Hey Gang,
If you've been following my follies in
discord, you know I've been trying to improve both the accuracy and deterministic qualities of the arena spin. It was completely overhauled in the last big update, but I went and overhauled it a second time. In the interest of not breaking the game for everyone, I've added a
brand-new shiny beta branch so brave souls can possibly break their games in the name of making things better for everyone else.
To check out of the beta, right-click Soundodger 2 in your library, click properties, then Betas. Select "beta" from the drop-down, and Steam should automatically switch you over. You can check if it's updated by running the game, going to options, and seeing if it says "0.2.2" in the bottom right corner
Things to look out for:
- Hopefully the arena spins smoother than in 0.2.1, in both the editor and game
- You will notice changed values when opening a level last saved in an older version of the game. These values should make your level play how it did before. Affected attributes: bullet lifespan & speed, and twist values.
- bullets in legacy levels (from Soundodger+) should move a little slower, which should also be more accurate to how they played in the first game.
If things look good or look bad, be sure to report it in
discord. Thanks!
-Bean
Changelog v0.2.2 (BETA)
Misc:
- Changed internal timing for arena spin
- Fixed mod window animating weird when closing at high fps
Editor:
- Changed score circle to reset back to 100% when jumping to a new time
- Fixed enemy position jittering when dragging playhead with grid snap on
- Fixed mod playback speed affecting arena rotation