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The Séance of Blake Manor review




It's never a good thing when a creepy shadow-woman bursts into a murder of crows during a thunderstorm, is it?..
Read more.

Oíche Shamhna Shona Daoibh

[p]Hello detectives, With Samhain approaching, the veil is thinning between our land and the lands of the Otherworld. We thought this would be a propitious time to share some traditions and stories with you. [/p][p][/p][h3]The Silent Dinner [/h3][p]
[/p][p]The silent dinner, known as Dumb Supper is a meal eaten in total silence to honour and commune with the dead. The silence creates an atmosphere of respect and calm, allowing for a connection with the spirit world.

Empty places are set for invited spirits or ancestors to join. These are often draped in cloth with candles or belongings of the deceased. Traditionally autumn harvest foods are served or particular favourite of departed loved ones.

The meal itself is a fortune telling event with colcannon made from curly kale and bairín breac lying host to small items and coins to signify the fortunes of the finder in the coming year.

At the end of the meal, messages written on notes may be burned in a candle flame to send them to the other side. The uneaten food from the spirit plate is often placed outside as an offering to the spirits or nature spirits. [/p][p][/p][h3]The Púca [/h3][p]Known to be a mischievous and often terrifying spirit, the Púca is a shapeshifting spirit from Celtic mythology.

Although often known as a trickster it is said that the Púca will steal away children. During the festival of Samhain children are dressed in costumes and masks that hide their true faces and natures, confusing the spirit and protecting them from being taken away.

[/p][carousel][/carousel][p]
[/p][h3]Oweynagat[/h3][p]
Also known as The Cave of Cats or The Morrigan’s Cave, Oweynagat is thought to be a portal to the Otherworld that monsters and spirits use as a gateway to the land of the living during Samhain.

The site is considered to be “Ireland’s Gate to Hell” and is open to the public. Would you be brave enough to visit on Samhain?


[/p][h3]The Story of Ttlachtga [/h3][p]
A grim tale that is said to mark the first Halloween.

Ttlachtga, a daughter of a powerful druid known as Mog Ruith died on the Hill of Ward giving birth to 3 sons. Her story can be read in more detail https://mythicalireland.com/blogs/news/tlachtga-mythology-and-archaeology-of-irelands-most-important-samhain-fire-festival-site ]here.[/p][h3]
Carving Turnips[/h3]


We would also love to see any carved turnips you create during the Samhain festival. Share them on our Discord, Bluesky or Twitter and our favourite will win a copy of The Séance of Blake Manor.

Winners announced on Monday 3 November.

The Séance of Blake Manor is OUT NOW
[dynamiclink][/dynamiclink]

Patch 1.0.619.806


Hello detectives,

We’ve been so blown away by the support and enthusiasm for The Séance of Blake Manor since its launch on Monday. We’ve enjoyed reading your thoughts on social media, our Discord and in the reviews.

We are also very grateful for you letting us know about any issues that you have encountered during your investigations. We’re working hard on fixes for these and today we have released our first patch for the game.

[h3]Patch Notes[/h3]
  • Fixed an issue where cutscene moments that happen on an hour change should no longer cause the game to freeze
  • Ruari's map should not tell people to search his room when they need to be looking somewhere else
  • Examining the Well when you have only Ruairí's components, should not trigger a new lead about the well.
  • Guidance has been added on Lau's map to investigate Ivy's room if you miss a certain clue
  • After lunch, on day 3, if you try to re-enter the dining room, Varley should no longer use Doyle's voice line.
  • Can now successfully discuss third aspect topic with Caitlin when she is in the hedge maze
  • Can now successfully confront Dupre when he is in the hedge maze
  • Rooms with the windows now appear visually correct for 8-9am and the lobby door now highlights
  • Adding "Press L1 (LB) to sprint" should be on FTUE at start
  • Names for key binds are fixed when playing on German keyboards
  • Mr. Varley no longer has contradictory dialog on Day 2
  • Changed Controls now save when you quit the game.
  • It is no longer possible to overwrite not listed controls (e.g. 'C' for 'Timeskip')
  • Look Sensitivity defaults percentage is fixed.
  • The game no longer switches to mouse/keyboard mode until a new gamepad action when switching the display mode resolution using gamepad
  • Exiting Well minigame without completing it no longer makes the overhead Confront/Act icons disappear
  • Doyle's hypothesis is no longer unlocked too early before it is completable
  • No more black screen after breakfast cutscene if D’Arcy’s mystery is already unlocked

Don’t fret this is just the first patch and anything not addressed here will be fixed in one of our other upcoming patches.

