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Winter Survival – ACT II Release Date Announcement🔥

Hey, survivors! ❄️


Your favorite marketing guy strikes again! This time, I thought it'd be great to share what the future holds for us in the upcoming weeks. Before I’ll dive into the nitty-gritty details, I’d like to thank each and every one of you who shared your ideas, suggestions, and general feedback with us. Whether it’s been on the discussion forum, our discord, or under the announcements – you guys helped us make the game better, and we’re so thankful for that.



Now, let’s get back to the details, shall we? Many of you have been asking about the next content update for Winter Survival especially related to its story. And this devlog is gonna be all about it – I’ll try to give you as much details as possible without any spoilers, so grab your favorite drink and snack, and let’s roll!

[h2]ACT II Releases in the end of July🔥[/h2]

That's right! Many of you have been asking about when the next update is gonna be available. I'm more than thrilled to say that you're gonna be able to continue your journey on July 24th, 2024. How cool is that? Now, let's check the brand-new teaser for ACT II – spoiler alert – gameplay showcase is coming next week, so stay tuned for more💪

[previewyoutube][/previewyoutube]

[h2]What’s gonna be my main goal?[/h2]

Your main goal in Act II will be to reach a Harbour. As simple as it sounds it won’t be an easy task, and you will need to complete several different quests in order to reach your final destination. Act II will also be the time when you’ll have to face multiple situations in which you’ll have to decide not only your fate but maybe, just maybe, the fate of the others. I don’t want to spill the beans too early, so you have to wait until ACT II releases!



[h2]Everything must come to an end😢[/h2]

And that’s it for our today's announcement. I’m dying to know what you guys think about it, so the comment section below belongs to you right now. Please keep in mind that Act II is not the only thing that we’re working on right now. While we understand that many of you have been eagerly waiting for the next part of the story, we’re still working on bringing you Coldwave mode which we’ve announced a while back ago, so keep an eye out for that as well. A little birdie told me that you can expect some news regarding Cold Wave next week, so stay tuned for more information. Until the next devlog!

https://store.steampowered.com/app/1394960/Winter_Survival/

~Sewek

Game Update #12 is out!


[h2]New & Improvements[/h2]
  • Added Blocking to the How to Play tutorial
  • Now in the crafting bench you can open the ingredients' recipe by clicking on it.
  • We added pointers to the building mechanic to improve visibility of building slots.
  • Bedrolls are now crafted into the inventory rather than being instantly placed to be built. If you wish to build a bedroll, simply deploy it from your inventory.
  • In Story Mode Campfire UI now automatically closes after starting the fire.
  • Wind and flags now have new sound effects.
  • New sound sets added to the Combat System.
  • Mortar and Wardrobe are now destroyable by Hammer.
  • Trolley brakes should now work when riding backwards.
  • Reparented shelter and cave buffs to stat rating buffs. They now both provide +10 cold reduction as long as they're active.
  • We replaced two slopes in the building system with one, which makes building a roof easier.


[h2]Balance[/h2]
  • Weight Pass: Adjusted and rebalanced weight of over 500 in-game items.
  • Clothes: 26 items
  • Consumables: 221 items
  • Containers: 5 items
  • Fuel: 16 items
  • Devices: 5 items
  • Knives: 5 items
  • Misc. Items: 69 items
  • Quest Items: 59 items
  • Axes, Spears and Torches: 16 items
  • Raised the max distance of building next to a crafting station from 800 to 1200.
  • Balanced the Cooking Outside Event. Now the check is each 180s instead of 300s. Chances for boar and bear have risen to 27.5% and 2.5% respectfully.
  • Balanced chances to trigger The Bear The Host event. Explorer: 2% to 5%, Survivalist: 5% to 10%.
  • Maximum speed for the Trolley has been slightly reduced.
  • Tweaked base building collisions for better shelter detection.
  • Tweaked base building collisions for better shelter detection.
  • Decreased time of drying for all skins. From 800 seconds to: -320 for boar, -300 for deer, -200 for fox, -180 for rabbit, -240 for wolf.


