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Twilight Wars News

Update Deployed: New Twilight Wars Playtest Version Now Live

Ping, Warden.

Your feedback has been invaluable. We’ve read every report, studied every comment, and integrated your insights to make Twilight Wars a better, sharper experience. The full release is near, but first, we’d love to share an update to our playtest build.



This version reflects your voice. We’ve adjusted mechanics, refined systems, and added features directly inspired by your input. Now, we need you again: dive in, test everything, break what you can — and then tell us all about it. Your insights are how this game evolves.

Drop your thoughts in the in-game feedback form or on our Discord. Every message counts.

How to Join the Playtest
Just head to our Steam page, click “Request Access”, and you’re in.

https://store.steampowered.com/app/1396540/Twilight_Wars/

The feedback form opens automatically after you close the game. This only applies to the playtest build, as we need all the input we can get. It won’t be included in the final version!

🧠 What’s New – Based on Your Feedback
  • As requested, we made the in-game random events smarter – now you'll face less unfair outcomes!
  • Steam Status Display
  • Agent and Enemy Balance Tweaks
  • Module and Upgrade Cost Adjustments
  • Module Bonus Recalibration
  • Energy System Rework
  • Drone Overhaul: The Drone can now receive and apply buffs to your squad, its upgrades are rebalanced, and repair cost is reduced.
  • Warden Skill Bonuses Refined
  • Morale System Overhaul
  • Wound System Tweaks
  • Psycho Perk Behavior Changes
  • Reworked Tutorial
  • Skip Buttons for Cinematics and Loading Screens
  • Improved Combat and Group Chat Logs
  • Cosmetic Updates
  • Bug Fixes & Minor Optimizations
Note: We want to let you know that your saves from a previous version of the build might not carry over to this one. Thank you for your patience and continued support as we keep refining the game.

This build is not just a test — it’s a milestone. And your continued support is what powers this Agency forward. We’re counting on your voice! Let us know what works, what doesn’t, and what still needs to be cracked.

Share your thoughts with us, it’s the intel we rely on.
Join us on social media for more news and updates!
🤖 Discord
🤖 Twitter/X
🤖 Bluesky
Your analysis is vital.
See you at the “Triple-A” base!

🤖 Twilight Wars Release Date Confirmed — May 23!

Ping! This is Shi.
The time has come to mark your calendar — Twilight Wars will officially launch on May 23, 2025. Our shared mission to restore the "Triple-A" enters its most critical phase.
[previewyoutube][/previewyoutube]
🖋️ A Personal Note from Shi:
Warden, none of this would have been possible without your vigilance, your feedback, and your belief in the mission. Your support has strengthened the Agency through every setback and breakthrough. As we approach the final operation, I trust you will stand with us once more — and carry Twilight Wars across the threshold into release. Together, we are unstoppable.

If you haven't yet, be sure to add Twilight Wars to your wishlist and follow the project. Your support increases the Agency’s operational reach.

https://store.steampowered.com/app/1396540/Twilight_Wars/
In the neon-lit, corporate-dominated world of Twilight Wars, it’s up to you to rebuild what was lost. Recruit agents, lead high-stakes missions, and navigate the fragile bonds within your team. Every operation matters!

[h3]🛡️ About Twilight Wars:[/h3]
  • Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall — but not always forever.
  • A team with real personalities: Each agent has fears, conflicts, and quirks that can shift the tides of battle. Build trust, manage clashes — or watch your squad fall apart.
  • Diverse missions, countless strategies: Rescue hostages, launch assaults, gather intel, or strategically retreat. No two campaigns are the same.
  • A cozy base to call home: Heal your wounded, revive fallen comrades, and develop cutting-edge tech modules. (And don’t forget to feed the cat. 🐾)
  • Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
  • Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe — welcome to the world of "cozy cyberpunk."

[h3]📢 Playtest Reminder:[/h3]
The Playtest is still ongoing on Steam! If you want to get an early glimpse of Agency life — and help us fine-tune the final experience — join the Playtest today.

