Visual Improvements, Player Settlements & New Character Model
We’ve released a new update, focusing on the visual aspects of our game world along with some new and/or improved features!
Project Existence has always been a sort of development sandbox for us to test out the things we are working on, and explore ideas we have for our upcoming game.
For the past few months, we’ve been focused on testing our landscape simulation technology, and we’re happy with where it is right now. That’s why we want to start focusing more on the gameplay aspects, but more importantly, focus on fleshing out the world we are creating!
What this update includes is still a work in progress! I want to emphasize that Project Existence is not supposed to be a fully fledged game, but more so a world that evolves and changes over time as we take new ideas and inspiration to create something fun and interesting (at least in our opinion).
[h2]What’s new in Project Existence:[/h2]
With the summer holidays finishing up soon, we’re excited to continue improving and evolving Project Existence! We have a lot more exciting things lined up and in development that we can share with you very soon.
Be sure to join us on Discord for the latest updates, or if you just want to chat with us!
Project Existence has always been a sort of development sandbox for us to test out the things we are working on, and explore ideas we have for our upcoming game.
For the past few months, we’ve been focused on testing our landscape simulation technology, and we’re happy with where it is right now. That’s why we want to start focusing more on the gameplay aspects, but more importantly, focus on fleshing out the world we are creating!
What this update includes is still a work in progress! I want to emphasize that Project Existence is not supposed to be a fully fledged game, but more so a world that evolves and changes over time as we take new ideas and inspiration to create something fun and interesting (at least in our opinion).
[h2]What’s new in Project Existence:[/h2]
- Added actual, good looking UI! Or I mean, I think it looks great. Players should now have a better idea of what they can do in the world, but be aware that some elements are still placeholders.
- We’re reintroducing player settlements to the game, in the form of a tiny little tent. This will continue to evolve as we go on, but for now, go find a nice camping spot and enjoy yourself!
- “Improved” harvesting logic. Harvesting didn’t work at all, and now it almost does! When harvesting rocks, players now get a randomly generated number of “units” into their backpack, that they can then load into their settlement container.
- Implemented a new character model. Look how cool everyone is! This is only the first iteration of our character design, but expect to see more interesting equipment and outfits added in the future.
- Added a blockout of a Social Hub / Settlement area. We added this in order to show the potential of what player settlements can become, so imagine starting with your little tent and ending up with a massive factory after grinding for who knows how long. Fun stuff right?
- Better looking trees! Remember the old ones? We’re still working on making these harvestable, but for now they at least look good.
- Improved landscape rendering and the environment mood - now with snow!
With the summer holidays finishing up soon, we’re excited to continue improving and evolving Project Existence! We have a lot more exciting things lined up and in development that we can share with you very soon.
Be sure to join us on Discord for the latest updates, or if you just want to chat with us!