[h2]Rebalanced the recipes for animal skin clothes [/h2]
Item
Old Recipe
New Recipe
Gloves
  • 6 dried rabbit skins
  • 2 leather straps
  • 2 gluesticks
  • 6 leather straps
  • 2 gluesticks
  • 2 bone needles
  • 4 leather pieces
  • 4 thread
Hat
  • 1 dried deer skin
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 glue stick
  • 2 dried rabbit skins
  • 4 leather straps
  • 1 gluestick
  • 2 bone needles
  • 2 thread
Pants
  • 1 dried deer skin
  • 18 leather straps
  • 2 gluesticks
  • 1 dried deer skin
  • 14 leather straps
  • 2 gluesticks
  • 4 bone needles
  • 6 thread
Jacket
  • 4 dried deer skins
  • 10 dried rabbit skins
  • 24 leather straps
  • 10 gluesticks
  • 2 dried deer skins
  • 6 leather straps
  • 2 glue sticks
  • 4 bone needles
  • 6 threads


[h2]Bugfixes[/h2]
  • Wolf Sleep Event - now we have a chance to be attacked only if we sleep in wolf territory not every time
  • Two rare crashes were fixed, both related to animals and the game’s garbage collection system.
  • Fixed bug with wrong Trolley placement after loading the game.
  • Fixed an issue with crafting Sewn Clothes in Endless mode when starting with good equipment. Now recipes will be able to use both Winter and Torn Winter clothing.
  • Fixed an issue with the cursor appearing on screen after crafting from a quick slot.
  • Fixed a bug with Cow Catcher snapping to a build slot where a Cowcatcher is already attached.
  • Added description to the walkie-talkie item.
  • Now lockpicking requires having a lockpick.
  • Disabled the “New Objective” notification for hidden objectives.
  • In Story Mode Bonfire UI now automatically closes after starting the fire.
  • Wetness status is now displayed correctly on wet items in equipment slots.
  • Fixed a bug related to clothes when drying not storing durability when saved.
  • Fixed an issue with double ESC in Adaptation and Inventory widgets.
  • Grabbing while jumping should me more consistent now.
  • Now only the placed compass markers are increasing the counter of the placed markers.


[h2]Visuals[/h2]
  • Added default icon for objectives to improve readability.
  • Added tooltip name wrapping.
  • Changed text and icon color to red when the weight is higher than max capacity.
  • Added more options to display maps/images properly on HUD.
  • Added a new icon for Tall Grass in inventory.
  • New meshes for animal skins.

Come and Play Winter Survival at G-Fusion 2024 on May 18th and 19th!



How’s it going?

We are thrilled to announce that Winter Survival is going to attend the video game fest called G-Fusion 2024 in Guangzhou, China! G-Fusion is a video game fest hosted by GCORES.

Winter Survival will be exhibited at booth [ D44 ] on May 18th and 19th . We can’t wait to see you there!

G-Fusion 2024 Website

Ticket Purchase

Game Update #11 is here!

[h2]Improvements[/h2]
  • Disabled camera sway during placement of objects to allow more precise placement.
  • Left Wall Slope / Right Wall Slopes should now be rotatable (Q and R keys by default).
  • New animation set when limping while there are no items in hand when afflicted with "Sprained Ankle".

[h2]Balancing[/h2]
  • Adjusted jump height so that it feels like you can actually jump properly. Some of the “jump puzzles” have been adjusted accordingly. This change has actually been done in game update #10 already, but was missing in the patch notes.
  • Drinking from the canteen will now restore thirst 2.5x faster (~4 seconds to fill full bar at default settings). So drinking speed from the canteen is more in-line with the drinking speed from a river.
  • Heat gain while positive increased 5x (you should be able to warm up much faster in any situation where you are warm).
  • You will no longer gain insanity when cold if you are gaining heat. The insanity circle for heat will stop as long as your heat is rising.
  • Stack size on Stone, Flint, Large Stone, Wooden Log Chunk, Large Branch and Branch increased to 100 in order to take less slots since you are likely carrying or storing a large amount of these.
  • Berry Bushes will now grant you 3-5 berries instead of 5-8.
  • Berries now restore 1 hunger and 1 thirst instead of 5 to reduce reliance on berries as main food / thirst source. Rosa Fruit adjusted to 2 instead of 5 as it is more rare.
  • Fox will now run away with higher speed if noticing the player or wolf.