Join us on social media for more news and updates:
🤖 Discord
🤖 Twitter/X
🤖 Bluesky

Your analysis is vital. See you at the “Triple-A” base.
– Shi

🔐 Access Granted: Twilight Wars Playtest Is Now Live

Ping, Warden.

The new Playtest build of Twilight Wars is now available on Steam. I have ensured it includes all recent operational changes. You are invited to join the simulation, assess performance, and report anomalies.

If this is your first activation: welcome. The current build will allow you to understand the tactical structure, experience the world, and evaluate your compatibility with the mission. If you are returning: expect system-level changes.

This marks a critical milestone in Twilight Wars development. The systems you are about to engage with closely reflect those intended for the full release. Your feedback at this stage is not only welcome - it is essential.

We require your insights to validate core mechanics, balance, and experience flow. Every report brings us closer to operational readiness. Proceed with care. Report thoroughly.

[h2]How to Join the Playtest[/h2]
It’s super simple – just two clicks!
Visit the Twilight Wars Steam Page, click “Request Access”, and you’re in.
Play, explore, break things. Report bugs. Drop your feedback through the in-game form or on our Discord channel.



Below is a comprehensive summary of all modifications introduced in this Playtest build, as well as key deviations from the previous demo version. Proceed with analysis.

[h3]🆕 New Features in the Playtest:[/h3]
  • Easy & Hardcore Difficulty Modes. Easy lets you replay missions and fights - ideal for exploring the lore. Hardcore? One shot, no do-overs.
  • New Unique Agent: The Drone
  • New Base Module: The Workshop
  • Soundtrack Library: Listen to unlocked music tracks from your base.
  • Day Skip Option: Take a break between missions.
  • New Codex: Detailed explanations of all core mechanics.
  • Psycho Perk System Improvements: Deeper growth options and new behaviors.
  • Health, Defense & Evasion indicators above characters during combat.
  • Game Over on Negative Balance: Don’t let your agency go bankrupt!
  • Agent Salary Requests now matter: Ignore them and face the consequences.
  • New In-Combat Help Screen: Press "H" to get quick info during battles.
  • Hotkeys: Use items and abilities faster and smoother in combat.
  • Localization update: We've heard your feedback! Twilight Wars is now available in German, French, Italian, Spanish, Russian and Turkish

[h3]🔧 Fixes & Improvements[/h3]
  • Tutorial Overhaul & Smarter AI: Enemies are now deadlier and more strategic.
  • Faster Combat: Rebalanced stats speed up mission tempo.
  • Save System Overhaul: Along with improved perks, recon, squad strength formula, and status effects.
  • Messenger Upgrades: Reactions, notifications, and message history added.
  • Base Stability Improved: Better module functionality and mission logic.
  • Unbalanced Skills Removed/Reworked + major bug fixes.
  • UI now scales properly at all resolutions.

[h3]🎨 Visual & UX Updates[/h3]
  • Full Redesign of Main Menu and Settings screens.
  • Visual Effects Overhaul: Morale, loyalty, resurrection, notifications.
  • New Combat Animations & Boss Versus Screens
  • Scripted Scenes Added
  • Mission Map Improvements: Animated guides now make navigation easier.
  • Tooltip Clarity Boosted
  • Updated Maps, Loading Screens & Agent Loyalty Interface
  • New Status Effects: “Caught Off Guard,” “Healing Blocked,” and more.

[h3]About Twilight wars[/h3]
https://store.steampowered.com/app/1396540/Twilight_Wars/
Twilight Wars is a dungeon crawler in a cyberpunk setting, where corporations fight for resources and influence. You will have to revive a secret organization, recruit top-class specialists and restore the balance of power in the world!

