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Legendary Journeys News

Patch v1.1.5

Release - 1.1.5 Notes

Developer Notes
A couple of bug fixes that were reported. There was a third bug reported; I haven't been able to reproduce the issue on my end. Decided to go ahead with this small update. If I can reproduce the issue and fix it, I'll push out another update at that point. Castle Harkness was reported to have a couple of locations allowing you to peer into the void. Only found one and plugged it up.

  • Fixed - Expert Numbing Cold not allowing to learn even though requirements met
  • Fixed - Castle Harkness: location that allows you to see in the void.

Patch Notes v1.1.4

Release - 1.1.4 Notes

Developer Notes
Tiny update. Some bug fixes that were reported.

  • Fixed - Bards and Monks were missing from the Expert Daggers checklist which prevented them from learning. Should be able to learn, now.
  • Fixed - Tamarasian Orb effects will no longer be removed upon resting.

Patch Notes v1.1.3

Release - 1.1.3 Notes

Developer Notes
Tiny update. Re-opened the path from Elderwood Forest to S. Westernlands. Wasn't meant to be permanently closed.

  • Informational - Can zone to S. Westernlands from Elderwood Forest
  • Informational - Added S. Westernlands entry point on Elderwood Forest map

Patch Notes v1.1.2

Release - 1.1.2 Notes

Developer Notes
Just a couple of bug fixes and some text corrections.
Fixed an issue with Tailwind at Master level and using Druin Hills gate resulting in not being able to move once you zone in. Not sure how long that issue
has been in game. But, you are able to move after zoning in.

  • Fixed - Kryakk Omlet Quest is now fixed. Should be able to complete the quest now if you have the required items.
  • Fixed - Corrected text for Master Circle of Cold. The effect itself was working correctly.
  • Fixed - Druin Hills Gate with Master Tailwind active


  • Informational - Corrected the Kunari Plains map - trainer Swena displays the appropriate skill she trains
  • Informational - Added Blackwater Marsh entry point on Murkwater Swamp map

Patch Notes v1.1.1

Release - 1.1.1 Notes

Developer Notes
Reverted the Human XP bonus back to 20% from the current 10%. My notes did indicate the reason why I lowered it in the first place; this was done MANY MANY (for you Polic Academy fans) updates ago.
XP bonus is only applied to combat experience gains. Unfortunately, the framework I use does not apply it to Quest XP gains. I looked at various potential options to apply a bonus; but, none worked out.

  • Fixed - Mazabar's Crypt exit door is working again.


  • Informational - Set Human XP bonus to 20% to match the manual. It was set at 10% from a previous update