Happy New Year!
The team (yes, team) has been working hard on new levels, but those still need a little more time in the oven. In the meantime, a bunch of tiny changes have been made that may or may not have huge consequences when I read this week's bug reports. Let's get to it!
You may notice some levels looks a little different. Parallel aim logic has been updated to be more consistent, so if a parallel pattern is now wrong, let the level creator know so they can fix it. Also, bullets that disobey OOB rules now simply ignore the arena border, so they will continue "forever".
For level creators, there is a new purpose for text:
always_on, which displays text even if the player has lyrics and commentary turned off. There is no idication/option to turn it off from Level Select.
A new clear type,
stop, has been added that sets bullet speed to 0. If a bullet is stuck in the arena, it's your job to eventually remove it via gravity, a regular clear, or some other clever way. Super stops also exist, too, so you can have quite a bit of control.
Bullets now have a new advanced option:
survive rewind. This allows them to be kept in memory when a negative timewarp sends them back to before they were fired. During this time, they are invisible, but can still be affected by twist and gravity, which almost makes sense. Once timewarp sends them forward in time enough to have existed, they are "fired" again.
That's it for now. Look forward to a giant content update next month!
Happy Dodging,
♥Bean
changelog BETA 0.5.2
Gameplay
- Changed text in Seventeen & Something to be always_on (no longer lyrics)
- Changed Phantom difficulty label from normal to advanced
- Added minor patterns in init4cheapthrills (easy+advanced)
- Changed minor patterns in Shared Buffer Memory (advanced+expert)
- Changed minor text animations in Modular Origami (easy+advanced)
- Fixed new practice point keeping camera unlocked when arena was large
- Changed homing bullets to be affected by gravity when not actively homing
- Changed bullets to animate their rotation when changing direction
- Changed bullet spin animation to match speed changes from gravity
- Fixed enemies not appearing when restarting practice after they left the arena
Editor
- Added new purpose for text: always_on
- Added stop clear (sets bullet speed to 0)
- Added survive rewind to advanced bullet properties
- Fixed error when changing a bullet type to one with fewer available colors than what's currently selected
- Improved load time for editor (waveform displays gradually after loading)
- Changed obeyOOB to also prevent bullets from interacting with the arena border
- Reduced valid characters accepted in layer names to prevent odd behavior when reloading levels
- Fixed parallel aim combinations giving inconsistent angles (this may break older levels)
- Changed game visuals to update when extra marker is deleted
- Fixed wrong pattern shooting from enemies when editor is lagged (e.g. by lots of text)
Misc
- Added thumbnail preview when clicking thumbnail of active song