Dev Update #2 - Insides

Hello everyone!
We’d like to begin Q4 of this year by keeping you posted on our latest developments. Our team has poured mind and heart into the new cinematics for the game. We are very fortunate to work with an excellent artist who leaves us speechless on how the shots look. We’ll be sharing glimpses of them in upcoming updates and can’t wait for you to be as astonished as we are.
In the meantime, we’d like to talk about environment art. In these past couple of months, our art department has been working on different special rooms within Talos Castle. One of them being the Room of Baptism, where Europa acquires the Poseidon armor. Check it out:

As you can tell, our concept design references many mythological elements and fantastic creatures that have also inspired several enemies. As an example, take a look at this concept art!

Speaking of enemies, all creatures within the castle are a blend of biological and mechanical parts, which makes for very unique enemies in Europa’s way. Meet the Elemental Tower, a foe with spinning shields and a spooky smile:


Finally, we have started to build the final feeling of combat regarding the enemies. Here is an example of how it looks so far:

We have some exciting news coming down this quarter, so be sure to stay tuned to our social media. This week we will send the backer surveys, so keep an eye on your email.
Thanks for all the constant support!




