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Mr.Mine News

Mr. Mine v46.B Patch Notes

[h3]List of changes:[/h3]
  • [p]Adjusted payment and reward costs for relic scrap trades involving money and minerals[/p]
  • [p]Fixed an issue where R.O.B.B.I.N had a small chance to not grant a buff[/p]
  • [p]Fixed an issue where Magnetic Drones could pull items that other drones were collecting[/p]
  • [p]Fixed an issue where a small level number would display on the structures crafting panel[/p]
  • [p]Fixed incorrect Hungarian translations[/p]
  • [p]Fixed an issue where the healing visual effect from drones might stay on the caves after retrieving the drone[/p]
  • [p]Fixed healing drones not properly operating on boulder hazards[/p]
  • [p]Fixed boulder caves having the boulder description after destroying them[/p]
  • [p]Fixed typo on "Open for Business" quest[/p]

Mr. Mine v46 - New Miners, New Relics and New Achievements!

[h2]New Super Miners[/h2][p]We heard you have been hoarding a lot of Relic Scrap lately, even more than you can trade for. This has attracted the attention of some new super miners who have decided to join the mines![/p][p]R.O.B.B.I.N 9000 and Truffles are here to relieve you of some of that scrap and, in exchange, will reward you with some buffs to help you progress on your digging journey![/p][h2]New Relics[/h2][p]Relics are good. But you know what’s better than relics? More relics! This new set of relics will help you get rid of those pesky cave boulders faster, or even tank some extra damage during battles. There might even be some new relics that will help you get those rare isotopes a bit faster than usual…[/p][h2]New Achievements[/h2][p]In an effort to help new players have a smoother progress, as well as have some challenges for long-time players, we added a new set of progression and collection achievements. Get some extra rewards for progressing through the game, as well as spending and collecting a variety of resources. There even is an achievement for spending Relic Scrap, so you better get to it!
[/p][h3]Other Changes[/h3]
  • [p]Made the scrap trader a bit more common. He even has his own portrait now![/p]
  • [p]The scrap trader will now offer money and minerals occasionally.[/p]
  • [p]Added a ‘Lock All’ button to the sell menu.[/p]
  • [p]Added missing event logs and more stats to the Stat Screen.[/p]
  • [p]Added a ticket display to all planet shops.[/p]
  • [p]Adjusted the Draw Cards and Max Hand Size to display the appropriate limits.[/p]
  • [p]Adjusted the Draw Cards equipment to properly work with the max hand sizes.[/p]
  • [p]Added more miner quotes to the game (Thanks for all your suggestions!).[/p]
  • [p]Added multiple missing translations for various languages, including relic stats descriptions.[/p]
[h3]General Fixes[/h3]
  • [p]Fixed: Rearranging relics in inventory caused not all of them to show in the core for sacrifice.[/p]
  • [p]Fixed: Animations for relics not working on the core sacrifice screen[/p]
  • [p]Fixed: Last starter battle equip purchasable for 0 cost[/p]
  • [p]Fixed: Thermal Balancer T2 costing less than Thermal Balancer T1[/p]
  • [p]Fixed: Cave spawning on top of Broken Robot[/p]
  • [p]Fixed: "Treasure Hunter" achievement not properly displaying[/p]
  • [p]Fixed: Outdated text detailing Gold Chest expiration times[/p]
  • [p]Fixed: Magnet Drones shorter pull time after breaking a boulder[/p]
  • [p]Fixed: Booster miners not resetting their current depth on load.[/p]
  • [p]Fixed: Chest miners depth not being affected by timelapses[/p]
  • [p]Fixed: Drone blueprint label showing really small level number[/p]
  • [p]Fixed: Showing chest detected news when opening a stored gold chest[/p]
  • [p]Fixed: Egg Super Miner level showing lower reward values than the actual scrap reward.[/p]
  • [p]Fixed: Some Gem Forge levels were incorrectly displaying the workload increase on the crafting window.[/p]
  • [p]Fixed: Drone skipping some items in a node if a health pack was present.[/p]
  • [p]Fixed: Draw Card equipment displaying the last battle draw amount instead of the max amount in the equips window.[/p]
  • [p]Fixed: Draw stat not properly granting the correct amounts of cards.[/p]
  • [p]Fixed: Missing tooltip for missing ingredients on the Structures crating tab.[/p]
  • [p]Fixed: "BACK ALLEY TRADES AREN'T SO BAD" quest triggering on trading post crafting, instead of triggering after the first trade.[/p]

Mr. Mine battle overhaul hotfixes and upcoming changes

Last week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved.
That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players.