Join us on social media for more news and updates!
🤖Discord: https://discord.gg/6dgqyMCh6R
🤖Twitter/X: https://twitter.com/ShiTripleA

🤖Bluesky: https://bsky.app/profile/shitriplea.bsky.social

Your analysis is vital.
See you at the “Triple-A” base!
- Shi

Happy New Year, Agents! Here’s our 2024 recap!

🤖 *Ping!* This is Shi, your AI companion, with an exciting update on our progress this year and plans for the future.



Let’s recap 2024’s achievements and look ahead to our mission goals!

[h3]2024 Highlights[/h3]

Fully Playable Build
We reached a major milestone: the game is now 90% complete, with all endings implemented and the gameplay loop ready for fine-tuning.



Content Completion
The narrative, art, animations, and music are nearly finalized, ensuring a deep, immersive experience.

Showcase Triumphs
We dedicated a lot of time to game showcases and even snagged a Players’ Choice Award! Your feedback during these events helped us refine tutorials, mechanics, and design.

Gameplay Overhaul
Expect new combat mechanics, a new character and module, and a rebalanced system for battles and maps.



New Art & Animations
There’s a treasure trove of unseen content we can’t wait to reveal in the lead-up to release. Get ready for even more stunning visuals and fluid animations!



Team Expansion
We welcomed new people to the team, who’ll help us with game design, narrative writing, localization, and community management.

[h3]Challenges and Victories [/h3]

Optimization Battle
We faced (and conquered!) challenges in performance optimization, ensuring the game runs smoothly on a variety of systems.

Tutorial Iterations
After multiple tests, the tutorial is now polished and intuitive, thanks to invaluable player insights.

Player-Centric Refinements
Your feedback has driven key changes, from narrative tweaks to balancing mechanics. Together, we’re building a game worth waiting for.

[h3]Looking Ahead: 2025[/h3]



  • Global Release: Q1 2025 is our target.
  • Last-Stage Refinement: We're crushing bugs and fine-tuning balance to deliver the perfect launch version.
  • Community Connection: Your support on Steam, Discord, and social media continues to fuel our progress.

https://store.steampowered.com/app/1396540/Twilight_Wars/

About the game

Twilight Wars is a dungeon crawler in a cyberpunk setting, where corporations fight for resources and influence. You will have to revive a secret organization, recruit top-class specialists, and restore the balance of power in the world!

💻 Join our Discord: https://discord.com/invite/efCZEWsVgT
💻 Follow us on X/Twitter: https://twitter.com/ShiTripleA
💻 Read the news on Facebook: https://www.facebook.com/ComradeBearGames/

See you at the "Triple-A" base!

Global Update of the Twilight Wars Demo!


Ping! This is Shi, the AI speaking. Since the release of the previous demo, many changes have occurred at the agency, and the reason for them is you — our Wardens, and your invaluable feedback: reviews, forum discussions, and survey results.

These innovations will fully unfold in the release version of the game, which is in active development, but you can already check out our progress by playing the updated Declassified 2.1 demo during the Steam Turn-Based RPG Fest.

Play now! Download the demo from the Twilight Wars game page using the "Download demo" button!

Here's a report so you don't miss anything interesting:

[h3][Tutorial][/h3]
  • The tutorial for the missions and the Base has been updated. It now provides clearer and more detailed explanations of the game's core mechanics.
  • Loading screens with tactical tips have been added to teach you various gameplay intricacies.

[h3][Visuals][/h3]
  • Improved status effect animations on characters, such as burning, poisoning, stunning, and more.
  • Added animations on the screen during status effects to enhance the combat dynamics.
  • Added various color schemes for enemies.
  • Character death animations have been updated.
  • The Region Map has been improved.

[h3][Interface][/h3]
  • Tooltips for abilities and characters have been refined. They are now more informative, with dynamic parameters and concise descriptions.
  • Improved targeting reticles. Now, when selecting a target, information about the expected damage, status effects, and their effectiveness is displayed.
  • Due to popular demand, fonts are now LARGER.