[h2]Bugfixes[/h2]
  • Fixed torch durability not always showing the correct amount when interacting with Torch Holder.
  • Removed debug "flying red ball" that could appear in various places.
  • Removed wrong 'version' from the Main Menu (it was showing v1.0.0 in bottom right side).
  • Fixes to limping animations with spear and canteen when ankle is broken.
  • Removed random Borscht lying on the floor in Fox Glade.
  • Fixed an issue where you could get stuck on Sickness scenario if you put syrup recipe fragments into the chest.
  • Fixed an issue where "Shelter Campfire" would always 'visually' be on and have no sound regardless of actual state.
  • Fixed an issue where Infected Wound could keep coming back repeatedly even after removing it.
  • Fixed an issue in Story mode with Bonfire where adding resources sometimes did not complete the objective properly or replaced the bonfire for an interactive one.

[h2]Crashes[/h2]
  • Fixed a crash related to an invalid event trying to be triggered when saving, loading, or triggering during gameplay.
  • Fixed a crash related to Item Holding.
  • Fixed a crash with Alert widget when animal despawns.
  • Fixed a crash that could occur when crafting Trolley Storage Upgrade.

[h2]Visuals[/h2]
  • Adjusted textures on Trolley Crafting Station to be nicer.
  • Minor tweak to grass and snow brightness.
  • Fog values adjusted slightly.
  • Fox Snack model updated.
  • Changed the mesh of the Bridge near Trolley Gate / Fox Glade.

Game Update #10 - Combat and Trolley Rework

[h2]New & Improvements[/h2]
  • The Combat System has been reworked to offer a smoother and more dynamic experience when fighting using a spear. We also tweaked a lot of the damage values to be in-line with all these changes (see Balance section).
    • Block has been added to combat allowing you to block attacks and mitigate damage. Blocking drains stamina. By default, hold the Right Mouse Button to block.
    • With the addition of Block, the Throw mechanic has been tweaked, too. Use the V key to change to throwing and charge the throw with the Left Mouse Button as before. If you don’t like V as the key to do so, please remap it to a key of your liking in the Options.
    • We got rid of the disorienting animation when impaling.
    • Impaling can now stun a target and the stunned state is now shown with a new Stunned marker on the animal. Dealing damage to the animal interrupts the stun.
    • Wolves regained the ability to make the player bleed with a bite attack!
    • 15% change to apply a bleed effect with bite attack and 10% with knockdown on Survivalist difficulty.
    • 10% change to apply a bleed effect with bite attack and 5% with knockdown on Explorer difficulty.
  • Trolley has seen various improvements. Apart from various smaller fixes and tweaks, we reworked the Trolley Switches and Levers. You now need a lever in order to activate a rail switch. Your previous switch settings have been reset with this update. Don’t worry though, you’ll find the levers close to the corresponding switch. The switches also have new visuals and they now show the direction they have been switched to.
    • Trolley Torch Holder Upgrade - we added an additional upgrade to the Trolley, now you’ll have a source of light to ride through tunnels and in the night without the need to drain batteries on your flashlight..
    • Trolley Storage Chest - another upgrade for the Trolley allowing you to have a mobile storage with 600 storage capacity.
    • Both upgrades are available in the Trolley Upgrade station in Endless mode upon reaching Adaptation level 25.
  • Compass and Compass Markers - now you can use compass markers to navigate around the environment. In Endless mode you can find the compass hidden in the environment, but in Story mode you’ll get it along with your other equipment in the backpack. Recipes for Compass Marker are available on Adaptation level 10 in Endless mode and immediately after finding the Compass in the Story.
    Wooden and Stone Markers can be crafted, so no matter where you are, the necessary resources should be easily available. Interact with the crafted and placed Compass Markers to select icons and colors that will indicate this location on your compass and make your navigation easier.
  • Foxes - we added a new inhabitant to the Fox Glade which is the area in Endless that you can find behind a Trolley Gate. It may be hard to hunt it with a spear, but try to use the newly added Fox Snack to lure it into a trap. The Fox Snack is craftable on Adaptation level 9 in Endless mode.
  • Added a schematic for a small Spear Holder and plugged it into the ending of False Dawn quest as well as first pickup of the item. Just in case you somehow manage to lose your basic spear holder.
  • Added a schematic for a Stone Basket to the Adaptation System at Level 14 in Endless mode. As the name suggests, it allows you to store stones like the branch holders allow you to store branches.
  • Empty alcohol bottles, wild flowers, broken boar tusks, leaky cans, old needles and rabbit feet made stackable.
  • Improved the movement of the deer so it gets stuck less often in various world objects.


