gun-making quest and outline for related objectives.[/p]
  • [p]Added hint for required cold protection in the Freezing Zone objective.[/p]
  • [p]Added Golden Bear Points MMR multiplier in Cold Wave.[/p]
  • [p]Added summary update for moving items between inventories in Cold Wave.[/p]
  • [p]Added new objective name for Cold Summit quest to show required cold protection.[/p]
  • [p]Made hunting animal IK trace checks run only on death..[/p]
[h3]Balance[/h3]
  • [p]Reduced trolley parts in Act 1.[/p]
  • [p]Added more items that ignore Cold Wave gather multipliers.[/p]
  • [p]Removed trolley parts from Tier 2 chests.[/p]
  • [p]Cold Wave damage to players adjusted after Wave 51 to be higher the longer it lives.[/p]
  • [p]Spears removed from Act 2 start to prevent accidental loss and throwing issues.[/p]
  • [p]Adjusted Broken house near bridge area key weight.[/p]
  • [p]Snitches can no longer be destroyed by snowballs/rocks and will call a marshal when hit.[/p]
  • [p]Made certain quest traps and beds/firepits indestructible.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where wolves would refuse to exit combat for long periods of time, potentially causing large insanity gain from cornered when not intended.[/p]
  • [p]Fixed an issue with dodge where Dodge would not work if you rebinded movement keys.[/p]
  • [p]Fixed several issues with Hunting Quest where you could get stuck unintentionally in various stages of trying to catch the deer. If you still experience any issue here please report with F7.[/p]
  • [p]Fixed an issue that there were two buttons to reassign dodge in keybinds menu.[/p]
  • [p]Fixed an issue with navigation mesh that could cause wolves to get stuck on fence posts when running towards the player near the Hunting Grounds Shelter.[/p]
  • [p]Fixed knife multiplier in Cold Wave game mode.[/p]
  • [p]Fixed Winter Collection side quest not starting when Cold Summit quest begins.[/p]
  • [p]Fixed Cold Wave golden bars rays not showing after the first wave.[/p]
  • [p]Fixed gun reloading during interactions.[/p]
  • [p]Made starting shelter in Sickness scenario destructible, which now allows it to be expanded.[/p]
  • [p]Fixed Cold Wave radar ladder issues.[/p]
  • [p]Fixed Survival Mode Bear behavior where bear was not despawning after fleeing.[/p]
  • [p]Fixed deer hunting issues, markers, and blocked unstuck exploits.[/p]
  • [p]Fixed an issue where you could get stuck when impaling delusion animals.[/p]
  • [p]Fixed falling bridge collision until the fall sequence is complete.[/p]
  • [p]Fixed checkpoint naming issue.[/p]
  • [p]Fixed windowframe and doorframe colliders for interactions.[/p]
  • [p]Fixed Cold Wave summary update for inventory transfers.[/p]
  • [p]Fixed an issue with Bone Jaw Trap not being interactable when dropped from inventory.[/p]
  • [p]Fixed an issue where you could get multiple markers on Fallen Dawn quest at same time in Story Act I.[/p]
  • [p]Fixed lighthouse beds and firepits being destructible.[/p]
  • [p]Fixed stench tutorial.[/p]
  • [p]Fixed issue with wooden windows when trying to place multiple in row would switch it to thatch window.[/p]
  • [p]Fixed reinforced door collision and reinforced doorframe collision.[/p]
  • [p]Fixed Adaptations tab showing before the Crafting tab is opened.[/p]
  • [p]Restless sleep will now properly remove itself if Nightmares symptom ends.[/p]
  • [p]Fixed herbal calming extract awarding Calm Mind and removing selenophobia.[/p]
  • [p]Fixed alcohol & nicotine craving end timing.[/p]
  • [p]Fixed unnamed syrup item being renamed properly.[/p]
  • [p]Fixed paratrooper quest behaviors.[/p]
  • [p]Fixed Survival Game mode scenario "Home" fireplace not removing unease debuff.[/p]
  • [p]Fixed multiple AI issues related to rabbits.[/p]
  • [p]Fixed wolf missing items after endings and stat resets.[/p]
  • [p]Fixed unpickable small bones.[/p]
  • [p]Fixed Cold Wave objective update.[/p]
  • [p]Fixed unpickable dollar coins.[/p]
  • [p]Fixed push/pull box arena near rabbit glade.[/p]
  • [p]Fixed Cold Wave leaderboard text.[/p]
  • [p]Fixed Nicotine Addiction symptom to properly give the nicotine craving effect.[/p]
  • [p]Fixed paratrooper rock adjustment.[/p]
  • [p]Several fixes with axe tutorial in Act 1 - related to wolf.[/p]
  • [p]Fixed multiple localization issues.[/p]
  • [p]Fixed rare issue with paratrooper pointing logic.[/p]
  • [p]Fixed runaway points for Survival Mode Bear.[/p]
  • [p]Fixed potential stuck states for wolves during attack warnings.[/p]
  • [p]Adjusted boar navigation to prevent getting stuck.[/p]
[h3]Visuals[/h3]
  • [p]Fixed decal meshes for animals (Instinct).[/p]
  • [p]Fixed Cold Wave load screen icon.[/p]
  • [p]Base Knife added for crafting spear stick and updated name/icon.[/p]
  • [p]Improved paratrooper visual cues.[/p]
  • [p]Improved environment materials and pushed LOD fixes.[/p]
  • [p]Updated multiple Cold Wave icons (load screen, main menu tab).[/p]
  • [p]Updated animal decals across modes.[/p]
  • [p]Updated icons for Nail mold, base knife, and related items.[/p]
  • [p]Fixed landscape IK trace issues in Acts 1–3 meaning footsteps will be more accurate.[/p]
  • [p]Applied additional LOD fixes.[/p]
  • [p]Updated Bear Killer buff icon.[/p]
  • [p]Fixed animal decal passes.[/p]
  • [p]Fixed proper cinematic for trolley gate destruction when outside the trolley.[/p]
  • [p]Fixed an issue where Motion Blur would not apply properly or be overridden by local post process / weather effects.[/p]
[h3]Audio[/h3]
  • [p]Improved SFX: hand trolley breakdown, item placement, sleeping bag, battery swap, execution loading music.[/p]
  • [p]Added proper destruction SFX and cinematics for trolley-related sequences.[/p]
  • [p]Fixed battery swap, sleeping bag SFX, and loading music issues.[/p]
  • [p]Fixed placing items in main inventory slots SFX.[/p]
  • [p]Fixed danger and combat music trigger in Prison Escape.[/p]