If you do experience an issue while you search for the missing young woman, please send a ticket to the helpdesk: https://rawfury.atlassian.net/servicedesk/customer/portal/1 so that we can investigate.

Thank you all for your continued support and Oíche Shamhna shona daoibh!

The Séance of Blake Manor is OUT NOW

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

The Séance of Blake Manor is OUT NOW!

Hello detectives,

Welcome to Blake Manor hotel, please sign the guest book to check in.

Just in time for Samhain, The Séance of Blake Manor is OUT NOW!

[previewyoutube][/previewyoutube]

We’re so excited for you all to embark on the case of Evelyn Deane’s disappearance and discover the many secrets that the hotel, guests and staff hold. The demo was literally only the beginning...

Begin your investigations NOW and take advantage of the 10% launch discount!

Let us know how your investigations are progressing on our Discord, Twitter and Bluesky and consider leaving a review on Steam.

The Séance of Blake Manor is OUT NOW

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

The Mechanics of The Séance of Blake Manor

Hello detectives,

The Séance of Blake Manor is a detective mystery set in remote Ireland in 1897. You play as Detective Declan Ward who arrives at Blake Manor hotel, 48 hours before the Grand Séance, to investigate the disappearance of Evelyn Deane. But there is so much more going on than meets the eye...

Using all the clues at your disposal, your wits and information you discover along the way can you find Evelyn Deane before it’s too late?

[h3]The Time Mechanic [/h3]

The Séance of Blake Manor’s story is shaped by your choices. Time here is an important consideration, as you will have to decide what you think is most significant for this case and use the time available to you to investigate it. You have 3 days, use them wisely.



You arrive at Blake Manor in the middle of an unfolding story. Therefore, the choices that you make (what you investigate, explore and discuss) shapes what happens next. Unlike many other games where the sequence of events is already set, your choices here directly impact the experience you have at Blake Manor.

The time mechanic mimics the feel of Ward’s investigation. Time is limited and moving forward as he discovers more about the missing woman and the potential culprits. Although narratively there is no ticking clock over Detective Ward, the time mechanic allows players to feel the passing of time and moving towards an outcome.

The beginning of the investigation when you arrive at the hotel is the tutorial space and therefore time is more limited. From 9am the following day you have far more freedom to explore. Events such as meals do happen at set times and dates, but you will have the choice to attend these or take your investigations elsewhere should you wish.

Although you may miss some clues and evidence by focusing on others, mysteries will not be closed off for you to solve until late into the game. All 34 mysteries are solvable in a single play, but it may take more than one run through the game to know the optimal route to get it all done!

Should you wish to go back and make a different choice, each save slot does contain a timeline of moments with every hour being a saved moment in time.

We have listened to feedback from the community that the demo did not make the initial time limit clear and this is something we will address.

We understand that the time mechanic might not suit everyone’s preferred play style but we hope that those who do enjoy this mechanic are able to feel as though they are investigating with Ward to save Evelyn Deane and perhaps everyone at Blake Manor before it is too late.

[h3]Detective Vision [/h3]

Exploring and interacting with items is how your investigations proceed and progress. Blake Manor is large and filled with portraits, statues, books and much more so knowing what you can interact with comes in very useful.

Detective vision highlights interactable objects to help you zone in on areas of interest around the hotel you may wish to examine.



[h3]Keeping Track of People, Places and Events [/h3]

The in-game menu allows you to record and even set reminders for key events, has a map that shows you an overview of where characters are located in the hotel, once you have learned about their movements. This is useful so you will know when you can, and more importantly should not, enter their rooms uninvited.



Alongside a record of clues and discoveries you have made along the way so you can always take stock of your investigation so far.



You can also keep track of your suspects as you hunt for the culprit, gathering pertinent facts about the staff, guests and residents even eliminating some from your investigations if you feel confident that they aren’t involved.



From this menu you can make sense of all the information you have gathered, piecing together all the observations you have made and form hypotheses to get you closer to uncovering what is truly happening at Blake Manor.



What you learn, see and hear will lead you towards discoveries and answers…or perhaps even more questions and mysteries.

The Séance of Blake Manor is coming 27 October 2025

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/