ENCHAIN resurrects into Early Access on February 12th
[p]Incredible news for skeletons! On February 12th, ENCHAIN will be available for Early Access release. If you were a fan of the Demo, this will be more of that, with expanded mechanics, movement, and features. This has remained a solo project for the many years following the last Demo update, and I am thrilled to finally share the game again.[/p][previewyoutube][/previewyoutube]
What to expect
[p]The game will have a base price of $20 USD. Not planning to increase the price for the full version.[/p][p]Please understand that the game is not completely finished or bug-free. Wait for a later time if you want to experience the game in a more polished state.[/p][p]The Early Access game will contain:[/p]- [p]4 wide, interconnected regions to explore, along with 2 side regions as well as hidden mini-levels[/p]
- [p]a complete "main" questline in the main regions[/p]
- [p]expanded movement systems[/p]
- [p]more key pieces to collect[/p]
- [p]a hidden map to collect in each area[/p]
- [p]10 weapons to find[/p]
- [p]upgrades and bracelets to modify your abilities and playstyle[/p]
- [p]imposing encounters[/p]
- [p]ambient music to go with each main area, as well as themes to go with boss fights[/p]
Roadmap
[p]This is just a rough estimation of what I'll be working on for Early Access following release:[/p][p]1. bug fixes and balance adjustments[/p][p]2. polishing existing areas and content, finishing side areas[/p][p]3. QoL - improving menus, controller support, Steam Deck compatibility, optimizations, etc.[/p][p]4. new weapon: bolt-action[/p][p]5. introducing new side area(s)[/p][p]6. adding a final area[/p][p]... all up to the 1.0 full release.[/p][p]Latest info will be listed in the appropriate section of the store page.[/p][p][/p][p]As a final note, I want to confirm I am (so far) working full-time on ENCHAIN in 2026, which is a first. For many years I have been preoccupied with school and work, until now I've saved enough to give this overly-ambitious passion project a good chance to be completed. So long as Early Access sales support me, I'll continue the work until I consider it done.[/p][p]I hope this makes up for the long wait many of you have sustained since playing the demo. Thank you very much for your patience. I am excited for what is to come.[/p][p][/p][p]Until next time![/p]