Content Update! New Stages and More!



[h2]We've also added numerous improvements and bug fixes:[/h2]

Our UI has been polished to make it clearer how to join no matter how many players are connected or what kind of input device they're using.
[previewyoutube][/previewyoutube]
You can now share an invite link so that anyone with the game can join your online lobby! And if they don't play nice, you can even kick them from the party as well.

No more repeats on Roulette! We upgraded our stage select algorithm to keep levels more fresh.
And there's a ton more! Scroll to the bottom for the full Update Log.
Community Creations
Our community on Discord (pssst... you should join!) has been making incredible art, mods, and gameplay videos. Here is a sampling!
[previewyoutube][/previewyoutube]
https://www.youtube.com/watch?v=AtnJ7LfvyF0
https://youtu.be/z6oyfR9E-30
Various Gameplay montages and skin mods by Daglas








EA3 UPDATE LOG
NEW VS STAGES!
- Nostril
- Playground
- Player Icons are now displayed in character select
- User avatars are now displayed in character select
- Controls are now displayed in character select
- Only Online Host can use default menu inputs (Arrows, Esc, Enter, Backspace)
- Only player who paused can control the pause menu
- Can pause and return to overworld during adventure levels
- You can kick other players out of your online party
- You can copy a steam lobby invite link to your clipboard. (Post it online! Other players who own the game and click the link will instantly join your online lobby!)
- Fixed a bug where controller rebindings were not assigning correctly on startup
- Pressing delete when configuring an input clears binding
- In Roulette mode—which includes online matchmaking—the stage select algorithm will no longer select the same stage twice in a row
- When blood splashes in water, it now mixes with the water
- Updated the logic for sword and gunn animations
- Tumble dust drawn behind characters for clarity
- Added an explosion sound when 2 super bullets collide
- Player input no longer buffers during pause
- Fixed the exploit that allowed players to gain infinite speed while shooting with no ammo and slashing
- Statues rising out of ground in Adventure mode no longer ignore volume settings
- Palette-swapped enemies now remain the correct color after being killed
- Dev /console commands now clear after being entered
- Discord link should now work for all players
- Fixed Ana rope crash
- Credits page no longer crashes when using directional inputs
- Visual FX no longer spawn on the overworld map while paused
- Fixed missing map objects
- Can’t spawn weapons during rematch screen (for now, to fix desyncs)
- Winning with a red kill streak and turning your opponent to petals no longer desyncs
- Fixed a desync that sometimes happened when a player won a match
- Slug deflected bullets and tilting them now works again