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Soundodger 2 News

Beta v0.2.5 now live

Another day, another beta. I'm still working on tiny tweaks to get all the timing issues fixed before pushing it live for everyone. Thanks to everyone helping out in discord!

Changelog v0.2.5 (Beta)
Game
  • Fixed enemies not leaving during results screen with constant enemy display on
  • Levels made before 0.2.2 will now also adjust gravity values both in User Levels and the editor to make them more consistent with how they were initially made.

Beta 0.2.4 now live

Just a small update here for Beta players! Now main levels will play back more accurately to how they were originally created. All but 2 levels are now about 9% slower in speed than they used to be, which is intended. Have fun!

-Bean

Changelog v0.2.4 (Beta)
Main Game
  • Adjusted speed of all levels
  • Changed arrangement of a bullet pattern in Sophomore Slump (easy+advanced)
  • Fixed intro effects animation for Can't Dodge My Love! (challenge)


Editor
  • Fixed game preview window being the wrong aspect ratio when not at a 16:9 resolution
  • Fixed not being able to use period, comma, or delete keys when editing values in an arena angle reset text box

Beta 0.2.3 now live

A small update has gone out to address issues from last night's beta build. Hopefully things are a little smoother! Thanks again for the continued feedback.

-Bean

Changelog v0.2.3 (BETA)
  • Changed pep amount for plus to be more accurate when loading old levels
  • Fixed twist not staying 1:1 with arena spin (it also no longer is changed by the game when loading an old level)
  • Fixed exploit allowing grazing when paused
  • Fixed inconsistent trail clone distance at varying framerates

New Beta branch for testing stuff!

Hey Gang,

If you've been following my follies in discord, you know I've been trying to improve both the accuracy and deterministic qualities of the arena spin. It was completely overhauled in the last big update, but I went and overhauled it a second time. In the interest of not breaking the game for everyone, I've added a brand-new shiny beta branch so brave souls can possibly break their games in the name of making things better for everyone else.

To check out of the beta, right-click Soundodger 2 in your library, click properties, then Betas. Select "beta" from the drop-down, and Steam should automatically switch you over. You can check if it's updated by running the game, going to options, and seeing if it says "0.2.2" in the bottom right corner

Things to look out for:
  • Hopefully the arena spins smoother than in 0.2.1, in both the editor and game
  • You will notice changed values when opening a level last saved in an older version of the game. These values should make your level play how it did before. Affected attributes: bullet lifespan & speed, and twist values.
  • bullets in legacy levels (from Soundodger+) should move a little slower, which should also be more accurate to how they played in the first game.

If things look good or look bad, be sure to report it in discord. Thanks!

-Bean

Changelog v0.2.2 (BETA) Misc:
  • Changed internal timing for arena spin
  • Fixed mod window animating weird when closing at high fps
Editor:
  • Changed score circle to reset back to 100% when jumping to a new time
  • Fixed enemy position jittering when dragging playhead with grid snap on
  • Fixed mod playback speed affecting arena rotation

Patch 0.2.1

Hi, just cleaning up some stuff from the big update earlier this week. Changes below!

Changelog ver 0.2.1

Game
  • Added option to turn off cursor squash-n-stretch (Options > Gameplay)
  • Improved consistency of cursor squash-n-stretch
  • Improved smoothness of arena spin
  • Fixed inconsistent trail clone distance across framerates
  • Fixed duplicate results screens appearing if pausing at the end of a song
  • Fixed warp helper still being visible during results screen
  • Changed mouse pause to a toggle in Options > Gameplay (and set default to off)
  • Fixed progress ring + score circle not updating during pause/unpause animations


Editor
  • Fixed audio muting when losing application focus while loading a level
  • Fixed event line still being visible when fullscreen previewing with echo bg


Misc
  • Options: when vSync is on, the framerate slider is disabled and displays the monitor's native framerate
  • Fixed softlock in Level Select when returning to a folder that no longer exists
  • Fixed main Level Select "backing" out of folders when pressing Esc after having navigated into nested folders in User Levels