Resolved Issues:
  • Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall.
  • Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game.
  • Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer.


Upcoming Fixes:
  • Remaining scientist issues: Final tweaks to ensure smooth functionality.
  • Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed.
  • Enhanced tutorials: Further improvements to the battle and gem forge tutorials.
  • Weapon info: More detailed information about weapon levels.


Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at [email protected] and we will work to resolve the issue as soon as possible.


Here’s a code you can redeem for 15 tickets!

https://mrmine.com/redeem.html?code=BATTLES2

And we’ve also shared an additional code on our Discord!

https://discord.gg/mr-mine-760967463684276274

Battle and Underground City Overhaul Update

[previewyoutube][/previewyoutube]

Battle Changes
Battles are now turn-based instead of being a button-mash simulator. You can now fight multiple monsters back to back with each giving different rewards (money, minerals, chests). Equips work more like Super Miners and are granted from Battle Chests which you can find in the world, in battles, or by purchasing in the shop. You can now have multiple of the same equip and can scrap them to get Weapon scrap which you can use to upgrade your slots or the equips themselves. There are also two new battle consumables: one that heals you by 20% during a fight, and one that lets you draw cards from your discard. Several battle relics have been adjusted to work with the new system.

Gem Forge changes
You can now dedicate workload to gems and they will automatically craft. The higher the workload the less time it takes for them to craft. Gems are now used for upgrades instead of equips. Gem Upgrades increase your health, max energy, energy regen, max cards in hand, and card draw per turn for battles.

Extended Titan
Titan has now been extended to its final depth of 750km and now has a trading post. There have also been significant balance adjustments to the price scaling and strength of the existing drills. You may find that you are able to skip a few tiers if you have been saving for a long time.

Scientists changes
The scientists now have a new scrollable UI. You can now view all your active scientists in a single window organized by progress, with completed excavations at the top, followed by inactive scientists and ongoing excavations. There is also a new relic scrap system, which can be used to trade for additional relics. Relics can be scrapped from the inventory window, or when discarding them at the end of an excavation. In addition to those changes, resurrecting scientists will now also grant you the excavation reward!


Other Changes
  • The illuminating crown now shows the description for excavations as well.
  • New cave consumables.
    • One that sends out a fleet of drones all over the cave for half the fuel cost.
    • One that reveals the whole cave.
  • You can now click on super miners in the world.
  • The ufo hitbox is no longer difficult to click on PC and now the UFO will actually spawn on mobile.
  • Magnetic drones will no longer pull items into hazards unless the items were in a hazard to begin with.
  • The Healing Drone is now an absolute tank, even faster, and heals more.
  • The time until depth now has a real time estimate that goes based off of your rate of acquiring timelapse (With further improvements coming in another update).
  • Tooltips for minerals in the crafting window now have some text telling you to click them to lock them.
  • Fixed a bug where basic chest were giving less money than they were supposed to with higher level Mining Speed Potion buffs.
  • Adjusted a few quests to grant ethereal and battle chests as rewards.
  • Mineral deposits now have a nice glow to them when hovered.
  • Added a special quote that says how red names are obtained when a red name miner is double clicked.
  • The shop is now organized into categories to make it easier to navigate.
  • The Ethereal chest in the shop now has an info button that says how likely you are to get different drops.
  • Added new shortcuts for the Super Miner window (M) and Chest collector (X).
  • There should no longer be invisible mineral deposits on Titan.
  • Buffed the earlier levels of the chest compressor. Nerfed the later levels a little bit.
  • Premium miners now have a new message explaining how to unlock your own.
  • The tooltip in the buff lab now displays the right amount of missing energy when your buff lab is higher than level 1.

Christmas event - Candy cane drops and increased basic chest spawn rate!

Earlier this week we had some issues with the Christmas event, but it should now be live on all platforms! Candy Canes now drop from Chests, caves, and Monsters and they can be redeemed for chests in the event window. Basic chests also now spawn twice as fast during the event!

We hope you enjoy!

We also want to let you know that we're in the process of adding Steam trading cards, backgrounds, and emoticons which should be up sometime next week

Enjoy a free Ethereal Chest with this code: XBX9V5E4D071E

Redeem in-game by going to the garage, selecting “Use Tickets”, then “Redeem”.