First Hotfix for 1.0 version is here! 🔥

Hey, survivors!
[p]We're so thankful for the amount of positive feedback we've received since the 1.0 release of Winter Survival. Your reports, suggestions, and reported issues have helped us track the issues you've encountered, and here we are with the first hotfix. Full patch notes are available as always below! [/p][h3]Stability & Crash Fixes[/h3]
  • [p]Further improved the stability of shader precaching and PSO building.[/p]
  • [p]Fixed a crash issue related to picking a Golden Bear Spot in Cold Wave.[/p]
[h3]New or Reworked[/h3]
  • [p]Added narrative music loading when entering Act III from any save.[/p]
  • [p]Added full tutorial set: cowcatcher, trolley basics, trolley advanced, chests, fox, and stone foundations where they were missing.[/p]
  • [p]Reworked paratrooper hallucinations to properly disable after finishing “Missed in Action.”[/p]
  • [p]Added retroactive fix for missing truffle spawns.[/p]
  • [p]Added localized % to the language selection to show how much of a particular language is translated (mainly for community-translated languages, so that it's clear how far along they are).[/p]
[h3]Balance[/h3]
  • [p]Increased insanity gain on Survivalist difficulty by 10%.[/p]
  • [p]Decreased the speed at which the player gets tired by 10% in Survivalist difficulty.[/p]
  • [p]Reduced the amount of damage caused by Weather to buildings by 66% as the amount of repairs required was significantly higher than intended.[/p]
[p]
We will continue to monitor the effects of balance changes and make further adjustments.[/p][h3]Bugfixes [/h3]
  • [p]Fixed a bug that Cloudy Weather was damaging buildings.[/p]
  • [p]Fixed an issue with Leaderboards for Cold Wave still showing Season 1.[/p]
  • [p]Fixed an issue where leaderboard values would wrongly display 0 - needs an extra run per person for refresh.[/p]
  • [p]Improved navmesh validation on Wolf Cave in Act 1 to prevent blockers in case the wolf doesn't spawn.[/p]
  • [p]Fixed collision on Meat Pile, as it could prevent the bear from reaching it in some rare cases.[/p]
  • [p]Fixed some outlines on quest items.[/p]
  • [p]Fixed collision issues on some drawers so that you can't pick up items through the drawers without opening them.[/p]
  • [p]Added missing Cave Volume, between the Act 1 to Act 2 transition area, so it is now properly treated as a cave.[/p]
  • [p]Fixed sneaking/chase wolf using incorrect animation.[/p]
  • [p]Delusional Rabbit will no longer count for completing the quest in Act 1.[/p]
  • [p]Fixed some wood placement on the tracks in the swamp area, as it could cause issues.[/p]
  • [p]Fixed an issue where the Act 1 Broken House door near the bridge might have been opened after loading incorrectly.[/p]
  • [p]Fixed an issue where baits for rabbits were sometimes not working correctly.[/p]
  • [p]Fixed an issue where boar digging might not have been working correctly.[/p]
  • [p]A minor building adjustment is needed so that when targeting the foundation, the wall is properly placed on the intended foundation rather than on the opposite side.[/p]
  • [p]Fixed missing mound outline + clearing outline for “Missed in Action.”[/p]
  • [p]Fixed harbor landscape collision.[/p]
  • [p]Fixed floating resources and missing wetland pond VFX.[/p]
  • [p]Fixed an issue where wolves would sometimes not respawn on checkpoint loads, leading to broken quest chains in the worst-case scenario.[/p]
[h3]Visuals[/h3]
  • [p]Improved harbor gate visuals.[/p]
  • [p]Adjusted decals in the basement, in Woodcutter's Hut in Act 1 Area for clarity.[/p]
  • [p]Polished multiple LODs and removed outdated wood assets.[/p]
  • [p]Improved texture upscaling and LOD pop behavior.[/p]
  • [p]Improved rock texture set.[/p]
  • [p]Improved the readability and contrast.[/p]
  • [p]Adjusted building placement visual clarity (starting location).[/p]
[h3]Audio[/h3]
  • [p]Potential fix for the heavy breathing sound triggering incorrectly.[/p]

