Patch 1.0.723.155
Hello detectives,

We have released our latest patch that addresses a number of issues reported by the community.
Please note that the changelog may contain spoilers.
Changelog:
Thank you as always for your support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

We have released our latest patch that addresses a number of issues reported by the community.
Please note that the changelog may contain spoilers.
Changelog:
- Arrival mindmap: Coat Note is no longer floating if picked up before signing in
- Added extra tutorial panel explaining discussable states
- Updated tutorial to open on correct mindmap
- Book by fireplace now costs 1 tick to look at and a second tick to read, and is free to leave without reading
- Minor shadow flickering issue fixed under chair in telegram room
- The sigil in the hedge maze can no longer become non interactable without explanation when returned to
- The Bean nighe now behaves correctly after loading a save
- Stable Door Lock no longer goes behind the Stable Door after clicking on it in Analysis Mode
- During "The Fight", Mr Skerritt connection updates at incorrect time
- Game now waits for dialogue close before showing final comic panels
- Game now prevents player from going back into gardens during chase, plus changed anvil sound triggers to run in background
- Fixed birds during the ball so they will rotate to face the player
- Should no longer be possible to repeatedly skip 15 mins every time pre-ball autosave is loaded
- The Missing Person "Investigate Room 20" and "Staff" now has correct mindmap connection text/timing
- Ward’s bark now makes more sense If you try to enter the Lucid Dream without "Shared Dreams”
- Interacting with Eamonn's Painting from all angles no longer hides Goibniu and Deane from view, making the sequence unclear.
- Trying to sleep in the bed past day 1 now accurately displays time cost
- It's no longer possible to file mind map lead for research smiting in book of gods before you've seen the book of gods
- No longer able to get the black screen in the entrance hall by spamming enter at point of no return
- Fixed issue in the Catacombs where clicking on an object named “DOOR” makes one minute pass but not the location.
- Added failsafes to make sure Ward isn't killed by fae until after 9pm day 3
- Unknown Sigils now say "unknown" at the end chamber
- *3 visual variations of portal scenes added for each ending
- Fixed Visual flicker fix in store room after Arwa’s quest
- Darragh's voice line no longer duplicate and text has been adjusted to match
- Mysterious symbol inventory text reworded.
- Cathal, Ivy, Victoria and Arwa mysteries now unlock from eavesdrops in the women's changing room and graveyard
- Talking to Ines or Victoria for the first time on day 3 won't give you dialogue referring to day 2
- Changed how player's position is set up in final Ivy & Victoria scene
- Updated mind map connections for Ivy’s quest for better guidance
- Adjusted Victoria's dialogue to reflect her lore
- Fixed issue when clicking on “mystery” when speaking with Jonathan Blake First Voice Over line when discussing philanthropy with Skerritt is no longer missing VO
- Notification now triggered for cigar burn discussion unlock when presented with bridge game
- You will now not be able to enter Father Sinnott's room after solving his mystery.
- Discussion update notification should correctly trigger after talking to Dupre about the exorcism
- Made third aspect discussable with Dupre with dialogue from missing aspect, and updated cutscenes to remove overhead icons
- Can now speak to Dupre when he has an eavesdrop with Carmela at 2pm on Day 2
- Blocks on Ines’ puzzle box will now deselect properly on gamepad.
- Updated well minigame to add more guidance towards additional components
- Trash bin in Varley's room is no longer purple
- Adjusted position of treasure chest slightly to avoid clipping
- Silently drop safe code evidence if player doesn't have it when they open the safe
- Fixed an issue where the text after a comma was not rendering in credits
- Added ability to skip starting flicker on skip cutscene menu for credits.
- In Doctor Callaghan's room after he moves the camera out there's no longer a collision for the camera
- Fixed how Doctor Callaghan moves position when you save/load after he takes your picture
- Fixed the way highlights show up interactions in detective vision.
- Pushed max FOV to 105 for accessibility
- Plant texture in Drawing Room now turning to face the player properly
- Crouching footsteps now sound slower than walking ones.
- Analysis of all crosses (Caitlin, Doyle, Fiadh, Ruairi and Sinnott) should now unlock correct library topics and facts
- Book on table in Drawing room is now highlighted in detective mode
- Leaving a talk now costs 11 ticks, standardised all talk times to 30 mins
- There’s no longer a sound of a door opening after the Séance cutscene.
- Several typos fixed
- Skerritt is no longer clipping into the pews at 12pm on Day 3
- Clock in Varley's room and the taxidermy pheasant in O'Finn's room are no longer red
- Leaving and re-entering the east corridor closet will allow you do redo the panel combination even if you have already done it before
- Adjusted Darcy's position to make her look more directly at Varley.
- You should no longer be able to talk to Etienne through the bridge.
- Updated discussion unlock UI to fix spelling and image quality
Thank you as always for your support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/





