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Update 0.5.5.0

At the start, I would like to say that for the last few months we worked hard on new content and we are getting really close to release it soon! But before that, we would like to fix all kinds of bugs we found and add some game improvements. Here is a whole list of changes:

[h2]Bug fix:[/h2]
- Vampire Suck Blood won't add energy when it was canceled
- Vampire Hypnosis will calculate the distance to target in the correct way
- Vampire Blood Localization won't block environmental skills anymore
- Retrospection mode will display progression
- Zombie Instinct will display its status correctly after the character switch
- Visualization of a padlock on closed doors won't disappear
- Enemy presentation will appear even in a situation when the enemy hides during the presentation
- Empty inventory slot won't be highlighted after crafting
- Fixed situation when during the first room inspection you were able to see hidden characters
- Monsters and humans won't step on each other when they occupy the same field
- Alien Teleportation can be used from the game start
- Alien Abduction will deal 2 Sanity dmg as intended and the health bar will be presented
- Spiders in Haunted House will now always scare people
- Interrupted enemy attack won't enlonger enemy round phase
- Fixed the situation when after loading game from checkpoint negative effects were applied two times
- In multiplayer all toilets can be searched
- Events in multiplayer will be repeated if all the events occurred

[h2]Improvements:[/h2]
- New sound for all lock puzzles
- Seamless transition from Demo version to Full Version
- Interaction option will have a hover animation
- Humans will react to dead bodies of other characters
- Video and audio settings

[h2]Game balance:[/h2]
- Guillotine in Haunted House will now deal 2 Sanity points instead of 1
- Ghost PTSD will cost 1 energy instead of 2