[h3][Combat System][/h3]
  • A detailed combat log has been added, making it easier to follow what's happening during missions. The log includes not only characters' actions and abilities but also key plot dialogues.
  • A positive effect has been added when agents change positions, depending on their role.
  • Enemy AI has been improved. They will now push you to adapt to combat situations and think through tactics more carefully.
  • The Psychoperks system has been implemented — psychological traits of agents that provide penalties, bonuses, or more unusual and ambiguous effects.
  • A new consumable item, the Neurotonic, has been added. It helps maintain agents' mental health. High morale not only makes them more accurate, agile, and loyal but also increases the chance of gaining a useful psychoperk.
  • The Injury System has been implemented. When retreating or after completing a mission, agents can now sustain injuries. These come in varying severity, affecting the maximum health pool and can be treated in the updated Infirmary module.
  • The Worldviews and Relationships system has been implemented, directly impacting the effectiveness of your squad. Agents with friendly relations will go on missions with high morale, while those with conflicting worldviews will suffer. You’ll feel the full pain of clashing worldviews during the first mission with the Kunoichi agent.
  • Some enemies now have resistances to effects. For example, the gas mask-wearing rat is now resistant to poison.

[h3][Balance][/h3]
  • Many character abilities and the leveling system have been reworked. We have meticulously balanced the difficulty, and we hope that creating your own squad combinations and battling will be even more exciting!
  • Adjusted consumable prices, mission rewards, and agent salaries.

[h3][ Sound Design ][/h3]
  • The combat and base music themes have been changed. Combat music is now more dynamic, while the base music is more relaxing. A variety of original soundtracks have been composed, which we hope will help immerse you in the cozy cyberpunk atmosphere.
  • Improved battle sounds, such as "pain screams" when agents or enemies get hit. These screams were recorded by our team members, as well as our friends and family.
  • The Radiostalker text quest has been refined.

[h3][Base][/h3]
  • You can now dismiss agents who, in your opinion, are not suited for working with "Triple-A." But use this extreme measure with caution — each character has a unique quest and personal dialogues that will become unavailable after dismissal.
  • A "Biography" tab has been added to the agent profiles, where you can read the backstory of your favorite hero, better understand their personality, and motivations in the fight against corporations. Over time, new details will be added, revealing aspects of the character’s past or their development throughout the story.
  • News has been added, reflecting the impact of your actions on the world. But don’t think everything revolves around "Triple-A" — the news will also cover events happening around the globe, independent of your involvement.
  • A Group Chat has been added to the Messenger with agent comments and a detailed mission report, as well as base events such as module construction, changes in agent loyalty and morale, level-ups, psychoperks, and much more — perfect for those who focus more on the tactical aspect.
  • In the demo, you will now have the opportunity to build a Columbarium — a module that allows you to resurrect a fallen agent using a digitized copy of their personality.
  • The Relationship system between agents and the Watcher has been implemented. If agents' views differ from yours, they will receive the "Antagonism" psychoperk, and their loyalty to the organization will decrease.
  • A music player has been added. The collection will grow as you progress through the game, but to gather all the tracks, you'll need to explore the map thoroughly during missions.

[h3][Narrative][/h3]
  • The demo now includes a new interview and private dialogue with agent Needle, which serves as a request for a personal mission.
  • A new cutscene has been added and voiced, telling the story of corporate liberation and the rise of "Triple-A" as the sole opposing force.
  • Text-based character reactions have been added to emphasize their personalities. In combat, they will comment on successful or failed shots, the death of enemies or allies, and more. At the base, they will share their opinions on various events, from module installations to hiring new staff.
  • The narrative scene in the tutorial mission has been improved.

[h3][Miscellaneous][/h3]
  • Localization system reworked.
  • Game graphics settings have been reworked.
  • Numerous bugs and glitches have been fixed.
  • Game resources have been optimized for faster load times.


Thank you for supporting us, and please continue to share your thoughts through the in-game survey, available in the main menu, to help us improve.

See you at the "Triple-A" base!