1. Project Existence - Multiplayer Sandbox
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  3. Stabilizing the current build and laying the groundwork for what's to come!

Stabilizing the current build and laying the groundwork for what's to come!

Hello everyone!

It’s been a while since we’ve released an update and we’re well aware that Project Existence has been quiet (and slightly broken) for a bit. That might sound like a negative thing, but for us it’s quite the opposite!

For those of you who have been with us for a while, you might know that Project Existence is our studio’s way of exploring new ideas and testing out what we’re working on in a live environment. Some of you might shake your head at us for having the prototype available on Steam, and others might find it interesting to follow us and see how the world evolves.

Either way, Project Existence is extremely valuable to us as a team, since it allows us to validate our work early on in the development process. For the past few months, our artists have been hard at work on realizing the game’s art style and visual language, and we have a ton of concept art coming through the pipeline! We’re excited to soon be able to share the results with you all.

But enough rambling!

The point of this post is to tell you we’re slowly going back to more frequent updates to Project Existence, implementing new features and mechanics for you all to try out! Our first priority is to stabilize the current build of the game and slowly introduce new features as we move closer to a larger update that we have planned.

We’ve just released a patch with some optimization and bug fixes:
  • New assets for resources. I didn’t think these trees could look any better!
  • Added some new points-of-interest in the world. Textures might be missing.
  • Implemented fast travel so you can easily get between places (for now)
  • Laid the groundwork for a new mission system
  • Players' state is now persisted, so your location and inventory is saved for when you log back in
  • Fixed a bug that caused invisible assets to spawn


In the coming weeks, we’ll be improving the missions system, but for now it pretty much looks like a debug menu. See if you can find and complete the current mission we have implemented!

That’s all for now! We have more stuff coming very soon, so be sure to join us on Discord to stay updated.