Winter Survival 1.0 version is out now!❄️

Hey Survivors!
[p]The day has finally come! Winter Survival has officially launched out of Early Access and Version 1.0 is LIVE! After many updates, community feedback, bug-hunting, polishing, and expanding Danny’s journey, you can now experience the full story, new features, and the complete winter wilderness in its final form.[/p][p][/p][h3]Watch the Official Launch Trailer 🎬 [/h3][p]To celebrate the release, we’ve dropped a brand-new launch trailer showcasing the harsh beauty of the frozen world, the dangers lurking in the wild, and the emotional finale awaiting you in ACT III. Check it out and as always, let us know what you think![/p][previewyoutube][/previewyoutube][h3]Animal Diaries – The Bear 🐻[/h3][p]Alongside the 1.0 launch, we’ve also released the newest episode of Animal Diaries, this time focusing on the absolute king of the wilderness – the Bear.[/p][p]Massive, territorial, and relentless, he’s one of the biggest threats you’ll face in Winter Survival. Learn what makes him so terrifying (and how to stay alive when he finds you).[/p][previewyoutube][/previewyoutube][h3]40% Launch Discount 💸[/h3][p]For those of you who have been waiting for the 1.0 launch to check out Winter Survival, now it’s the ideal time to do so! Alongside the 1.0 release we also run a 40% discount which is the deepest discount to this date for Winter Survival. The discount will go live at 7 pm CET![/p][h2][dynamiclink][/dynamiclink]Quick info about languages[/h2][p]With the official 1.0 release we also wanted to inform you what is the current status with the languages. Right now there are eight official languages fully supported. That is Polish, English, Russian, Ukrainian, Spanish, French, German, and Chinese Simplified. The other languages available in the game that is Portuguese, Korean, Turkish, Italian, and Portoguese – Brazil are partially translated and the only way that they can be fully updated is through community translations. Also, with the upcoming patch we plan to show the % when selecting the language. If you're willing to contribute to those translations, feel free to reach out to us in the comments or through our official discord server. [/p][p][/p][p][/p][p][/p][h2]Full patch notes for the 1.0 update[/h2][p]Obviously, along with the 1.0 release we have brand-new patch notes for your reference as well. Apart from the new terrain and story to uncover, there are a plethora of fixes awaiting you there. [/p][h3]Stability & Crash Fixes[/h3]
  • [p]Fixed multiple crashes related to global illumination.[/p]
  • [p]Fixed a crash in the experience component caused by incorrect EXP curve loading[/p]
  • [p]Fixed crashes related to invalid array indices by adding additional protections.[/p]
  • [p]Fixed a crash in CheckBobber() with added safety checks.[/p]
  • [p]Fixed a crash related to the building system.[/p]
  • [p]Fixed a crash in inventory weight calculation (CalculateTotalWeightInInventory).[/p]
  • [p]Fixed a crash triggered during widget loading by adding additional safety validation.[/p]
  • [p]Fixed DLSS crash issues related to alt-tabbing and pausing.[/p]
  • [p]Fixed a crash related to the navmesh missing during certain animal spawns.[/p]
  • [p]Fixed several streaming manager queue issues causing mid-load failures.[/p]
  • [p]Fixed crashes during zone area resource handling.[/p]
  • [p]Improved stability of FSR/DLSS/XESS systems and resolved several crash pathways.[/p]
[h3]New or Reworked:[/h3]
  • [p]Added a new video tutorial for skin drying.[/p]
  • [p]Improved Act 1 tutorials, quest videos, and quest flow.[/p]
  • [p]Improved Wolf run-to-bush behavior and wolf den setup near Broken Bridge Area in Act 1.[/p]
  • [p]Improved crafting menu category consistency (e.g., skin racks).[/p]
  • [p]Improved icicle meshes, ice base meshes, and LODs.[/p]
  • [p]Improved sprint noise mechanics and related AI responses.[/p]
  • [p]Improved AI death persistence after save/load.[/p]
  • [p]Weapons will now auto-re-equip after traversals (shimmy, climb, etc)[/p]
  • [p]Added the ability to craft clothes upgrades without having to unequip the clothes.[/p]
  • [p]Crafting clothes when not wearing any will automatically equip those clothes.[/p]
  • [p]Animals should now see you through interactables (branch bushes, berry bushes, etc.) a little better, leading to more fluid gameplay in combat.[/p]
