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NASEF x Venture Valley Launch The Entrepreneurship Beyond the Game™ Challenge

Venture Valley Game, in collaboration with the Network of Academic and Scholastic Esports Federations (NASEF), today announced the second Entrepreneurship Beyond the Game™ (BTG) Challenge, commencing in Spring of 2024 for North American high school students. This innovative challenge harnesses NASEF's proficiency in scholastic esports and student competitions and combines it with the Venture Valley game, a fast-paced strategic business simulation available on mobile (iOS and Android) and PC (via Steam). Venture Valley is a visionary project of the Singleton Foundation for Financial Literacy and Entrepreneurship, a nonprofit public benefit corporation.

The Venture Valley game is a fast-paced strategic business simulation available for FREE download on mobile (iOS and Android) and PC (via Steam).

Budding entrepreneurs start small in Venture Valley, with businesses like dog walking and, through expansion and investment, progress to own mini-golf courses, pizza parlors, hovercraft ride-sharing services, and more. Players learn practical financial and business concepts and terms, as well as the challenges of entrepreneurship. Strategy plays a vital role, as players can create a personalized deck of boost and adversity cards to enhance their enterprises or hinder competitors during gameplay.
Budding entrepreneurs start small in Venture Valley, with businesses like dog walking and, through expansion and investment, progress to own mini-golf courses, pizza parlors, hovercraft ride-sharing services, and more. Players learn practical financial and business concepts and terms, as well as the challenges of entrepreneurship. Strategy plays a vital role, as players can create a personalized deck of boost and adversity cards to enhance their enterprises or hinder competitors during gameplay.
It's free to join this Entrepreneurship challenge, where participants play the Venture Valley game and strive to create the most profitable companies and overcome business hurdles, with the aim of securing the top scores in Valuation, Revenue, and/or Sales. Upon achieving their objectives, participants will need to create a video showcasing their in-game learning experiences. Entries will be evaluated by NASEF based on a combination of players' scores and submitted videos. Winners will be eligible for valuable prizes including a grant to the submitting school/organization and an Amazon card as a scholarship to fund school supplies and school-related costs for the winning team/entrant.