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Soundodger 2 News

I Once Was Lost, But Now Am Sound.

[p]Hi![/p][p]A recent security issue with nearly every Unity Game in existence has forced me to update Soundodger 2, which meant finishing an update that was sitting dormant for a couple years. The good news is Soundodger 2 is now safe and sound. The bad news is you now have access to the Lost Levels. ...wait. Actually, it's good news from front to back![/p][p][/p][h3]Long Lost Levels[/h3][p]Lost Levels have been added to the game, accessible from the Title Screen. These are a collection of alternate and unseen versions of levels from the development of Soundodger 2. It's not much, but I can't tell you how many people have asked me for the original, brutal version of Seventeen & Something. So There.[/p][p]We've also gone ahead and added notes to each level, sweet little nothings from the level creators whose work was until now thought to be lost to the scrapped game development ether.[/p][p][/p][p]Have fun and hopefully things won't stay so lost for so long next time.[/p][p][/p][p]Happy Dodging,[/p][p]♥Bean[/p][p][/p][p]changelog v.1.1.0[/p][p]Game[/p]
  • [p]Added Lost Levels (via Title Screen)[/p]
[p]Level Select[/p]
  • [p]Fixed Lock image being blurry on some resolutions[/p]

Soundodger Turns 10! (secret song, trading cards, merch, and more)

Long Time No Dodge, Soundfans!

[h3]A Decade of Dodging[/h3]
Happy Anniversary to not only Soundodger 2 releasing in Early Access on this day in 2021, not only for announcing it a year earlier in 2020, but to the grandodger of them all, Soundodger+, released as well on this day exactly 10 years ago. Wow!

To celebrate such a packed and important day, we've got a bunch of goodies dropping. Unfortunately, since I am now working at another company, a proper game update is not in the cards today. Speaking of cards...

[h3]Trading Cards[/h3]
Trading card drops are now live for Soundodger 2! Collect them all, trade with friends, earn badges, unlock emotes, and all that other stuff people do with Steam trading cards. Oh, and some of the profile backgrounds were made by fellow Soundodger 2 level creator Oxy, so look out for those!

[h3]Points Shop[/h3]
We also have a couple profile backgrounds and borders available in the Points Shop, including an animated sticker of everyone's favorite skull.
Check em all out here!

[h3]Merch Store[/h3]
Moving outside of Steam, we have 2 new shirts dropping in the merch store! (There are also a bunch of other shirts, if you are just finding out now). What better way to celebrate a thing you love than to wear an obscure reference to it on your chest? (merch store, new shirt 1, new shirt 2)
TIP: Use code SOUNDAY23 at checkout for 15% off! (good for the next week)

[h3]Soundodger on itch[/h3]
The entire Soundodger franchise is also now available on itch, if you prefer to have options. This includes Soundodger+, Soundodger 2, the soundtracks for each game, and the ultra rare soundodgerLIVE. The Soundodger 2 Soundtrack in particular is special on itch, as it also contains all of the main game level files, for those who wish to pick apart the XMLs and discover how truly chaotic things are in game development.

[h3]Secret Song! Secret Level![/h3]
Last, but certainly not least, we have a secret song to announce, a lost relic to the deadline gods: a third track from longtime collaborator MOWUKIS! And not only is this track debuting for the first time, it also has a level to go along with it. If you already own Soundodger 2, all you have to do is unzip the contents and add the folder to your Documents>soundodger 2>levels folder. It'll then appear in User Levels from the title screen. MOWUKIS has also put all three Soundodger 2 tracks into a new EP, so please support your favorite French Soundodger composer and check it out!
- Download MOWUKIS - Flows for Soundodger 2
- Check out the EP from MOWUKIS

That's it for Sounday 2023. I hope you enjoy all the little things we put together above. I know it's disappointing to not get some kind of an update. I would have loved to make one. I still want to do something in the future, so for now, you have trading cards to unlock and shirts to wash.

Happy Dodging,
♥Bean

v1.0.5: Better text, small fixes

Salutations Soundodgerers,

Another week has passed, and so another update is upon us. The biggest news here is that text now behaves properly for everyone, whether cam tilt is on or off. This will break the visuals of very specific user levels that did lots of fancy text decoration, so sorry about that.

[h3]Here's how text now displays (in level creator lingo):[/h3]
  • If a text marker appears later in time than an earlier one, it will remain on top.
  • If more than one text marker exists at a certain time, the higher layer will stay on top (eg Layer 1 will appear on top of Layer 2)

Small potatoes other than that as far as changes go, but do please read the patch notes, as it's all I have left to type at this point.

Happy Dodging,
♥Bean

changelog v1.0.5
Game
  • Updated Feeling Again (challenge) to accommodate new text rules
  • Updated S***DODGER challenge to accommodate new text rules
  • Fixed
  • Fixed gameplay speed animating incorrectly when unpausing if playback speed mod is active
  • Fixed text not displaying in credits if lyrics display is off
Level Select
  • Changed folder display to keep parent folder selected when you go back one folder
  • Fixed all_others unlock counting 1-too-high in user levels
  • Added sfx when viewing album art
Editor
  • Fixed text to correctly display on top of older text
  • Fixed prefabs being able to be resized to negative durations
  • Changed duration bars (bullets + extras) to not be dragged below .001s
  • Fixed shift-selection not working inside prefabs
Misc
  • Fixed photosensitivity warning not displaying correctly for non-16:9 resolutions

v1.0.2 Now Live - fixing blurry images and hungry eyes

Ahoy Avoiders!

We just pushed out a minor update addressing a few QOL fixes. The biggest changes depend on what you care most about, so feel free to read below and decide for yourself!

♥Bean

changelog v1.0.2
Game
  • Fixed bullet size bug affected by recently-removed large bullets
  • Tweaked Silvergun (expert) pachinko chaos
  • Changed text objects to always display the most recently-created objects on top of older ones (This fixes several background text issues in Bean Bounty)
  • Changed Hungry Eyes achievement to only work in Vengeful Eyes (expert) and updated achievement description too
  • Fixed enemies showing certain particle fx when hidden / not currently visible
Level Select
  • Added sfx when viewing album art
  • Fixed blurry album art previews in Main / User levels
  • Fixed missing thumb art being blurry
Title
  • Removed feedback button (please use the #bug-reports channel in our Discord)

Launch Day + 1, aka v1.0.1

Hey Bullet Avoiders,

We had an amazing launch day yesterday. I'm glad so many new and Early Access players are getting to enjoy the finished, complete, occasionally-challenging version of Soundodger 2. Our creators worked yesterday to make some minor tweaks to levels, and I went ahead and squashed a few bugs that really had no business being there.

Thanks for reporting bugs in the discord, and continue enjoying your dodging!

♥Bean

changelog v1.0.1
Game
  • Tweaks to Bean Bounty (normal + expert)
  • Tweaks to Drops (easy + advanced)
  • Tweaks to Loathing (normal)
  • Color tweaks to Drops (challenge)
  • Fixed missing unlock requirement for Ford the River (challenge)
  • Fixed Making Omelettes achievement not working in certain situations
  • Changed requirements for Ouija achievement
  • Fixed bug when previewing audio in Shatter heatmap but clicking retry instead
  • Fixed bug when previewing audio in Results heatmap but clicking retry instead during practice
  • Fixed shift key changing what happens when clicking a button at Shatter screen
  • Fixed scoring bug when skipping Results animation