  • [p]Fixed a lot of issues related to the gamepad and should now be fully playable with the gamepad - please report any more issues that you find in case we missed something. (Especially with hints, or if something requires you to switch to mouse/keyboard.)[/p]
[h3]Bugfixes:[/h3]
  • [p]Fixed missing localization across multiple languages, including custom difficulty, battery UI, weapon reload, Cold Wave mode descriptions, and many others.[/p]
  • [p]Fixed missing recipes for cup, bowl, gun butt, gun strap, and reinforced plank variations.[/p]
  • [p]Fixed improper building with Sarah in restricted locations.[/p]
  • [p]Fixed swamp shelter door issues.[/p]
  • [p]Moved the wheelbarrow so that you can build properly on preplaced foundations.[/p]
  • [p]Fixed socket issues in thatch walls, hatches, and cooking systems.[/p]
  • [p]Fixed the Act 2 paratrooper quest climbing block after loading the game.[/p]
  • [p]Fixed treasure site interaction not disabling after full excavation.[/p]
  • [p]Fixed delusional animals not despawning.[/p]
  • [p]Fixed animals spawning on invalid navmesh.[/p]
  • [p]Fixed rabbit and fox behavior in Cold Wave mode.[/p]
  • [p]Fixed the bear not sleeping after the load.[/p]
  • [p]Fixed boar digging truffles incorrectly.[/p]
  • [p]Fixed delusional prey behavior.[/p]
  • [p]Fixed spear throwing being blocked by objects behind the player.[/p]
  • [p]Fixed an issue on Patching Up Quest - where your shoes could repeatedly get broken by leaving the house over and over.[/p]
  • [p]Fixed multiple collision issues across maps.[/p]
  • [p]Fixed multiple floating assets, incorrect placements, and missing interactions.[/p]
  • [p]Fixed environment blockouts, broken meshes, and resource data layers.[/p]
  • [p]Fixed an issue where you could not build some elements in a house that was situated in a swamp area. (Survival Mode - Act 3 Area)[/p]
[h3]Visuals:[/h3]
  • [p]Fixed uneven water meshes in hot spring areas.[/p]
  • [p]Fixed missing shadows and shader issues in several environment meshes (e.g., willow herbs).[/p]
  • [p]Fixed the invisible ladders/hunting stands caused by incorrect destruction settings.[/p]
  • [p]Fixed collision issues in the Harbor gate and several other structures.[/p]
  • [p]Fixed misplaced rocks to allow proper spear-throwing.[/p]
  • [p]Fixed various foliage culling and visual pop-in issues.[/p]
  • [p]Fixed missing lighthouse door SFX.[/p]
  • [p]Fixed the wetland house structure and holes.[/p]
  • [p]Fixed water effects appearing incorrectly inside caves.[/p]
  • [p]Fixed missing HUD popups in several scenarios (e.g., “You can’t unstuck right now”).[/p]
  • [p]Fixed missing icons in item descriptions and keyword fields.[/p]
  • [p]Fixed navigation issues in menus, inventory, booklet, and settings.[/p]
  • [p]Fixed FOV issues for gun handling.[/p]
  • [p]Removed outdated vignette effects.[/p]
  • [p]Fixed building outlines (green/red) not appearing.[/p]
  • [p]Improved snow visibility logic for Act 1 opening sequence.[/p]
[h3]Balance:[/h3]
  • [p]Improved overall environmental resource placement, including more planks, ropes, and grass near the Relocation area quest.[/p]
  • [p]Balanced Thatch building costs - reduced them heavily to allow for faster initial shelter building (about 60% reduction overall).[/p]
  • [p]Increase the durability of the Thatch building set[/p]
[h3]Audio:[/h3]
  • [p]Fixed missing hot springs ambience near the harbor.[/p]
  • [p]Improved exploration music loudness and added new tracks.[/p]
  • [p]Improved wolf combat SFX.[/p]
  • [p]Improved spear stabbing and charging audio.[/p]
  • [p]Adjusted trolley animal ram SFX to be quieter.[/p]
  • [p]Added missing SFX for multiple interactable objects.[/p]
  • [p]Updated UI SFX for objectives.[/p]
  • [p]Fixed missing journal/quest SFX.[/p]
[h2]Stay up-to-date 📰[/h2][p]And that's it! I won't bother you much longer – go and check out the full release of Winter Survival and experience the finale of Danny's journey for yourself. Dive into the Survival mode to see how long can you survive in this harsh, winter environment. Or put your suvival skills to the test in the Cold Wave mode and climb up the ladder. But last but not least, make sure to leave your feedback – whether it's on our discord server, steam discussions, or in the reviews. Every piece of feedback matters for us, so don't hesitate to drop a comment. Stay sane, and until the next announcement! [/p][p]~Sewek[/p]

