1. Primateria
  2. News

Primateria News

The Deck Editor Major Update

Hello Primateria Community!

We're finally back with the exciting first major update based on your feedback and suggestions. This update introduces some significant features and enhancements to improve your gameplay experience in Primateria.

Here's what's new:

[h3]Deck Editor[/h3]
  • Players can now create, edit, save, and delete their own custom decks using the cards they have unlocked. These decks can be used to start endless runs and quests.
  • Difficulty dynamically changes to balance runs using custom decks. Adding more cards to your deck will make the run more challenging.




[h3]Boss Rush Quests[/h3]
  • We've added a new era with 4 new quests, introducing a boss rush mode where all battles are boss battles.
  • The new quests feature new super-bosses at the end, providing extra challenge and requiring advanced strategies to defeat.




[h3]Additional Updates[/h3]
  • 7 new Equipment items have been added.
  • 7 new achievements to unlock.
  • 5 new cards have been added.
  • Abandoning a run now grants experience similarly to losing a run.
  • Some card arts have been replaced.
  • Balancing changes include a rework of the "Convoy Bison" card, improved monster parties for initial floors to reduce frustration, and a rebalanced unlock progression to encourage exploration of new cards.
  • We've also implemented multiple bug fixes, small changes, and optimizations to improve game performance and stability.




Your feedback is crucial to us, and we're committed to continuously improving Primateria.

Don't forget to Join Our Discord to share your feedback, opinions, criticism or if just want to chat about the game! You can also contact us in any of our social media platforms @yfritgames or contact us through our website at https://yfritgames.com. We'd love to see what you cook with the new deck editor!

We hope you enjoy the new content and changes!

Stay tuned for more updates, and don't hesitate to share your thoughts and suggestions!

Thanks for your support,
Yfrit Team.

The Official Sountrack is Now Available!

Hi folks!

Thank once again for all your support to Primateria!

Just a quick announcement that the highly requested official sountrack is now available on Youtube! We worked very hard on it, and some of those tracks took us months to write and produce, so we hope you enjoy it! You can listen to it for free on Youtube.

For the people asking where to purchase it, the soundtrack is also available on Bandcamp. If you want to support us, you can buy the album or tracks individually!

[previewyoutube][/previewyoutube]

Hope you all enjoy!

New Minor Update Rolled Out!

Hello Primateria Community!

We wanted to first of all thank you for the feedback you provided during the playtest, your participation was very important, and we're very happy that the changes made helped improve the Primateria experience!

This minor update incorporates all the changes made for the playtest, alongside other fixes based on your feedback.

Here's the list of changes:

[h3]Quality of Life Improvements[/h3]
  • Card rewards are no longer mandatory when winning battles; they can be skipped.
  • Divine Sacrifice and Transmutation nodes can now be skipped.
  • Special unlock conditions for the legendary cards are now available in the gallery.
  • Information about the current challenge is now displayed on the Battle screen.
  • Difficulty is now clearly displayed on the quest selection screen and on the ending screen if you choose to keep your deck.
  • Multiple bug fixes and other minor changes.
  • The tutorial now explains the attack on deck mechanic.


[h3]Gameplay Changes[/h3]
  • Battles now give two cards as reward instead of one.
  • Balanced the Battle in Waves node; it now has a battle phase, and the difficulty was adjusted.
  • Balanced boss battles: improved AI and adjusted combos accordingly with difficulty.
  • Balanced run difficulty: you can now only keep your deck for one era instead of all quests; the difficulty of the next quest when keeping deck was also increased.


[h3]Cards Changes[/h3]
  • Skin Wearer can now only target cards in the backrow. It could easily steal a powerful high level card and deal a lot of damage in a single turn, and the only way to prevent that was by removing it from the arena. Now, it can be countered by moving the high level cards to the front row and only leaving weak cards in the back.
  • Ethereal Beast was removed from the enemy card pool, and is now a player-only card. If left alive, its effect of attacking mana would always do guaranteed damage to the player, without offering any kind of counter-play apart from removal.
  • Convoy Bison was also removed from the enemy card pool, but for the opposite reason. Using any removal effect would easily circunvent its defensive effect and trivialize battles, making them way easier than was intended.
  • Monster Grasshopper and cards with "on play: attack" effects will no longer appear during the 2nd turn onwards on the Battle in Waves node. These cards would instantly activate on summon, which would do guaranteed damage without a chance for counter-play. By restricting them to the 1st turn, when the player arena is still empty, those effects won't be able to trigger.


We have been listening to your feedback and working hard the past days to improve on the game, and will continue to do so! Our next update will be a major one, with new content and the highly requested Deck Editor feature.

Don't forget to Join Our Discord to share your feedback, opinions, criticism or if just want to chat about the game!

We greatly appreciate the support and hope you keep enjoying Primateria!

Thanks!
Yfrit Team.

Primateria Playtest: Share Your Thoughts

Dear Primateria Community Members,

Our playtest phase has officially begun! This is your chance to be among the first to experience the exciting changes we've been working on, based on the valuable feedback you provided.

[h2]Here's the issues this Playtest tries to address[/h2]

  • Bosses had way more cards than the player and difficulty at beginning of runs was too steep due to small number of cards in deck;
  • Rewards could not be skipped, making decks too big, especially on late game, and shops were too far in-between;
  • First quest boss was too difficult for new players;
  • A "complete run" (doing all quests) was too long of a challenge;
  • Keeping the same deck throughout all quests made the game too easy for experienced players;
  • Difficulty of quests and runs was not clear, as it wasn't explicitly displayed;
  • Battle in Waves node was too punishing for most of the decks, especially due to the lack of a battle phase.


[h2]How to Join the Playtest:[/h2]

Joining the playtest is easy! Just activate the "playtest" beta in your Steam client. You can do so by right-clicking Primateria on your Steam library, and navigating to "Properties..." then "Betas". There, just select the "playtest" branch from the dropdown list:



For any questions, discussions, feedback, and sharing your playtest experience, please Join Our Discord.

You can also send feedback through our website https://www.yfrit.com, our contact email [email protected] or any of our social media platforms.

Your input during this playtest is crucial for us. It's an opportunity to see the changes in action and gather your thoughts on how they impact your gaming experience.

And if you are liking the game, please make a Steam review, we are really close to reaching that sweet "Overwheelmingly Positive" rating.

Looking forward to seeing you in the playtest! Thank you for playing and for the support!

Warm regards,
Yfrit Team.

Minor Fixes and Upcoming Playtest

Dear Primateria Community Members,

We have just released a minor update focusing on:

Update Contents:
  • Localization fixes.
  • Minor bug fixes and some small adjustments.


Although this update is minor, our attention is now turned to a more significant update that we plan to playtest next week. This playtest is an essential step in addressing the key feedback we have received from you. During this session, we will focus on:

  • Adjustments to bosses and AI behavior.
  • Adjustments to the difficulty curve.
  • Adjustments to the deck building process.
  • Adjustments to the gameplay loop.


Your participation in this playtest is crucial. It is an opportunity for us to implement and test changes directly based on your feedback.

To participate in the playtest, simply activate the playtest beta in your Steam client. You can do this by following the instructions here. We will make another announcement when the playtest begins and the update to your game becomes available.

For more details about the playtest and to share your ideas, please visit our Discord. Your contribution is invaluable in helping us refine these aspects.

We are also diligently working towards our next major update, which will include the much-requested Deck Editor feature, along with fixes to other issues highlighted by your feedback.

Thank you for your continued support and engagement.

Best regards,
Yfrit Team.