[h2]Balance[/h2]
  • Removed some Pete's Meat/Marko’s Beans on Trolley Station near the Hot Springs in the Story Act I area and the ruined house next to the bridge in the Story Act I area.
  • Changed Rabbit’s rear detection distance to 750 (from 400).
  • Changed Boar's rear detection distance to 700 (from 400).
  • Changed Wolf's rear detection distance to 900 (from 400).
  • Changed Deer’s rear detection distance to 1000 (from 400).
  • Added wolf damage multiplier (120%) to the Survivalist difficulty.
  • Adjusted the base damage on the Wolf’s bite from 5 to 10.
  • Tweaked damage values for spears to better fit the new changes to combat. Please keep in mind that melee and thrown attacks offer a damage range and the actual damage depends on how much you charged that attacks.
      Sharpened Softwood Stick:
      Melee attack: 6-12
      Throw: 6-12
      Impale: 18
      Stone Tipped Spear:
      Melee attack: 10-18
      Throw: 10-18
      Impale: 22
      Bone Tipped Spear:
      Melee attack: 14-26
      Throw: 14-26
      Impale: 30


[h2]Bugfixes[/h2]
  • Removed white border visual bug that was visible on some small icons.
  • Added collision for the top part of Trolley.
  • Fixed a bug with the amount of spears in Spear Holder.
  • Fixed a bug with spears hitting Hiding Bushes.
  • Fixed an issue with wrong camera position in spear animation states when camera sway is disabled.
  • Fixed the issue with input loss after getting hit by an animal while having inventory open.
  • Fixed a bug with Trolley not aligning to the terrain on slopes.
  • Fixed a bug with text not fitting in the booklet [Polish version only].
  • Fixed a visual bug with recipes not aligning properly.
  • Fixed Movable Box sound loop after release during movement.
  • Fixed a bug with filtering the skill section.
  • Fixed a bug causing the camera to clipp through the cave near the waterfall.
  • Fixed a bug with the bush cut event triggering during wolf attack and not ending afterwards.
  • Fixed a bug with Mike’s model appearing after loading a save game near the exit of the Wolf’s Cave.
  • Fixed a bug with the disappearing Adaptation System widget.
  • Fixed a bug with displaying incorrect amount of items in tooltips.
  • Fixed a bug with RRI death not fitting into the screen in some languages.
  • Fixed a non-depleted battery having the icon of a depleted battery.
  • Fixed volume on Bear attack.
  • Fixed Walkie-Talkie sound on begin play when loading "Backpack" save.
  • Increased volume on some problematic Voice Overs.


[h2]Visuals[/h2]
  • Implemented hit reactions for Rabbits.
  • Added new meshes for deer and boar hides, both raw and dried versions.
  • New grass coloring in various locations.
  • Changed mesh for Broken Bridge near Gate.
  • Added Mining Company flag to mark important locations in the environment.
  • Now the cargo in the Cargo Drop event is dropped by an actual helicopter instead of just an invisible plane.
  • Fixed a visual bug with aligning icons in the talent tree.
  • Multiple adjustments and fixes to the visuals of various surfaces.