Winter Survival – 1.0 Arrives Today: Global Release Map

[h2]Hey Survivors![/h2]

Today is the day — after all this waiting, Winter Survival is officially leaving Early Access and stepping into its full 1.0 release!

No matter where you are, version 1.0 will roll out worldwide today, November 19, 2025.

To help you jump in the moment it goes live, we’ve prepared a global release time map, so you’ll know exactly when Winter Survival unlocks in your region.



Thank you for being with us throughout the entire development! We’re super excited and can’t wait for you to experience the full game. Stay warm out there — your winter adventure begins soon!

https://store.steampowered.com/app/1394960/Winter_Survival/

A New Cold Wave Season is Coming! ❄️

Hey Survivors!
[p]In one of our recent updates we’ve announced that Cold Wave mode has to be disabled for a while. A brand-new season will be available at the official release, and today, I’d like to delve deep into some of the changes that season 2 will bring. Let’s take a look at what's new 👇[/p][p][/p][h2]New Territories 🗺️ [/h2][p]This season broadens the Cold Wave experience with new areas to explore, complete with additional radars and evacuation spots.More routes, more paths to safety, and more opportunities to either increase your score, or die by trying. [/p][p][/p][h2]The Golden Bear 🐻[/h2][p]Speaking of increasing your score – with the brand-new Cold Wave season, we will introduce an optional high-risk, high-reward quest that only the bravest and the most prepared survivors will be able to complete. I don’t want to dive much into details, so you’ll have to uncover it for yourself. [/p][p][/p][h2]Animal Diaries – Boar 🐗[/h2][p]Today, we’ve also released another episode of our Animal Diaries series, but this time we’ll be focusing on sturdy, unpredictable, and driven by raw strength boars. Check it out and let us know what you think in the comments down below. [/p][previewyoutube][/previewyoutube][h2]All you need to know about 1.0 release 👀[/h2][p]With the upcoming 1.0 release of Winter Survival in just two days, we’ve also managed to prepare a handy cheat sheet infographic that should give you much needed information heading to the release. Obviously, these are just the most important things that we believe are worth mentioning, but there is a plethora of new content to discover by yourself.[/p][p][/p][h2]Stay up-to-date 📰[/h2][p]And that's it for today! So, let me know in the comments what do you think about the brand-new season of Cold Wave mode? Eager to put your survival skills to the test? Well… the good thing is you won’t have to wait much longer. The bad thing? Still, two days away from the official release. 🥹 [/p][p]If you want to help us shape the game and future updates just like you’ve done already, consider leaving the review for Winter Survival. It helps us continue following our journey and make the game even more enjoyable for everyone! [/p][p][/p][p]Last but not least, if you want to stay in the loop of everything Winter Survival and you want to be notified as soon as the game leaves Early Access (once again let me remind you – November 19th, 2025) wishlist the game now! 🔥Until the next devlog![/p][p][dynamiclink][/dynamiclink]~Sewek[/p]